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Ghost of Snori

Quick question about movement

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So I just ran my 1st game of whfrp 3e it went well but my players had a question that I couldn't find an answer in the rules for.

how does a character leave combat ie run away, do they move to extreme range and then spend a manover to "leave" the scene? 

also the question came up could a character move farther than extreme range ie leave a scene, rally step and then manover back into extreme range?

my gut reaction is that once you have left a scene you are to far to enter back in before combat ends

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However the story works is the best way to handle it. Some NPCs will let the PCs flee, some will chase. If the PCs come up with a fun plan on how to shake pursuit, I'd probably just let them get away.  However, setting up a tracker and running a "chase" is a good way to handle it if you feel a need to have some mechanics governing whether they get away or not.

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