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kenshin138

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doc_cthulhu said:

 

Seriously? Fifth installment of the same game system as a "fully compatible" yet "stand alone". Again.

 

 

 

Problem is 40k doesn't really handle the "wandering band of adventurers from all walks of life" trope that well. In any reasonable "party" that exists in 40k (that is to say, something that works in a tabletop RPG fashion, nor a complete hand-waving/mary-sueing of a party made up of a Tau air caste member, a genestealer, and a commissar meeting in a tavern...), individuals usually have a shared purpose. This does lend itself pretty well to the separate but compatible supplements we see.

Only problem I see is some thematic overlap with Deathwatch (heavy combat). I imagine we'll just see less of the warrior fraternity, more of the band of brothers sort of feel.

Wonder how politics/intrigue is handled (if at all). Also, given the nigh ridiculous system of punishment (dropping your toothbrush = you getting shot), it'll be interesting to see how they handle the fact that this is a world that needs to function.

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I mean, yeah... I'll be in line Thursday Morning at Gen Con for this.  I don't even doubt it.  Just like the last 3 games - bounce in, get something else I want from a nearby booth to have reading material as I wait, and then in line for this Thursday morning.  Hell, I'm even excited, cool concept and such.

 

But wow, a new line?  Again?  And "fully compatible" my butt.  None of these gamelines is fully compatible with the others, they share a core mechanic and that's about it, any compatibility takes a decent amount of work. 

 

I just hope (and am guessing it is likely) that it uses an advancement system more akin to Black Crusade than the very Splat focused previous games.  If so, this will easily be the best version yet.  And it'll probably be a more advanced way of handling things yet.  Since so far each new game has improved upon the basic system using the lessons learned.

 

The previews in the months to come should be interesting.

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I will be getting this. I'm curious as to what the power level will be; Dark Heresy? Rogue Trader? In-between? Honesly though, what I REALLY want are abhumans. I'd be especially pleased if they profiled the ones from White Dwarf (Afrelis, twists, nightsiders, etc.). Reasonably though, I'd expect ogryns & ratlings in the core book, if anything. Perhaps in a supplement...

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H.B.M.C. said:

Yay! It finally got announced. It’s been a long and painful road having to pretend this game didn’t exist...

BYE

Amen to that. The number of times I've had to catch myself before I let slip something about it to friends... these months have sorely tested my willpower.

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I am surprised that a 5th game is coming out.  It is starting to feel like White Wolf where you can pretty much skip several dozen pages of rules that you have seen before (though, WW did a great thing in having one rule book in the second iteration of the WOD).  I thought only war was going to be a suppliment like Blood of Martyrs or Radical's handbook, but I guess that this will add a few hundred pages into the mix.

I am still wondering why they needed a new game for soldiers.  I figured that soldiers are pretty generic and can be fit into any of the existing settings (especially Deathwatch), so why did they need a whole new game system to cover that? I can only guess that they will have some new rules for mass combat so that GM's can tell massive stories of the war and resolve mass combats quickly.  I do feel that soldiers in warhammer 40K are generic since Imperial guard are like the faceless masses of infantry that die on battlefields, maybe this going to add some colour to them.

I will still help out the economy and buy it as I am very curious about how they will pull this off.  I will also buy every other Warhammer 40K that they release every other year.

One question, Warhammer 40K has 5 games out, and Warhammer fantasy has 1, how did 40K get so much more attention?

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peterstepon said:

(though, WW did a great thing in having one rule book in the second iteration of the WOD).

While I haven't read anything from WW other than the quickstart rules for Vampire the Requiem I certainly hope that FFG will use a similar approach when handling the second iteration of 40k RPGs. Without knowing the story behind WWs publishings it seem like there are some similiarities when it comes to printing core rulebooks.

 

peterstepon said:

One question, Warhammer 40K has 5 games out, and Warhammer fantasy has 1, how did 40K get so much more attention?

I think it's simply because 40k is simply more popular in general. Another reason may be that there's not that many different types of humans in Wh fantasy compared to 40k but I know too little about the fantasy setting to really judge that one.

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peterstepon said:

... One question, Warhammer 40K has 5 games out, and Warhammer fantasy has 1, how did 40K get so much more attention?

 

Sales and arguably enough different genres/themes to support expanding the game line. That's my theory anyway, I doubt we'll get an official answer.

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N0-1_H3r3 said:

H.B.M.C. said:

 

Yay! It finally got announced. It’s been a long and painful road having to pretend this game didn’t exist...

BYE

 

 

Amen to that. The number of times I've had to catch myself before I let slip something about it to friends... these months have sorely tested my willpower.

As the OP I must confess that I too have been silent months about this. I really just wanted an excuse to have the first post. :P

That said, IMHO this game will be better than both Deathwatch and Black Crusade. The "human element" alone should offer far more RP potential, and give a nice solid military game that feels proper.

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I thought that it would be a DH splat-book on the Guardsman career, guess they got a bit more ambitious!

Like the IG and the setting, so if nothing else I'll be able to use it as a resource for a number of other games like DH, RT and BC, sort of a little disappointed it's using the more antiquated of the WH40K game mechanics though.

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From a Dark Heresy supplement to a full game? Hmm... this doesn't bode well for Dark Heresy, which is a shame, and frankly I am not that pleased with most of the Black Crusade changes, which this will certainly use.

I will be getting it (I am a sucker for the 40k RPG line), and I could obviously partly use it as a supplement for Dark Heresy, but the idea that the various lines are properly compatible is false. Differences in Talents, some of the base understandings of the game, game stats etc mean that things are not compatible across all the lines (only RT and DH are really at the moment, while DW  and BC don't really work alongside many of the games), though I imagine this one will be fairly compatible with BC (unless they add in yet another new set of rules).

 

To me it sounds as the character system will not be as free as BC, as they mention "Specialities." This suggests a system at least vaguely similar to the Deathwatch system of overlapping different things you can choose from. I also suspect it might be freer than the Deathwatch one as they do seem to want to allow more choice, but I think thematically it doesn't make quite as much sense to have the freedom Black Crusade characters have.

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kenshin138 said:

As the OP I must confess that I too have been silent months about this. I really just wanted an excuse to have the first post. :P

That said, IMHO this game will be better than both Deathwatch and Black Crusade. The "human element" alone should offer far more RP potential, and give a nice solid military game that feels proper.



Wait... who were you? Writer or play-tester?

BYE

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H.B.M.C. said:

More antiquated? As opposed to what, exactly? I'm interested to know what you mean by that.

BYE

Using the older DH rules set, as opposed to the newer BC one which I've found is a lot more fluid for combat activities and skills aggregation.

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MKX said:

Using the older DH rules set, as opposed to the newer BC one which I've found is a lot more fluid for combat activities and skills aggregation.


*squints*

And where did you get the idea that it'd be using the DH rules as a base rather than the BC rules?

BYE

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Because back in 2011 sometime it was advertised as a 144 page Dark heresy supplement due to be released on January 2012 with the product description of-

The men and women of the Imperial Guard face horrors with nothing but a lasgun and their faith. Commissars shout over the boom of battle cannons as those under their command give their lives so that humanity might survive. Within these pages you will find expanded rules for Imperial Guardsmen, vehicles, and systems for campaigns surrounding the Imperial Guard!

Which at the time I was considering putting a pre-order in except that it disappeared from the radar for a long time and we got a lot of other books instead...so, today I find out its a stand-alone system. I dunno what system it is as I was expecting an extension to DH and up until now so I figured its probably just a rules addendum to suit the scenario/setting like RT & DW. Which use the same mechanics and dove-tail together with a bit of jiggering.

I dont fucken know, I just shop here...

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