Sign in to follow this  
Followers 0
juicebox

Journey Down the Anduin (Solo Player Living Tournament)

42 posts in this topic

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking!

Scenario: Journey Down the Anduin
Deck Parameters: Open Build*
Number of Players: Solo Player

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success.

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. Ganjalf87 ~ 74.66 (December 10, 2012)
2. muemakan ~ 81.66 (April 20, 2012)
3. Zavarov ~ 87.66 (July 4, 2012)
4. masonos ~ 88.66 (August 3, 2012)
5. Robert McMutton ~ 89 (May 27, 2012)
6. DevastazioneH88 ~ 98 (December 22, 2012)
7. leptokurt ~ 102 (March 16, 2012)
8. Marael ~ 102.33 (July 24, 2012)
9. Knoedelmeister ~ 109.33 (May 1, 2012)
10. AjiTae ~ 110.33 (December 10, 2012)

Honorable Mentions:

11. souhei719 ~ 128.33 (June 21, 2012)
12. Cotillion37 ~ 133.33 (March 19, 2012)
13. Tracker1 ~ 134.66 (April 25, 2012)
14. jjeagle ~ 147.75 (May 15, 2012)
15. SiCK_Boy ~ 151.33 (March 30, 2021)
16. Anodos ~ 165 (April 22, 2012)
17. Angus Lee ~ 165.66 (August 26, 2012)
18. DavFlamerock ~ 193.5 (April 23, 2012)
19. vandertramps ~ 216.75 (July 6, 2012)
20. juicebox ~ 258.75 (March 22, 2012)
21. ArachneJericho ~ 282 (September 29, 2012)
22. CaptHuggy ~ 402 (August 12, 2012)
23. Reager ~ 468 (June 6, 2012)
24. Kermity ~ 483 (February 26, 2012)
25. Frznwater ~ 588 (March 27, 2012)

Last Updated:

January 26, 2013 (2:44am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings
 

Share this post


Link to post
Share on other sites

All right, I'll plunge right in!

 

Heroes: Frodo, Dunhere, Gloin

Game 1 Result: LOSS


Game 2 Result: LOSS


Game 3 Result: 161

Final Threat Level: 34
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 13
 

I used 1 core set and cards up through Conflict at the Carrock. Gandalf showed up twice to save my bacon.

Share this post


Link to post
Share on other sites

Heroes: Dunhere, Eowyn, Gimli

Game 1 Result: LOSS
Final Threat Level: 39
Threat Cost of Each Dead Hero: 28
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 14

Game 2 Result: LOSS
Final Threat Level: 38
Threat Cost of Each Dead Hero: 28
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 4
Number of Rounds Completed: 5

Game 3 Result: 124
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 10
Number of Rounds Completed: 10

 

Comments: As with Passage Through Mirkwood, I only used cards from the core set (which I have two copies of). I tried using the same deck that I used in Passage, but had a bit of bad luck with card draw - killed the first troll only to have a second one come out right away in the first game, second game two Brown Lands roughed me up as well as a second troll and Ufthak, and third game I got hosed by 2 goblin snipers at the same time and brown lands.

After those 3 failures, I changed my deck around to include Dunhere (instead of Legolas), which lowered my initial threat and allowed me to include more Spirit cards, while getting rid of some of the Tactics cards. The first game was going well until I hit a bad streak with the encounter deck where I drew 4 enemies due to surge (the last one being Ufthak), followed by 2 storms. The second game I had to mulligan my initial cards, which resulted in an even worse hand. No Galadhrim's Greeting, and that location where you raise your threat by 2 at the end of the round, meant that I had to engage the troll on my second turn. Got hit with a shadow card that raises your threat by 4 the next turn, and got smacked around by some heavy hitting enemies.

Final game started out great: Gandalf, Galadhrim's Greeting, 2 Feint's, and a Quick Strike. Lowered my threat on the second turn which gave me some breathing room to get Gandalf out. Engaged the troll when I was ready, used Feint and Quick Strike to ensure that he didn't get an attack in. Dunhere dealt with enemies in the staging area no problem. I ended up with a bit of a build up of locations, but two Northern Trackers handled it nicely.

Share this post


Link to post
Share on other sites

My dwarves are on their way down the Anduin. They started with two awesome wins, but then lost. Next two tries saw only one win each, but therefore I got some lucky encounter draws in my fourth try which led to three straight wins and a new personal high score:

 

Heroes: Glóin, Dáin Ironfoot, Bifur

Game 1 Result: 96
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 7
Number of Rounds Completed: 7

Game 2 Result: 87
Final Threat Level: 37
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 50
Number of Rounds Completed: 4

Game 3 Result: 123
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 7
Number of Rounds Completed: 9

 

Here is a summary of game 2:

 

encounters / cards played / WP - threat  = progress

setup: Hill Troll (duh!)

round 1: Misty Mountain Goblins / Erebor Hammersmith / 8 - 3 = 5

round 2: East Bight / Celebrían's Stone on Bifur / 7 - 2 = 5 (MM Goblins killed by Dáin + Glóin)

round 3: Driven by Shadow / 2x Snowbourn Scout / 5 - 2 = 3

round 4: Eastern Crows + Evil Storm / Sneak Attack (Gandalf; combat phase; 4 damage on Hill Troll) + Ever Vigilant on Gandalf / 5 - 2 = 3 (Hill Troll killed)

round 5: Pursued by Shadow + Necromancer's Reach / Erebor Hammersmith / 9 - 0 = 9

round 6: Goblin Sniper + Dispair / Erebor Record Keeper / 14 - 2 = 12

 

I got Enchanted Stream and Necromancer's Pass in stage 3B, so i only had to fight against the Goblin Sniper. A Snowbourn Scout defended and Dáin made the final attack.

Glóin got 2 damage by an undefended attack by Eastern Crows (with Eastern Crows as shadow effect) and Bifur and Glóin got 1 damage each by Necromancer's Reach.

 

 

Deck list (1 core set + all Mirkwood expansions + KD):

Neutral (6):

3x Gandalf

3x Song of Wisdom

 

Leadership (23):

2x Faramir

2x Longbeard Orc Slayer

2x Silverlode Archer

3x Snowbourn Scout

1x Celebrían's Stone

2x Narvi's Belt (has never been used, so I might replace it by Dúnedain Warning)

2x Steward of Gondor

3x Dúnedain Mark

2x Sneak Attack

3x Durin's Song (just realized that Rivendell Minstrell can also give you this card!)

1x Ever Vigilant

 

Lore (21):

3x Rivendell Minstrell

2x Daughter of the Nimrodel

2x Mirkwood Runner

3x Longbeard Map Maker

2x Erebor Hammersmith

2x Miner of the Iron Hills

3x Erebor Record Keeper

1x Henamarth Riversong

2x Forest Snare

1x Burning Brand

 

 

As you see, the deck relies heavily on allies and attachments with only five event cards. Like most dwarven decks it is built around Dáin and his ability, but also includes many elves. Protector of Lórien didn't make it into this deck as I'm always low on cards.

Share this post


Link to post
Share on other sites

Heroes: Dunhere, Eowyn, Thalin

Game 1 Result: 117

Final Threat Level: 33
Threat Cost of Dead Heroes: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 8
Number of Rounds Completed: 9


Game 2 Result: 145

Final Threat Level: 45
Threat Cost of Dead Heroes: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 14
Number of Rounds Completed: 11


Game 3 Result: 138

Final Threat Level: 38
Threat Cost of Dead Heroes: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 4
Number of Rounds Completed: 10

 

I used a low threat deck with a lot of allies in it and managed to win all 3 games I played. Second turn took a little bit longer than it should've because I forgot I put Unexpected Courage on Thalin.

Share this post


Link to post
Share on other sites

This was my first deck to incorporate both Hobbits!  Pretty challenging for this scenario, but I had a lot of fun trying.

Heroes: Bilbo, Frodo, Glorfindel

Game 1 Result: 187
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 17
Number of Rounds Completed: 17

Game 2 Result: 158
Final Threat Level: 45
Threat Cost of Each Dead Hero: 9 + 7
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 10

Game 3 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

All three games were kind of epic in their own way. In game one, I cycled through the encounter deck completely before even leaving stage one! I think I had a triple surge at one point. Seriously! sorpresa.gif In game two, both hobbits died (moment of silence), and Glorfindel finished with 4 wounds ~ so, by a thread! A huge highlight was being able to compete stage 2 in one mighty burst of questing. Game three, however, was really only epic in that it was epically short. Completely overwhelmed right off the bat, and all three heroes got wiped out in round 2. llorando.gif In all, I had fun with this deck. It was fun to play with some of the elvish Lore allies, and I splashed a bit of Leadership via some well timed songs. Not very mighty score results, but I had a good time trying something new.

Share this post


Link to post
Share on other sites

 i am really impressed with anyone who can beat this solo. it is really hard. I cannot figure out how this is rated as a 4 difficulty and Rhosgobel, which I found to be rather easy, is a 6.

Share this post


Link to post
Share on other sites

Heroes:Dain, Bilbo, Denethor

Game 1 Result:Loss

Final Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: Loss

Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: 196

Final Threat Level: 46
Threat Cost of Each Dead Hero:8
Damage Tokens on Remaining Heroes:4
Victory Points Earned:12
Number of Rounds Completed:15


Brutal first couple attempts.  I'll probably revisit this quest again soon and try 3 in a row and see if i can do better.

 

 

Share this post


Link to post
Share on other sites

Heroes: Dunhere, Eleanor, Eowyn

Game 1 Result: 119
Final Threat Level: 26
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 10

Game 2 Result: 160
Final Threat Level: 37
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 10
Number of Rounds Completed: 13

Game 3 Result: 175
Final Threat Level: 37
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 14
Number of Rounds Completed: 15

Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG. RtR

Decklist

Solo - Under the radar

Hero (3)
Dunhere (Core) x1
Eleanor (Core) x1
Eowyn (Core) x1

Ally (20)
Bofur (TRG) x1
Elfhelm (TDM) x1
Eomund (CatC) x1
Escort from Edoras (AJtR) x2
Gandalf (Core) x3
Northern Tracker (Core) x3
Rider of the Mark (RtR) x3
The Riddermark's Finest (THoEM) x3
West Road Traveller (RtM) x3

Attachment (15)
Ancient Mathom (AJtR) x2
Dunedain Mark (THfG) x3
Dunedain Warning (CatC) x2
Song of Kings (THFG) x3
Steward of Gondor (Core) x2
Unexpected Courage (Core) x3

Event (15)
A Test of Will (Core) x3
Dwarven Tomb (Core) x2
Hasty Stroke (Core) x3
Shadow of the Past (RtM) x2
Sneak Attack (Core) x3
The Galadhrim's Greeting (Core) x2

I used the same deck I just took against Road to Rivendell.

Game two had me chump block three times against the Troll, counterstriking for 7 (4 damages) each time before finally killing it. I did bring my threat down a bit (I went as high as 49 at times) later on, but the damage was done. It was again a case of not getting any Song of Kings.

Game 3 had me in a good position. Upon the last turn, I had a Dwarven Tomb in hand. I went looking in my discard pile to find... no The Galadhrim's Greetings... had I realized it, I would have recurred an Ancient Mathom the turn before to speed up my draw...

Share this post


Link to post
Share on other sites

Heroes: Frodo, Theodred, Dunhere
Game 1 Result: 100
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1 (on Frodo)
Victory Points Earned:4 (Hill Troll)
Number of Rounds Completed:7
A very lucky initial hand. I got 3 Dunedain Mark right away and kill the troll in 4 turns. I got Celebrian Stone as well, and with that my main problem (questing) is not a concern. On the other hand my threat does not reduce never, and the setup revealed Pursued by Shadow raising my threat before I can do anything...

Game 2 Result: 125
Final Threat Level: 24
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:2 (on Theodred)
Victory Points Earned:11 (4 Hill Troll, 3 Gladden Fields, 4 Chieftain Ufthak)
Number of Rounds Completed:11
This time I do not get any Mark even after Mulligan, and take out the troll on round 6; after that my company was built, and I need 2 more turns to deal with a Ufthak revealed after I second stage, along with other minion on staging area and another one revealed... but a good result as well.

Game 3 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
That IS bad; I lose my Theodred to a timely not countered Necromarcer Reach; I will play it again, but this came here for statistics... but make me feel sick for sure...
 

My decklist:

2 Northern Tracker
1 Unexpected Courage
2 Hasty Stroke
2 The Galadhrim's Greeting
2 A Test of Will
3 Gandalf
2 Lorien Guide
2 Faramir
3 Snowbourn Scout
2 Silverlode Archer
2 Sneak Attack
2 Steward of Gondor
1 Celebrian's Stone
3 Dunedain Mark
2 Song of Kings
2 Eomund
3 Escort from Edoras
3 Ancient Mathom
2 Ride to Ruin
3 Westfold Horse-Breaker
3 The Riddermark's Finest
3 Mustering The Rohirrim

Share this post


Link to post
Share on other sites

Heroes: Aragorn, Elladan, Elrohir

Game 1 Result: 114
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1+3+2
Victory Points Earned: 7
Number of Rounds Completed: 8

Game 2 Result: 169
Final Threat Level: 45
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 9
Victory Points Earned: 15
Number of Rounds Completed: 13

Game 3 Result: Loss

Posting Your Results (Optional Information):

The first one was a little slow, but the enemies died easily. The second was rather a hell, because the threat was high all time. And the third was hell, both Hill Trolls at the same time crushed me.

Share this post


Link to post
Share on other sites

Adventure:

Journey down the Anduin

 

 

 

Heroes:

Eowyn, Dunhere and Theodred

 

 

Card Pool:

2 core sets and all expansions to choose cards from.

 

 

 

 

 

 

 

Game 1 Result:

won

 

 

 

Final Threat Level:

16

 

 

 

Threat Cost of Dead Hero:

 

 

 

Damage on Heroes:

 

 

 

 

Victory Points Earned:

7

 

 

 

Number of Rounds:

6

 

 

 

 

 

69

 

 

 

 

 

 

 

 

 

Game 2 Result:

won

 

 

 

Final Threat Level:

10

 

 

 

Threat Cost of Dead Hero:

 

 

 

Damage on Heroes:

 

 

 

 

Victory Points Earned:

4

 

 

 

Number of Rounds:

6

 

 

 

 

 

66

 

 

 

 

 

 

 

 

 

Game 3 Result:

won

 

 

 

Final Threat Level:

20

 

 

 

Threat Cost of Dead Hero:

 

 

 

 

Damage on Heroes:

4

 

 

 

Victory Points Earned:

14

 

 

 

Number of Rounds:

10

 

 

 

 

 

110

 

 

 

 

 

 

 

 

 

Win Ratio:

1

 

 

 

 

Total:

81,66666667

 

 

 

 

Share this post


Link to post
Share on other sites

As discused in the Dead Marshes thread, I was counting wrongly the number of rounds. After muemakan and leptokurt explained me, I repost my result arranged:

 

Heroes: Aragorn, Elladan, Elrohir

Game 1 Result: 104
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1+3+2
Victory Points Earned: 7
Number of Rounds Completed: 7

Game 2 Result: 159
Final Threat Level: 45
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 9
Victory Points Earned: 15
Number of Rounds Completed: 12

Game 3 Result: Loss

 

Total score: 197,25

 

Share this post


Link to post
Share on other sites

Heroes: Biblo, Gloin, Eowyn

 Game 1 Result: 98

Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 11
Number of Rounds Completed: 8

Game 2 Result: 122
Final Threat Level: 36
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 17
Number of Rounds Completed: 0

Game 3 Result: loss

 

Share this post


Link to post
Share on other sites

 Wow... this adventure is tough as nails! I tried it with the same deck I used on Passage Through Mirkwood, and actually found moderate success. I'm going to keep attempting it, however, to see if I can get 3-for-3 successes.

HEROES: Boromir, Eowyn, Frodo Baggins

CARDSETS: Core x2, All Mirkwood Cycle

Game 1 Result: LOSS

Game 2 Result: 147
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 14
Number of Rounds Completed: 13

Game 3 Result: 103
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 4
Number of Rounds Completed: 8

Total: 225

Share this post


Link to post
Share on other sites

DavFlamerock said:

 

 Wow... this adventure is tough as nails! I tried it with the same deck I used on Passage Through Mirkwood, and actually found moderate success. I'm going to keep attempting it, however, to see if I can get 3-for-3 successes.

HEROES: Boromir, Eowyn, Frodo Baggins

CARDSETS: Core x2, All Mirkwood Cycle

Game 1 Result: LOSS

Game 2 Result: 147
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 14
Number of Rounds Completed: 13

Game 3 Result: 103
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 4
Number of Rounds Completed: 8

Total: 225

 

 

Hi DavFlamerock! Welcome to the Living Tournaments!

I think your Game 3 results may be miscalculated. I add up a game result of 111. Did I miss something? Between the two victories then, the Weighted Score comes to: 193.5

Let me know if I'm off somewhere, and again, welcome!

Share this post


Link to post
Share on other sites

 Heroes: Eowyn, Dunhere, Theodred

 
Game 1 Result: 114
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 8
Number of Rounds Completed: 9
 
Game 2 Result: 136
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 5
Victory Points Earned: 18
Number of Rounds Completed: 12
 
Game 3 Result: 154
Final Threat Level: 27
Threat Cost of Each Dead Hero: 17
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 11
Number of Rounds Completed: 12
 
Overall Score: 134.6
 
2 core sets, one copy of all the adventure packs and expansions except watcher in the water
Game 2.  Two hill trolls to deal with early on in the game. Gandalf sneak attacks and Dunedain marks on Dunhere finished them off slowly while keeping a low threat.
Game 3 was almost a breeze, thought I would end with a score below 100.  Hill troll showed up in the staging area in the end with a few other enemies. Ewoyn and Thodred bit the dust.  Dunhere with unexpected courage cleaned out the two foes while the hill troll sat in the staging area.  My threat was low enough so that I just hit the troll in the staging area for a few rounds and finished him off.  It was a one-on-one show down in the end his one threat to my one willpower then, unexpected courage, deal two damage with the two dunedain marks I had.  Pretty exciting game, things went downhill pretty fast, surprised I pulled it off in the end.
 

Share this post


Link to post
Share on other sites

Thanks for the welcome. I hope i have time to complite a few more of your Living tournaments.

Heroes:Gloin, Eowyn, Bilbo

Game 1 Result: 89
Final Threat Level:23
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:
Victory Points Earned:4
Number of Rounds Completed:7

Game 2 Result: 125
Final Threat Level:33
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:6
Victory Points Earned:4
Number of Rounds Completed:9

Game 3 Result: 114
Final Threat Level:32
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:6
Victory Points Earned:4
Number of Rounds Completed:8

Overallscore:109,33

1 core set and all expansions till Road to Rivendell

 

Share this post


Link to post
Share on other sites

Heroes: Aragorn (Lore), Beravor, Theodred

Game 1 Result: 82
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 7
Number of Rounds Completed: 6

Game 2 Result: Defeat

Game 3 Result: 115

Final Threat Level:38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 8
Victory Points Earned: 11
Number of Rounds Completed: 8

Posting Your Results (Optional Information): Cards from 3 x Core + all other packs up to and including TWITW. The strategy is to use Aragorn's ability to soak up the Troll's threat while he kills allies and you draw a Forest Snare or Gandalf, and then blitz through stages 2 and 3 in two turns. This can work very well but it is vulnerable to other nasty enemies coming out of the encounter deck and engaging while you deal with the Troll - hence I haven't managed 3 wins in a row yet.

Share this post


Link to post
Share on other sites

Heroes: Eowyn, Théodred, Háma

Game 1 Result: 134
Final Threat Level: 35
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 7
Victory Points Earned: 8
Number of Rounds Completed: 10

Game 2 Result: 131
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 3
Victory Points Earned: 20
Number of Rounds Completed: 12

Game 3 Result: 124
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 6
Victory Points Earned: 14
Number of Rounds Completed: 10

Total Score: 129,667

Card Pool: Core x3, all AP including TLD

Posting Your Results (Optional Information):

Giving Háma a little love. I made an all Rohan deck, and tried the new hero. It goes pretty well taking care of the bad guys of the quest (Hill Troll, DG Beastmaster, Marsh Adder, Goblin Sniper…). But I always went short of cards in my hand. I didn't felt at ease with it, and couldn't use it all that I wanted. I have to pair him with Beravor or Bilbo.

Share this post


Link to post
Share on other sites

Heroes: Eowyn, Beravor, Háma

Game 1 Result: 114
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 10
Number of Rounds Completed: 10

Game 2 Result: 77
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 4
Victory Points Earned: 7
Number of Rounds Completed: 5

Game 3 Result: 76
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 5
Victory Points Earned: 4
Number of Rounds Completed: 5

Total Score: 89

Card Pool: Core x3, all AP including TLD

Posting Your Results (Optional Information):

Changed Théodred for Beravor to get card advantage over resource advantage. Worked better, but I missed the later.

Share this post


Link to post
Share on other sites

 Heroes: Eowyn, Theodred, Gimli

Game 1 Result: 156
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 10
Victory Points Earned: 11
Number of Rounds Completed: 13

Game 2 Result: Loss

Game 3 Result: Loss

Cards used: 1x Core Set

Comments: game 1 went really well, managed to kill 2 trolls as well (second one during second stage), game 2 I got bad cards all game long. Third game was really tough form the beginning, with the second troll coming right away in the first turn. Once I reached threat 30 after 2 rounds I managed to keep 1 stalled using feint and returning him to staging area, got to kill them both but with the location that increases your threat of an additional point out for several turns, and then another one came out, plus the inevitable attacks from the second troll before killing him got me to 50 threat before I could complete the first stage.

Share this post


Link to post
Share on other sites

Heroes: Gloin, Eowyn, Beravor

Game 1 Result: 122
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 5
Victory Points Earned: 7
Number of Rounds Completed: 10

Game 2 Result: 132
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 8
Number of Rounds Completed: 11

Game 3 Result: 161
Final Threat Level: 34
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 15
Number of Rounds Completed: 14

Final Result: 138.3333

This is my first entry for this living tournament.  Before moving on with my story of my games, I'd just like to thank juicebox for setting all of this up.  You're awesome for putting in this work to maintain this.  I've been watching your efforts since you started the first player tournament in December or so and I wanted to try at the time, but I didn't get the time and am only coming around now to devote some time into the game.

Anyway moving on, this was actually my fifth try at entering scores for this quest.  My other tries had losses in them and thus I didn't want to submit them and was vigilant on finding a good deck to tackle the quest.  This deck consists of mostly the core set, but has a couple cards from expansions.

Nearly all of my attempts had this same problem where I performed well in a game 1 and game 2, only to get demolished in game 3 within the first couple of turns by bad draws.  In this attempt, it was similar with a fairly easy game 1, a slightly difficult game 2… and then game 3 came.

In game 3, my initial encounter draw was a Beastmaster.  A very rough one to start with, but not impossible to deal with.  However on the first turn I had a bad initial hand.  I thought, it's okay as I have a few turns until the Hill Troll comes my way.  So during my first staging phase, what do I get?  The 2nd Hill Troll.  I let out a huge sigh knowing that once again, I have a failed game 3 attempt coming my way.  Of course though, as you can see with the game results, I did not give up…

Okay, so I had a couple of turns before the Hill Trolls would attack.  If I could get at least one Forest Snare, I think things could be manageable.  A couple of turns come by and no, it didn't come.  They arrive and let them kill off basic fodder like Snowbourn Scouts.  I still hadn't even dealt damage to the Beastmaster and just let it keep hitting Gloin for resources and kept healing him with a Daughter of the Nimrodel.  I kept throwing out allies onto the board, and even had Gloin defend against a Hill Troll once with Protector of Lorien.  Around 4 turns in, I run out of allies, and at this point have 5 enemies on me.  Gloin started defending against multiple enemies with the help of an Erebor Record Keeper who would turn out to be one of my MVP's of the game and constantly controlled the amount of damage I would take with Protector of Lorien and Daughter of the Nimrodel.  I wasn't even killing enemies at this point.  I needed help!

… and of course the ultimate turn around came.  I had drawn not only one, but two Gandalfs with Beravor's help.  With a Sneak Attack I had from the start, and a Forest Snare to finally control one Hill Troll, the comeback had began.  I had Gandalf start taking out weak enemies like the annoying Wargs and Misty Mountain Goblins while Gloin just defended everything insight.  Gandalf didn't actually attack anything, he just used his damage power as he had to keep defending against enemies until I finally drew a second Forest Snare to snare up the other Hill Troll.  Between turns 5-9 would turn into a long series of back and forth as I almost kept drawing enemies, however I was able to play Gandalf many times.  Eventually the weak enemies dwindled but I still had to deal with Ufthak who at one point actually defeated Gandalf.

After Ufthak was taken out, I could start hitting a Hill Troll for small damage.  Enemies started to show up less and less and finally by turn 12, the board was empty.  From there it only took me 2 more turns to finish the game with no resistance.  The "ambush" at stage 3 of the quest was simply two sets of crows.

Not sure how much you can get out of my description there.  When the comeback started, I had wished I was doing a turn-by-turn history of the game to show just how perilous the fight was.  During those first 10 turns, many beings died.  Every turn felt like it was about to be my last but I kept clutching it out.  I would try for a better score, but I've played this quest over 10 times around and I want to just move on with another one.

Share this post


Link to post
Share on other sites

Sounds like an epic game. Anduin still holds up as one of the best scenarios in my view. I'm curious as to how you handled the massive threat gains from multiple Hill Troll killings of allies over a long game, particularly as you used Gandalf for damage not threat reduction. Did you manage to get off Galadhrim's Greeting multiple times?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0