scottindeed 29 Posted March 2, 2012 Am I right in thinking that with Aragorn's ability to ready after he commits to a quest must be triggered immediately after he does commits? i.e. Before any cards are dealt from the encounter deck. Quote Share this post Link to post Share on other sites
richsabre 358 Posted March 2, 2012 yes, its a response action, in response to him commiting. so it cant be like eowyns action where you can trigger it after the staging step and before quest resolving 1 Smiticus reacted to this Quote Share this post Link to post Share on other sites
scottindeed 29 Posted March 2, 2012 thanks, that's what I thought, but wanted to double check. Quote Share this post Link to post Share on other sites
dcdennis 39 Posted March 2, 2012 just a small clarification but it might be important to someone new reading. you do not need to do it IMMEDIATELY after committing him. by this i mean you commit him, then others can commit, then once you have determined everyone that is committing you can use his response. its not like if someone commits after he does you lose the opportunity. like i said small point, but might be important 1 Smiticus reacted to this Quote Share this post Link to post Share on other sites
scottindeed 29 Posted March 2, 2012 I also always position the physical card diagonally in this case to show that Aragorn is commited to the Quest but readied. Quote Share this post Link to post Share on other sites
radiskull 39 Posted March 2, 2012 This is incorrect. The First Player commits all their characters at once, then may trigger responses to those characters committing. Then the next player commits all their characters, then triggers responses, etc. Page 6 of the FAQ clears this up. Quote Share this post Link to post Share on other sites
dcdennis 39 Posted March 2, 2012 radiskull said: This is incorrect. The First Player commits all their characters at once, then may trigger responses to those characters committing. Then the next player commits all their characters, then triggers responses, etc. Page 6 of the FAQ clears this up. What are you saying is incorrect? Who said anything differently? Quote Share this post Link to post Share on other sites
radiskull 39 Posted March 2, 2012 I may have misinterpreted you, dh. What I thought you were saying (and may have been mistaken about) is this:Player A commits characters.Player B commits characters.Trigger responses to characters committing. If that's not what you meant, I apologize. The correct sequence is this: Player A commits characters.All players may respond (with Responses, not Actions) to player A's characters committingPlayer B commits characters.All players may respond to player B's characters committing (but NOT player A's characters committing). Quote Share this post Link to post Share on other sites
starhawk77 2 Posted March 2, 2012 radiskull said: I may have misinterpreted you, dh. What I thought you were saying (and may have been mistaken about) is this:Player A commits characters.Player B commits characters.Trigger responses to characters committing. If that's not what you meant, I apologize. The correct sequence is this: Player A commits characters.All players may respond (with Responses, not Actions) to player A's characters committingPlayer B commits characters.All players may respond to player B's characters committing (but NOT player A's characters committing). This detailed sequence is also important for a character like Theodred. If, in the above example, Player A controls Theodred, the extra resource from Theodred's ability can only be added to a hero controlled by Player A (as only Player A will have characters committed to the quest when the time comes to trigger Theodred's response). If Player B controls Theodred, the additional resource can be given to ANY hero committed to the quest. Quote Share this post Link to post Share on other sites
Bomb 66 Posted March 5, 2012 starhawk77 said: This detailed sequence is also important for a character like Theodred. If, in the above example, Player A controls Theodred, the extra resource from Theodred's ability can only be added to a hero controlled by Player A (as only Player A will have characters committed to the quest when the time comes to trigger Theodred's response). If Player B controls Theodred, the additional resource can be given to ANY hero committed to the quest. This is very important to know for Theodred. What's funny is that the Responses section in the Core Rules tells us that Responses are immediate and I didn't realize that when it comes to Framework steps where order may be important. Good to know for future cards. Quote Share this post Link to post Share on other sites