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Jabulu

Looking to buy. What can I compare it too?

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 I wanted to try descent but I noticed it is out of print and the 2nd edition isn't coming out till some time 2nd quarter 2012. I also heard if you play dnd, which my group does, then descent just feels lacking.

Then I saw this game and we all love the LoTR lore and setting and my group would go bonkers for this game. I just need to know what I should be expecting. I have Runebound and Talisman so far as board games and really haven't played any others.

I know one player plays as Sauron. Is that a fun role, or does he more or less babysit and run the game?


Is it the best with 3 players and 1 Sauron?

Is the game just random crazy like Talisman or does the combat have a nice strategy feel to it?


How long does the game usually take?

What exactly do you do in the game?

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Jabulu said:

 I wanted to try descent but I noticed it is out of print and the 2nd edition isn't coming out till some time 2nd quarter 2012. I also heard if you play dnd, which my group does, then descent just feels lacking.

Then I saw this game and we all love the LoTR lore and setting and my group would go bonkers for this game. I just need to know what I should be expecting. I have Runebound and Talisman so far as board games and really haven't played any others.

I know one player plays as Sauron. Is that a fun role, or does he more or less babysit and run the game?


Is it the best with 3 players and 1 Sauron?

Is the game just random crazy like Talisman or does the combat have a nice strategy feel to it?


How long does the game usually take?

What exactly do you do in the game?

  • What's nice in this game is Sauron has his own set of rules, phases, and winning goal.  It is not simply a dungeon master position.
  • Best played with 3 players.
  • It is not random and there is plenty of room for strategy in the game.
  • 3 hours.
  • Download the rules, to hard to explain.

There is a out of nowhere end game if neither side meets their goal.  It's kind of like Arkham Horror when the Ancient One comes out.  It is generally considered a major negative in MEQ.

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Hiyas!

Basically: This game's the closest you can get of playing a Middle-earth campaign, RPG style, within the constraints of a boardgame. 

The bets are hedged against Sauron - he will usually lose.  The more Heroes (players) the worse for him. 

The Heroes will always have a blast, even if they lose.  Sauron will sweat bullets - tension.

The Heroes' turn/gameplay & strategies are completely different than Sauron's.  It's like a combination euro-managing-style game (Sauron), vs a Talisman/hHeroquest game (the Heroes).  This seems like a recipe for d-saster, but they work magnificently well.

 

I've had hours of fun whilst playing this game.  I never tire of it.

 

Conclusion: Money well spent.

L

 

 

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Hi!

 

I enjoy it... To me it seems reasonable that the 9 will be Sauron's last line of defense against the White Council's agents.  A nice setup for what comes next... If Sauron wins, then the War of the Ring doesn't happen.  If Sauron loses... it happens!

 

 

Hope that makes sense, Old Man!

L

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