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Arachnos

Astropath starting psychic techniques

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I posted this in another thread where the basic question was answered.   Here I will post  agin for a new thread.  I am sorry for double posting.  I am just very confused about character creation rules for astropaths.

The origin path says that you can start at the top at home world or the bottom at career. If starting at the bottom and choosing astropath as career and choosing 2 psychic techniques for starting skills (say Delude and compel--Do I have to pay extra xp for these by the way if they are the two psychic techiques I am choosing for free at character creation???), then making your way up to tainted, spending 200 xp extra to choose Wyrdling from the table on page 369, can one then choose (because have prereqs now) Sensory Deprivation and then Dominate as 2 free techniques from Wyrdling (Do you have to pay extra xp for these Wyrdling techniques by the way, above and beyond the 200 xp to get wyrdling?)

Thanks for the help. I'll try to stop my questions after this!
 

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 Yup.  Aside from the 200 to choose your mutation, all the powers are paid for - two by the mutation, two by the career.  Looks fine to me.  

Our astropath rolled Unnatural Strength.  She's...different.

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