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peterstepon

How would you conquer the Jericho reach?

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I do so enjoy giving my players a rope and letting them pull it until they have just enough to hang themselves...

 

But yeah I think that will be a fun one, and I would be very happy if they pull it off and then 4-5 years later it actually WORKS!!!

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Just kill and burn every single freakish heretic and Xenos and we'll be alright. 

 

I could buy getting into defensive with the Tau while the Nids are dealt with but ceasefire? Never! Those freaking Xenos will continue their crimes of subversion and existance no matter what the Imperium does to them and giving them a ceasefire would also look bad for morale. Don't give an inch to the Alien.

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Getting defensive against the Tau is harder than it looks. Firstly it gives the Tau the ability to subvert worlds without being distracted and it allows the Tau to resupply and rearm, something the Imperium lacks. An assault is needed, spearheaded by the Astartes and led by some of Humanity's greatest heroes. Ceasefire will not be considered. 

 

If the Imperium wants to take over the Jericho Reach, then they will have to take desperate measures. Exterminatus on tyranid worlds, geonocidal killings against the Tau and lots of men, guns and sweat thrown against the Chaos. Yet even all this probably would not win Jericho Reach. What the forces in Jericho Reach need is more Rogue Traders, more Inquisition forces and more assassins. Also we need a presence of Grey Knights. More Grey Knights!

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Getting defensive against the Tau is harder than it looks. Firstly it gives the Tau the ability to subvert worlds without being distracted and it allows the Tau to resupply and rearm, something the Imperium lacks. An assault is needed, spearheaded by the Astartes and led by some of Humanity's greatest heroes. Ceasefire will not be considered. 

 

If the Imperium wants to take over the Jericho Reach, then they will have to take desperate measures. Exterminatus on tyranid worlds, geonocidal killings against the Tau and lots of men, guns and sweat thrown against the Chaos. Yet even all this probably would not win Jericho Reach. What the forces in Jericho Reach need is more Rogue Traders, more Inquisition forces and more assassins. Also we need a presence of Grey Knights. More Grey Knights!

 

I like how you think. :)

RogalDorn01 likes this

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Assuming that the assets in the Reach aren't about to change dramatically (The besought Astartes chapters are busy, the AdMech is disinterested in showing up, no additional Titan Legions, NO MORE GREY KNIGHTS, &c), then the quickest routes to shake things up are with the readily-available supply of Rogue Traders, the assets of the already-present Inquisition, and politics.

 

A Rogue Trader or Inquisitor is in a good position to recognize Ebongraves idiocy.  Because of the nature of Imperial politics, someone, somewhere already wants him dead.  Support them long enough to send Ebongrave to his Ebon Grave.

 

Back off on the Greyhell Front.  The Tau may be weaker than a Tyranid Hive Fleet or the powers of Chaos supported by an Anomaly, but that doesn't make them pushovers.  Bring in Rogue Traders on Greyhell- they'll make better Counter-Insurgency leaders than any Imperial Grand High Lord Commander-Marshall, and if any Cold Trade comes of it, it will be de facto siphoning war material from the Tau.

 

Reinforce the Tyranid front, but encourage Inquisitorial assets to draw the Hive Fleet towards the Anomaly and Greyhell.  Force the other powers to split attention as well.  Chaos forces have never shown interest in recruiting the Hive, and it seems likely that they'll want to keep the worlds they have that aren't in the Anomaly.  It's also worth noting that the Hive has never shown any interest in diving face-first into Warpstorms, presumably because it likes it's existence uncorrupted, thank you very much. The whole 'Shadow in the Warp' bit suggests that the Hive Fleet becalms the warp to me, rather than provoking a warp storm.  I could be wrong, though.

 

Drawing the 'Nids toward the Chaos front would be a strategic coup of the greatest magnitude.  Forcing Chaos to split their forces means it's that much harder for them to devote time and effort to summoning daemonships and soulgrinder vessels, or develop a ritual that sinks the entire sector into the warp.  This would allow the Imperium to back off of the Chaos front and devote even more effort to annihilating Dagon.

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Quick question, how many campaigns out there are actually focusing on every enemy of the Reach? Feels like you could have a whole storyline dedicated to each of them if you wanted. My group hasn't done much with Chaos yet, they're just mentioned in the background. So far it's mostly been Nids and Tau, and now Orks.

Annaamarth's idea I like, but I'm not sure how you would 'draw' Nids in the first place. Have a fleet of ships leave a world lost to the Nids and have it head straight for the Anomaly? Sounds like a one-way trip to me.

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Do we know how fast Tyranid's can travel?  Assuming it is slow enough, you can buy a few years with scorched earth tactics. Do an Exterminatus on planets in their path. No biomass (it's all dead/fusioned/evaporated) means the Tyr can't "refuel". Go pure defense in one of the other salient (probably Tau would be easiest for that), and go all out in the third. Smash Chaos really good then go back to Tyranid and Tau.  And I love the idea of siccing Rogue Trader's on the Tau. The Mechanicus would probably want to give extra aid to the Trader's so they could get their servoarms on Tau tech.

 

Oh, and as far as reconquering Tyranid worlds, there aren't any to reconquer. They don't bother leaving spores behind, no need. They take everything of use from the planet, including the atmosphere, and move on leaving a worthless husk behind. Check out the table in the wiki:

http://wh40k.lexicanum.com/wiki/Tyranid#Planetary_Assimilation

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Annaamarth's idea I like, but I'm not sure how you would 'draw' Nids in the first place. Have a fleet of ships leave a world lost to the Nids and have it head straight for the Anomaly? Sounds like a one-way trip to me.

 

Mature 'Stealer cults project a psychic beacon which attracts the hive fleets. The aforementioned plan of infesting stigmartus worlds is not a bad one to buy time.

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Do we know how fast Tyranid's can travel?  Assuming it is slow enough, you can buy a few years with scorched earth tactics. Do an Exterminatus on planets in their path. No biomass (it's all dead/fusioned/evaporated) means the Tyr can't "refuel".

I wouldn't put it past the Nids to get around this. A certain amount of the vast Hive Fleet, once it doesn't need to be spent on battling slogging Imperial forces, could instead be spent on being cannibalized, prolonging the survivability of the Hive Fleet, when worlds cannot be located in the vicinity. Eventually, even the Imperium will have to stop ext tactics, either because they'll run out of exterminatus devices, or because they won't have anything left in that salient, and then there wasn't much of a point, and even a single world can probably cause a growth explosion of the Hive Fleet.

 

I do like the idea of letting Rogue Traders loose on the Tau, so long as they can be relied upon not to side with the xenos scum, but I really wish that there was a good way to get Chaos to fight the Nids, just to use them both up, if nothing else.

Edited by venkelos

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NO MORE GREY KNIGHTS Annaamarth said this.

 

"GASP"

 

To win the Jericho Reach you need a crusade of Redemptionists. It is the only way. A massive amount of priests let loose on the Tau. They won't know what hit them. Any support in this? (There better be support or there will be blood)

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The practical difference between a massive horde of redemptionist priests and a massive horde of Rogue Traders? The RTs have more logistical support, pay for themselves gia exploitation as they go, and come prepackaged with WMDs.

I like my idea better.

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The practical difference between a massive horde of redemptionist priests and a massive horde of Rogue Traders? The RTs have more logistical support, pay for themselves gia exploitation as they go, and come prepackaged with WMDs.

I like my idea better.

RT:s are too practical, though. They're crippled by things like "supply routes" and "profit maximation" and "the well-being of my family".

Redemptionists just go balls-to-the-wall crazy with their exterminator-rigged eviscerators. Who need things like "tactics" or "strategy" when you have

THE PURE AND UNCOMPROMISING FAITH IN THE ONE TRUE GOD-EMPEROR OF MANKIND AND THE HOLY ECCLESIARCHY OF THE IMPERIUM OF MAN!

?

Edited by Fgdsfg

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I can agree with that. I'd favor bringing Rogue Traders, and all of their ships, power, and forces to bear on the Tau, maybe rather than crazy priests, though BOTH would be nice, if BOTH were available, but so many Rogue Traders are self-centered, or accustomed to a different way of dealing with xenos, like dealing WITH them, at all. They'd be just as likely to screw around, trying to get good picks, or maybe even Tau support, rather than commit their all to the cause; that's how Lord Armellan became a ruined man, and why Lady Charlabelle has to work so hard to keep up appearances, and regain lost wealth. Wiser, cagier Rogue Traders won't overextend themselves, and would need to know that they were getting some considerable reward for their trouble. The Ministorum bands, however, won't care how many of them die, if they get to keep the choicest bits of whatever, if they get paid, or any of that; their faith will carry them through, and to the God-Emperor, of He requires it, and that's all they need.

Edited by venkelos

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And anyway who needs food supplies when the Redemptionists enjoy starving themselves (and probably eating the Tau, though might just be a nasty rumour). Rogue Traders are usually only interested in profit. The reason I said Tau is because they suffer a handicap against the Redemption. No turncoats. I bet Ebongrave would be jumping up and down with joy. Unlike Rogue Traders you don't have to moniter every move of the Redemption, unless you actually wanted the planets to be populated. Also they are way better than Rogue Traders. What can beat a mad psychopath who wants to burn, kill and sing?

Virtually nothing.

Edited by Misha

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NO MORE GREY KNIGHTS Annaamarth said this.

 

"GASP"

 

To win the Jericho Reach you need a crusade of Redemptionists. It is the only way. A massive amount of priests let loose on the Tau. They won't know what hit them. Any support in this? (There better be support or there will be blood)

 

I support it 100%.

 

Kill them all, the Emperor will recognize his own!

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NO MORE GREY KNIGHTS Annaamarth said this.

 

"GASP"

 

To win the Jericho Reach you need a crusade of Redemptionists. It is the only way. A massive amount of priests let loose on the Tau. They won't know what hit them. Any support in this? (There better be support or there will be blood)

 

I support it 100%.

 

Kill them all, the Emperor will recognize his own!

 

 

Thank you for your whole hearted support. May the emperor bless your soul. :)

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EXTERMINATUS

 

EXTERMINATUS EVERYTHING!!!

 

LIfe eater virus... life eather virus everywhere...

 

Kill them all and let the Emperor sort them out!

 

Blood for the Emperor! Skulls for the golden throne!

Now you're talking! Fof the Emperor!

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EXTERMINATUS

 

EXTERMINATUS EVERYTHING!!!

 

LIfe eater virus... life eather virus everywhere...

 

Kill them all and let the Emperor sort them out!

 

Blood for the Emperor! Skulls for the golden throne!

 

Hell yeah!

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While the obliteration of the Tau xenoscum is, of course, desirable, and must, of course, be included as part of the end result, they are, however, a lesser threat, and lower priority, relative to the forces of Chaos and the Tyranids.

 

And, one must remember that my Enemy's enemy is my enemy's enemy. The Emperor does not object to xenos killing xenos or xenos killing heretics, or heretics killing xenos.

There is no inherent need to prevent the Tau and Tyranids from killing each other, and in fact, such would be desirable, even something worth encouraging. It would serve to weaken both at no true cost to the Imperium, while allowing Imperial forces to regroup and reconcentrate in accordance with the existing threat priorities, as the Crusade has not truly been able to do since the appearance of Hive Fleet Dagon.

 

Lord Ebongrave is not mentally well suited for combating an enemy such as the Tau. And he is especially not suited to engage the Tau in a truce/cold war, official or unoffical, while both the Imperium and the Tau deal with the greater mutual threat of the Tyranids and Chaos. Such a truce would last for the duration of hostilities against Dagon, and perhaps against the forces of the Stigmartus, if the Tau have engaged them as well, but would not last longer. Indeed, while it is to be expected that the Tau will engage in treachery and resume hostilities against the Imperium after Dagon has been defeated, it is the height of folly to assume that the Imperium cannot and will not respond in kind. It is expected that the Tau may attempt to act against the Imperium once our mutual goals have been achieved, but it is also to be expected that the Inquisition and the Deathwatch will engage in superior treachery and deviousness against the Tau.

 

 

 

Realistically, get rid of Ebongrave - maybe transfer him to another front, maybe assassinate him, whatever - but however you do it, get someone more flexible in charge, so that you can cut a short-term deal with the Tau to focus on the Tyranids (the Tau would rather exclusively shoot the Tyranids than continue fighting the Imperium at the same time). This is vital - the Tau aren't going to signifcantly violate the deal until Dagon is finished, which allows you to pull a lot of ground and naval combat power out of this front, and send it against the Tyranids, and lets you focus on counter-insurgency and rebuilding the faith in the Imperium that Ebongrave has squandered amongst the worlds of this front.

Consider seeding a path through Stigmartus rear-echelon worlds to Tau space with Tyranids advance organisms/genestealers. Consider drawing plans to launch kill team, commando, or assassin raids against Stigmartus forge worlds, especially Samech. Possibly Exterminatus some of them.

The Crusade was doing fine until Dagon poked its nose in.

 

---

---

 

As far as requesting additional forces, I'd say make a request to the Sororitas Militant Orders, point them in the direction of the Stigmartus/Hadex Anomaly, say "there be heretics". And then fetch popcorn to watch from afar, or fetch marshmallows and the makings of 's'mores.

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My problem with that is that the Tau are rather good at digging in, and fortifying their holdings. While I would like to see them help fight Nids, too, while their fleets are away, their Earth Caste will play, and build up their defenses in the salient. If they were the middle salient, it would work out, but it's a long trip for them, and if we were also fighting Dagon, then no one is stopping the Tau reinforcement, and the Tau have a lot of assets that wouldn't need to escort their war effort, and a fair number of Fire Warriors to guard these, as the bulk of battling Dagon will be void combat, likely, for the Tau. Also, for Dagon to fight back, they'd have to fight through Chaos, first. I'd really like to see the Stigmartus and Dagon just descend upon one another. I might even offer the Tau popcorn, as we settle in to watch.

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I don't THINK anyone's mentioned Penal Legion's. You might all sigh in exasperation here but think about it. Instead of feeding them into the meatgrinder (well, not all of them) and start sending certain members into suicide missions. Penal Legion soldiers who are good at demolitions detonating bombs inside of hive ships. Ogryns suped up on combat drugs to rip the Stigmatus a new one. Sure, it's not a war winning strategy in and of itself, but it's still going to end it faster. These tactics are best on chaos and Tyranids though, as the Tau are a bit... shooty for such strategies as they generally require close combat.

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The problem with penal legions vs chaos is that the first will tend to defect to the latter given half a chance.

Of course your tactics will still work against world eaters.

 

traitor penal legionaire: "wait! we don't like the emperium either we want to join you!"

Berserker: "BLOOD FOR THE BLOOD GOD!"

trairor penal legionaire: "Oh fuuuuuuuaaaaaaaaaaaaargh!"

Drath likes this

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That was a large part of the reason I suggested the drugs. Get them so furious as to be uncaring of anything except 'I'll destroy you and your entire family and friends and... EVERYTHING!!!!!!!!!!!'. Especially good old Ogryns, who aren't the smartest to start with. Of course, the Tyranids are unlikely to be making any allies. Especially when you're stuck on the ship with them. TOLD by the Mechanicus to take it as deep as possible, activate it and you'll have time to get out, when it's already active so even if they die, it'll go off.

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