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JadeRabbit

First time World Rush.

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I've always made an aggro deck simply because I have soul eaters lol.. Anyway, I wanted to make a stab at World Rush after I saw the new Promo Lv2 Sora.. That thing is sooo cooool.. I don't have one yet, so I haven't play tested (anyone wana sell/trade?) But this is what I came up with. It's very similar to my Riku deck, the build is pretty basic, Maybe I could have help making it smaller...

Player Card:Sora Lv2 promo (set 3) +4 atk in challange

 

47

Friends:18

Lv0

1 Sebastion

1 The King

1 Tidus

1 Wendy

1 Winni the Pooh

 

Lv1

1 Pinnochio

1 Peter Pan

1 Moogle

1 Cid

 

Lv2

1 Fairy Godmother

1 Aerith

1 King Triton

1 Peter Pan

 

Lv3

 

 

 

1 Merlin

1 Beast (set 3)

1 Hurcules (set 3) 

Lv4

1 Sephiroth

1 Donald

 

Summon:6

1 Simba Lv4

1 Simba Lv3

1 Simba Lv2

2 Tinker Bell Lv3

1 Bambi Lv3

 

Keyblade:4

1 Oblivion

3 Oathkeeper

 

World:12

3 DestinyIsland Lv1

2 DisneyCastle Lv1

1 Monstro Lv1

1 Neverland Lv2

1 Atlantica Lv2

3 TraverseTown Lv3

1 End of World Lv3

 

Heartless:5

3 Behemoth

2 Paracite Cage

2 Stealth Sneak

I was thinking about Deep Jungle Lv3,Stopra, and some more winni the poohs, but right now it's already at 47 I'm wondering if that is high for the world rush. any way, it takes its ideas from aggro and trys to rush as fast as it can after the set up. What do you think needs help right?

 

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You have a lot of pointless, unfocused cards in your deck, if you want to WR. then soley focus on WR.  You have various anti-aggro cards but they don't help you win, only help the aggro win a turn or two slower.  Monstro lvl 1+ some good heartless will easily lock this deck down so you want to pack your deck with a variety of answers. Sebastian, Pooh and Merlin are all cards you could simply do without.

Your player card (despite it's insane rareness) is anti-aggro enough, as more than soul eater will have to used to get you down two HP.

Pan Tink and Wendy are certainly good for WR and Neverland lvl 2 is one of my favourite worlds to play first turn, as they will rarely ever get Jack lvl 3 out and if they do then all they will put on your world won't be enough to stall you.  Destiny Islands is also a good for getting wendy or Tink lvl 0 when you need a bit of extra healing and Level bridging pan is mad crazy when you have something like cloud ready to wreck anything in your path.  Hook is never problem and if it is then you are relying on pan and tink too much.

Your worlds could also use some work, they seem randomly picked.

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Hmm well whats a good number to not go over in wr? And also with the seph I was thinking more def. As for thw world cards my original idea was to try and stall with deep jungle, but that conflicts with the sephiroth. And monstro lv1 was included because it doesnt kill me so long as I have a high lv out, but it does hurt dark decks considerably.. Sebastion is there to stop soul eaters obviously, but he can be ammo for Simba... Whats a good way to get around being hit by a good heartless? I would put tidus at 2 but the people I play with dont really use owl or alice.. Here is my refined version (I know it still needs work>) lol:

48

Player: Sora Lv2 Promo

Friends:18

Lv0

1 Sebastion

1 King

1 Tidus

1 Wendy

1 Chip and Dale

 

Lv1

1 Tiger

1 Cid

1 Moogle

1 Peter Pan

 

Lv2

1 Fairy Godmother

1 Aerith

1 King Triton

1 Peter Pan

 

Lv3
1 Peter Pan

1 Beast (Set3)

1 Hercules (Set3)

 

Lv4

1 Sephiroth

1 Donald

 

Magic:1

1 Stopra

 

Summon:6

1 Simba Lv4

1 Simba Lv1

1 Simba Lv2

2 Tinker Bell Lv3

1 Bambi Lv3

 

Keyblade:4

1 Ultima Weapon

3 Oathkeeper

 

World:12

3 DestinyIsland Lv1

2 DisneyCastle Lv1

3 TraverseTown Lv3

1 Neverland Lv2

1 Atlantica Lv2

1 End of World Lv3

1 Monstro Lv1

 

Dark:7

3 Behemoth

2 Paracite Cage

2 Stealth Sneak

 

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Try Sora lvl 2 from set 3 it has the same status as Base Set Sora lvl 3 but more HP

I'd play 2 tidus

replace Sephiorth with Cloud.

 

DOUBLING WORLDS ...best friend to you. No negative effects and you can do double damage

 

WHY IS END OF THE WORLD IN THERE........you're asking for free Dragon Maleficents and Parasite Cages to be dropped quickly and hard.

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Oh ic thats what you were meaning, when I made I was thinking it would be played agianst only aggro. hmm yeah your definatly right about End of World, Ill take that out for sure. but with Doubleing worlds does that mean your suggesting useing magic? But what do you think would be more of a way to stall other wr decks?

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Hmm phil could go in pretty easily, Sebastion feels like it isnt helping so that can be dropped for it. And another tidus can also go in over end of world. If there was a side deck id put sephitroth in it. But I cant see why its bad to play him.. sure against another world rush it has no use, cept maybe being aggro, but its just one card.. hmm Maybe I just dont understand the ends and outs of world rush yet.

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 I'd say replace Sephy with Cloud even if you don't have him. You can always proxy Cloud (except in official play) and it gives you an excellent edge when you need to clear your world. Just watch out for Aerith. If your opponent controls one, he/she will discard it to throw out your Cloud.

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Card_Breaker said:

 I'd say replace Sephy with Cloud even if you don't have him. You can always proxy Cloud (except in official play) and it gives you an excellent edge when you need to clear your world. Just watch out for Aerith. If your opponent controls one, he/she will discard it to throw out your Cloud.

this is a truth...though Aerith can play stopra fairly easy.... that would be my only reason to keep it on the field.

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You know, this deck actually is a really good start. I think it's **** good for a first time deck. I don't think it is JOAT, it doesnt have enough control pieces to consistently kill as opposed to race. It does have stall, but stall will not kill, any WR would simply run lose 1hp, and then you would win by racing faster becuase they would still have 9+ life and you wouldn't have another stall up your sleeve.

Most everyone has indicated the fat that can be lost. I honestly don't even love the new promo sora, in fact I think it is the least useful player card out atm, but that is another argument another time.

I would suggest you take what you have, take out what is useless - sephy, etc.

AND the biggest thing is the conflict between your 4 attack cards, sebastien, and atlantica. Fix this.

This is what I call a sitting on the fence deck, and usually what I get when I start too. I want to do too many things, have a solution for everything, and this lack of focus sees a deck with 6 heads all going in different directions. Right now your biggest weakness with this monstrousity is the lack of any focal strength.

- dut

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The Sora wins best player card art hands down corazon.gif

Aye, focus is important in this game.  playtest, playtest, playtest.  best advice anyone can give you is to just play the game against different decks, different people etc. etc. and you will see for yourself what works and what doesn't

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Yeah, I totaly get what you all are saying, and I agree..guess  Ill have to play test some more..  Oh and the reason I love the Sora sooo much is the picture gran_risa.gif 

 

Edit: too bad I can't go back and edit original deck idea.. lol :P

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