player803117 0 Posted December 26, 2011 Can I move diagonally from structure with small entrance? Quote Share this post Link to post Share on other sites
shaungamecafe 0 Posted December 26, 2011 Good question. The rules of diagonal movement clearly state that you can move diagonally even if one of the corners of the offending space has impassable terrain, but not if both corners are spaces with impassable terrain. The rules for small entrances tell us that "Small entrances are narrower than the width of one space". All walls block LOS but the walls of small entrances cannot provide corner cover. Until the FAQ addresses the issue, I would rule that yes, they can enter diagonally. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted December 26, 2011 I seem to remember them actually clarifying that somewhere. You can't move diagonally through a small entrance. Quote Share this post Link to post Share on other sites
Dakkon426 0 Posted December 26, 2011 confirming you cannot move diagonly through small exits. Quote Share this post Link to post Share on other sites
player803117 0 Posted December 27, 2011 Thank You for your help, today I will play that way. Quote Share this post Link to post Share on other sites
Major Mishap 33 Posted December 27, 2011 No, you still need LOS dot to dot to move, small entrances prevent this so no moving diagonally out of small entrances. Quote Share this post Link to post Share on other sites
Gimp2 0 Posted December 27, 2011 For an rules stance, Operation Cerberus states on page 14, 'Units cannot enter a structure diagonally, as the corners of the entrances block diagonal movement.' If you can't move in because of the blocking corners, there would be no way to move out through those same corners. The only odd part I'm running with now on entering and leaving structures is the restriction for entering only from the ground floor in a paragraph that ties entering and exiting together. As worded, it would mean units cannot jump out of a window on a higher floor. I would be ok with that, as it could be explained as not giving enough time to activate the packs properly before the troops hit the ground, but it does need clarification. Allowing jumps from higher windows also gives a huge advantage to the Allies in the first Cerberus scenario, as they could get to the top (really fast with help from Corps Officers), and then jump out a window before the Axis could move to stop them. Quote Share this post Link to post Share on other sites
felkor 74 Posted December 27, 2011 What about off the top of a structure? Can a unit with jump exit off the top of the structure? Or must they decend down to the main floor before exiting? Quote Share this post Link to post Share on other sites
Gimp2 0 Posted December 28, 2011 felkor said: What about off the top of a structure? Can a unit with jump exit off the top of the structure? Or must they decend down to the main floor before exiting? That gets dicey, because they are not inside the structure, but it isn't fully clear how they are still ruled by the rules for entering and exiting. Arguably, they are not inside the building, so they can jump. With the expansion to a full 3D environment, Jump needs to have a lot of clarification added to it. I'd like to see it kept simple, and say Jump movement is measured movement, perhaps allowing a unit a single level up and down for free, but then using movement points to go up and down for jumping over obstacles. That would mean a Jump 2 unit could go up and over a one space one story building to land on the other side in one action (one free up, two forward, and one free down), but it would cost two actions to go over a two story building (one free +one up, two forward, and one free + one down). That would mean the impassable terrain for multiple scenarios was simply three stories tall, so it would require too much movement for Jump troops to go over it in one activation. If they wanted to add the full flight capability from the comics, a unit would simply have to track its elevation, though at some point, firing down would have to add to range. Quote Share this post Link to post Share on other sites
Khankore 0 Posted January 5, 2012 Jump is very clear - units can jump over any structure no matter the height, as long as they have the allowable movement to get to a square on the other side. In your scenario where you're on the top of the building, no matter the height, you could 'exit' or jump off the building to the first legal square on the ground for 1 'movement'. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted January 6, 2012 Khankore said: Jump is very clear - units can jump over any structure no matter the height, as long as they have the allowable movement to get to a square on the other side. In your scenario where you're on the top of the building, no matter the height, you could 'exit' or jump off the building to the first legal square on the ground for 1 'movement'. I wouldn't say it's that clear. Rules say you can jump OVER a structure. Jumping FROM a structure is a different deal that is not covered by the rules. Quote Share this post Link to post Share on other sites
Gimp2 0 Posted January 7, 2012 I wouldn't mind jumping from structures, but the current rule wording specifies exiting a building must occur from the first floor. A jump capable unit could go to the roof and jump from there, perhaps, but how much they are considered 'out of the building' while on the roof should probably be clarified. Quote Share this post Link to post Share on other sites
Major Mishap 33 Posted January 7, 2012 Loophole Master said: Khankore said: Jump is very clear - units can jump over any structure no matter the height, as long as they have the allowable movement to get to a square on the other side. In your scenario where you're on the top of the building, no matter the height, you could 'exit' or jump off the building to the first legal square on the ground for 1 'movement'. I wouldn't say it's that clear. Rules say you can jump OVER a structure. Jumping FROM a structure is a different deal that is not covered by the rules. If it's not mentioned in the rules you cannot do it, no rules - no can do. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted January 7, 2012 Major Mishap said: If it's not mentioned in the rules you cannot do it, no rules - no can do. Not quite. The rules don't cover every single possible action a player might take. Sometimes you need to extrapolate on what the rules say to decide whether certain actions are allowed. I think it's more of a case of "If the rules say you cannot do it, no can do. If it's not mentioned in the rules, use your sense and what rules you do have." Quote Share this post Link to post Share on other sites
Khankore 0 Posted January 26, 2012 Now that i've read it over again, I see where the confusion starts. Enter/Exit can only be done on the first floor. When you're on the roof of the building, you're considered to be 'outside of the structure'. Most people would consider moving from 'inside a structure' to 'outside a structure' synonymous with 'enter' and 'exit', but if they rules make the distinction, then we must also make the distinction. So, to move away from the structure, you have to be on the ground floor. To move into the structure, you have to be on the ground floor. When you're on the roof, you cannot jump off. Oh well... Quote Share this post Link to post Share on other sites