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BlackFireDragon

The Blazing Inferno that is Kazuki's Fire Ninjutsu... Block 3

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Characters:
***Kazuki***

Foundations: 40
x4 Makai High Nobal
x4 Amy's Assistance
x4 Flames of Disaster
x4 No Memories
x4 The King of Fighters 2006
x4 Empire's Ruin
x4 Commitment to Excellence
x3 Blinding Rage
x3 Bitter Rivals
x2 White Magic
x2 Dark Messiah
x2 Evil Plans

Attacks: 14
x4 Tiger Fury
x4 T. Hawk's Strong Punch
x3 Beast Hurricane
x3 Melancholic Mercurius

Assets: 10
x4 Lynette's Shop
x4 Olcadan's Mentoring
x2 mysterious Stance

Control Checks
2s= 3
3s= 11
4s= 13
5s= 18
6s= 19

Alright here is my starting build for my Block 3 Kazuki deck. Theres still much needed to be done, including play testing. Feel free to give suggestions, all are welcome, however some things to note: 1. this is a one symbol fire deck, not 2 or 3 so please dont say to add in cards that dont have fire. 2. if you are going to suggest something to go in or come out, then please suggest something to come out or go in for said card.

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it looks like you have a really solid base to start playtesting. The main problem you face is definately rejection though, and fire's best answer is No Memories, a 4/4 foundation... my suggestions for cards to get rid of out of everything there would be Fight or Flight (good for your other attacks, but tiger fury is your best kill condition), Exp Combatant (dependent on playtesting if you need it or not), and Dark Messiah (don't need the boost, I would say move to sideboard if anything). Also, Add the extra Tiger Fury and get rid of Annihalating Flames for Soul Burner.

Another suggestion would be for you to add Silver Spoon to your sideboard. It's such a good card for stopping the a lot of the main kill cards in Block 3 right now.

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Honestly, I'd take out experienced combatant and add two more bitter rivals or four silver spoons. Just be careful though, because you don't want all the foundations in your deck to be difficulty fours or higher. No memories, as mentioned above, is good as well, but again, don't forget about the fours. If you are going to get rid of fight or flight, I would suggest taking two of the open slots from that and putting one more into tiger fury and melancholic mercurius. The third unused slot you have left from removing the three fight or flights should definitely go into Olcadan's Mentoring.

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quarzark said:

it looks like you have a really solid base to start playtesting. The main problem you face is definately rejection though, and fire's best answer is No Memories, a 4/4 foundation...

or Healer or The Tae Kwon Do Zephyr (though true they dont deal with the life gain). Currently right now only 1 person in our play area plays rejection.

Fight or flight isnt just for Tiger Fury, however I may limit it to 2. Dark Massiah is a solid +3 boost that can be used after CtE. As for AF, why would I take it out for Soul burner? its a nice card when blocking but attack wise its basically useless. AF is a 6 damage 8 speed attack with a 3 check

As for the sideboard, first the deck gets developed, then the sideboard. Thanks for the suggestions though.

 

Gummy Bear said:


Honestly, I'd take out experienced combatant and add two more bitter rivals or four silver spoons. Just be careful though, because you don't want all the foundations in your deck to be difficulty fours or higher. No memories, as mentioned above, is good as well, but again, don't forget about the fours. If you are going to get rid of fight or flight, I would suggest taking two of the open slots from that and putting one more into tiger fury and melancholic mercurius. The third unused slot you have left from removing the three fight or flights should definitely go into Olcadan's Mentoring.

 

Experienced is something that will be looked at durring testing, it may leave due to lack of hand fueling to power it. As for B. Rivals and Spoon, those are both 4 checks and 4s are something Im trying to cut down on. a 3rd copy of B rivals could happen, but I would never main deck spoon, its a side deck card. No mems is something I'd like to work in but then again its a 4 check so its iffy. As I said above, I may cut FoF down to 2, but most likely Im not scrapping it all together. Also I never run more then 3 copies of Olc, its just something I dont like to do. If anything Id play a 4th copy of Lynette's Shop.     Thanks for the suggestions though.

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BlackFireDragon said:

 

quarzark said:

 

it looks like you have a really solid base to start playtesting. The main problem you face is definately rejection though, and fire's best answer is No Memories, a 4/4 foundation...

 

or Healer or The Tae Kwon Do Zephyr (though true they dont deal with the life gain). Currently right now only 1 person in our play area plays rejection.

Fight or flight isnt just for Tiger Fury, however I may limit it to 2. Dark Massiah is a solid +3 boost that can be used after CtE. As for AF, why would I take it out for Soul burner? its a nice card when blocking but attack wise its basically useless. AF is a 6 damage 8 speed attack with a 3 check

As for the sideboard, first the deck gets developed, then the sideboard. Thanks for the suggestions though.

 

 

Neither Healer nor TKDZ negate Rejection, they just return an attack to a printed damage. If I reduce your 20 damage attack to one, and you return it to it's base printed of 4, I'm okay with that. Also, I was stating rather that Fight or Flight is pointless for your best kill condition, Tiger Fury. I also hate AF as an attack, that's just my personal opinion, it requires 2 momentum to become that 8M6 attack, and then after it's done it gets rid of ANOTHER 2 momentum. So it's basically a nice attack that nukes 4 momentum after you play it, making it almost impossible to Melencholic afterwards.

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quarzark said:

BlackFireDragon said:

 

quarzark said:

 

it looks like you have a really solid base to start playtesting. The main problem you face is definately rejection though, and fire's best answer is No Memories, a 4/4 foundation...

 

or Healer or The Tae Kwon Do Zephyr (though true they dont deal with the life gain). Currently right now only 1 person in our play area plays rejection.

Fight or flight isnt just for Tiger Fury, however I may limit it to 2. Dark Massiah is a solid +3 boost that can be used after CtE. As for AF, why would I take it out for Soul burner? its a nice card when blocking but attack wise its basically useless. AF is a 6 damage 8 speed attack with a 3 check

As for the sideboard, first the deck gets developed, then the sideboard. Thanks for the suggestions though.

 

 

Neither Healer nor TKDZ negate Rejection, they just return an attack to a printed damage. If I reduce your 20 damage attack to one, and you return it to it's base printed of 4, I'm okay with that. Also, I was stating rather that Fight or Flight is pointless for your best kill condition, Tiger Fury. I also hate AF as an attack, that's just my personal opinion, it requires 2 momentum to become that 8M6 attack, and then after it's done it gets rid of ANOTHER 2 momentum. So it's basically a nice attack that nukes 4 momentum after you play it, making it almost impossible to Melencholic afterwards.

 

If your playing with Kasuki then AF is a **** good card cause two kindle tokens and this thing becomes a 8mid for 6 damage with no momentum cost. If your nt playing em then the momentum cost kicks in.

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deathcritis1 said:

quarzark said:

 

BlackFireDragon said:

 

quarzark said:

 

it looks like you have a really solid base to start playtesting. The main problem you face is definately rejection though, and fire's best answer is No Memories, a 4/4 foundation...

 

or Healer or The Tae Kwon Do Zephyr (though true they dont deal with the life gain). Currently right now only 1 person in our play area plays rejection.

Fight or flight isnt just for Tiger Fury, however I may limit it to 2. Dark Massiah is a solid +3 boost that can be used after CtE. As for AF, why would I take it out for Soul burner? its a nice card when blocking but attack wise its basically useless. AF is a 6 damage 8 speed attack with a 3 check

As for the sideboard, first the deck gets developed, then the sideboard. Thanks for the suggestions though.

 

 

Neither Healer nor TKDZ negate Rejection, they just return an attack to a printed damage. If I reduce your 20 damage attack to one, and you return it to it's base printed of 4, I'm okay with that. Also, I was stating rather that Fight or Flight is pointless for your best kill condition, Tiger Fury. I also hate AF as an attack, that's just my personal opinion, it requires 2 momentum to become that 8M6 attack, and then after it's done it gets rid of ANOTHER 2 momentum. So it's basically a nice attack that nukes 4 momentum after you play it, making it almost impossible to Melencholic afterwards.

 

 

 

If your playing with Kasuki then AF is a **** good card cause two kindle tokens and this thing becomes a 8mid for 6 damage with no momentum cost. If your nt playing em then the momentum cost kicks in.

 

Actually there is the passive ability that says "If this attack deals damage, discard two momentum."  However its something you can play around since only a few cards in the deck use momentum. Also if my opponent doest block it, they take 6, if they do then they risk getting Melencholic thrown at them with a block in card pool and atleast a few commited foundations.

Its not the worlds best attack but I like it

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