Jump to content
Sign in to follow this  
GraySteel33

House rule - Armor damage.

Recommended Posts

So I have a house rule that anytime damage exceeds the AV of a players armor that the armor is reduced by one on the next round. So Power armor has a 10 on the body if you take 15 pts of damage, then on the following rounds you have 9 armor. So on and so forth. To compensate for the extra need for armor I made the jars of cement be able to repair up to 3 armor points.

 

So far it has made my players think more tactically and engage the enemy in different ways. Also, they invest a lot in repair cement. :)

 

Thoughts?

Share this post


Link to post
Share on other sites

DJSunhammer said:

I like the general idea, but I might make the damage ration at least 2:1, maybe even 3:1.

I'd agree with a higher ratio.  Otherwise, every single bolter round that hits and doesn't roll a 1 for damage (which is pretty much 99% of rolls as its tearing!) would rip through the armor since its 1d10+9 with the errata.  Alternately, I'd suggest that you reduce the armor every time a character is hit by a weapon that completely ignores it with pen.  For that damage, I wouldn't allow it to be field repaired (although an extended tech use outside of combat with the proper forge tools and parts could).  That way, less armor is still a risk but not an occurence every round. 

Share this post


Link to post
Share on other sites

I would almost apply armor damage only when the player takes 5 rounds or so that don't deal damage to him but rather shred up his armor for later, i don't think it should be wholly damage based (but it is important) i think it should also involve the number of hits you take in a turn. just to make it more realistic.. i think i will use this in later games i run, thanks for posting it, very interesting idea!

Share this post


Link to post
Share on other sites

 I will test this idea in one of my higly maimed and cibernetically reconstructed player's character

 

Thank you for posting it. I will bring back my results soon in exchange of the idea

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...