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InfectiousZombie

Handling Heroes with an Tavern...

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Here is what the situation is... My group of heroes have become agents of the Aschaffenburg family and have taken out a loan to buy an inn. They played through the witch's song and role-played well and became fast friends with the DeGoode family and have brought them to their inn (called "big **** heroes") in Ubersriek, Like any common adventurer they have left on quests and missions and left the inn to itself with the family running things. 

Now that you have a little back story here is how I am running it for simplicity's sake.  Each month the Inn makes just enough to pay for the monthly payments. Then I roll 1 misfortune dice for extra expenses. I roll a fortune dice for the fine cooking and care of the family. Challenge = -1 gold , Bane -50 silver, Success = +1 gold, Boon = +50 silver. I advised the PC's options to help the inn out (i.e. paying a minstrel, a crier, buying or bringing back special foods and drinks) and give them extra fortune dice on the monthly roll for good ideas and money they put into the inn. Also depending on their enemies, reasons and some randomness I can attack extra misfortune dice. 

Does this seem like a valid way of handling it? Any ideas to make it better or more fun? Thanks for looking!

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I think the idea is quite good, that the Inn doesn't 'produce' income regularly, but can also cost the PCs. Or else every Inn Keeper would be rich after some years. Also the Inn gives the players some kind of Townhouse where they can operate from. Good Idea IMO.

 

Did you mentioned how much the Loan was for the Inn?

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Sounds pretty cool to me. You could offer a skill like Innkeeper (Fel) to give them Yellow dice with the roll, or maybe a 'Host with the Most' Talent, allowing them a reroll if they're around.

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Glorian Underhill said:

I think the idea is quite good, that the Inn doesn't 'produce' income regularly, but can also cost the PCs. Or else every Inn Keeper would be rich after some years. Also the Inn gives the players some kind of Townhouse where they can operate from. Good Idea IMO.

 

Did you mentioned how much the Loan was for the Inn?

 

It is a small Tavern with a couple of rooms, 200 gold, 100 gold in taxes and interest, 300 gold. My campaign is pretty low on gold given out so they have been struggling. Mwa-hah-hah..But really it gives them a reason not have to decide between upgrades and supplies and keeping the inn, makes it interesting.

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monkeylite said:

Sounds pretty cool to me. You could offer a skill like Innkeeper (Fel) to give them Yellow dice with the roll, or maybe a 'Host with the Most' Talent, allowing them a reroll if they're around.

 

This is why I posted in the first place, great ideas like this, thanks! I will pitch it to my players next game day!

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 Love this concept, but can think of one thing to expand it.

Create a Nemesis Card (using Strange Eons to represent your Tavern) and use the tracks to represent Business Reputation and Profit Loss

Create an Action Card (Special) called Innkeeper with rules for profit / loss and challenge level

Create Tactics to add to the card like Halfling Chef - increase your Business Reputation by 1  permanently whilst this card is slotted and add 1 Expertise dice to your Innkeeper Action Card check.

Have the group make the Innkeeper Action card roll once per day / week / month / year ... whatever adding fortune and misfortune / expertise and challenge  depending on the talents slotted and any ideas that the group has, and plots that the GM wants to include.

This could be useful and interesting for all sorts of 'business enterprises'.  It would also get the players to pay xp and gold to get the business going and maintain it as profitable.  It could also be used as a residential model whereby the profit is not gold but healing, social reputation etc.

Random thoughts - I even played with Strange Eons to see if it was possible - but it gives tangible assets to the players.  I would also insist that all property is leased from the state and could not be sold for a huge profit without state control / manipulation - ie you would only ever break even with what you have with you and could not amass a fortune (GM / Game discretion applied).

Cheers,

Alp

 

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