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Wolf Priest Ranek

Tarantula Automated Turret Rules

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These rules are based on the forge world rules for a Tarantula in a game of 40k.

 

Tarantula Automated Turret
WS BS S T Ag Int Per WP Fel
-- 20 - 50 -- -- 20 -- --
Wounds: 10
Skills: Awareness (Per)
Talents: Heavy Weapon Training ( Bolt, Las, Melta )
Traits: Armour Plating, Machine (6)
Armour: none (all 8)
Weapons: Heavy Bolter (150m; –/–/10 ;2d10+10 X; Pen 6; Tearing, Twin linked), Lascannon (300m S/–/--; 6d10+10 E ; Pen 10; win Linked), or Multi-melta ( 60m; S/–/–; 4d10+6 E ; Pen 13; Full Blast (1))
Gear: unlimited rounds for what ever weapon is chosen.
*BS cannot be increased by firing full auto* *will fire at the nearest target* *if equipped with a Multi-melta or a Twin Linked Lascannaon it will always fire at the biggest target over the nearest*

 

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Wouldn't it be more appropriate to stat it as an immobile, CCW-free Battle Servitor with slightly better armour? The behaviour of the Tarantula could be modeled by ruling it can only engage Overwatch, rather than firing normally (so half max range, firing at targets as they appear,  etc.).

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