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blackwell

Only War

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Although there hasn't been any news about it I thought it might be interesting to discuss what you would like to see in Only War when it eventually gets released. I would be interested to see planetary origins for some of the named regiments that have been mentioned in a couple of the books such as the Mortressan Sythewind, the Brontian Long Knives or even the Merov Penal Legions myself. What about you? 

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Second the Commissariat - together with fluff on the ongoing hostility with the Chaliced Commissariat and perhaps an expansion on the Departmento Munitorum.

Seeing as Rites of Battle introduced the Warhound Class Titan how about Warlord or other type of Titan as well as a selection of milspec vehicles.

Background packages and elite advances to show acolytes originating from being borne of conflict/or hailing from Fortress/War Worlds.

As well as focusing on enhancing/refining the Guardsman advances perhaps the inclusion of an Arbitrator/Provost career advance (though wouldn't a Commissar fill that role?).

 

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Rictus said:

Background packages and elite advances to show acolytes originating from being borne of conflict/or hailing from Fortress/War Worlds.

 

Just import the Fortress World origin from RT (Into the Storm) in place of one of the DH origin options.  Pretty hard to make Cadians without it.  cool.gif

Some packages for "famous IG regiments" would be nice.  Vehicle and ordinance weapon stats would be ESSENTIAL for the book (Can't have Imperial Guard without Leman Russ, Battle Cannons and Earthshakers!)

Even cooler would be a "do-it-yourself" rules set for building different Imperial Guard/PDF/Naval armsman training packages for characters.  This way a GM and player could sit down and decide if a new Guardsman character has the training, discipline and marksmanship of Cadian units.  Or the unflinching resolve and peerless urban fightin prowess of Mordian units.  Or the rough and independant survivor instincts of Catachan units.  Or the horsemanship and courage of Atillan units.  Or the rapid airmobile battle-doctrine of Elysian units.  And so on...  Divergent or mixed-tech units would also be nice to build like this, an example being the chainmail-and-lasgun toting image in the core book.  I have been building "elite packages" for Guardsman characters to reflect their unit of origin in my game, so this would not be any more complicated than the Astartes chapter packages are in Deathwatch.

They are probably better suited as player characters in a RT game over a DH game, but I would like to at least see some stats for Ogryn and Ratling auxillaries, as well as their weapons.  If one of your players wants to roleplay like a huge retarded 8 year old with a head-wound then maybe playable "Bone 'Ed" Ogryns?

Commissars are not technically Guard (deliberately!) and as such they should not be a Guardsman package...  BUT they would be a very cool "alternate rank 1" for the Cleric career (In the same way that non-militant Sororitas characters are made by replacing rank 1 of an existing career!).  They are a political officer, disciplinarian and military police all rolled into one, and their primary role is inspiring and disciplining troops, so it is a surprisingly good fit!

A selection of interesting alternate ranks to include at a minimum "Veteran Tank Crew" for Guardsman, "Departmento Munitorium Quartermaster" for Adepts, "Imperial Partisan" for any class, "Engineseer" for Techpriest, "Imperial Tactician" for Adepts....   "Imperial Guard Training" for non-Guardsmen (So players can make Imperial Guardsman characters of different careers such as Scum or Assassins and still have access to the appropriate skills and talents without resorting to constant elite advances.)

LASGUNS THAT DON'T SUCK ASS!  After much tinkering, my game imported the "variable lasgun power settings" rule from BC and a house rule that gives las weapons not limited to single shot (so not a Long Las for example) to have a full-auto ROF equal to twice the listed burst value and they FINALLY perform appropriately!  Also important is the bolter still remains superior with these changes.

Add 1D10 to all plasma weapon damages.  Keep the "Maximal Setting" rules option.  Yay, Plasma is finally worth the risk and expense on occasion!  Possibly up their Pen ratings slightly as well, but not to excess.

Add 1D10 to all melta weapon damages as well as importing the Melta weapon trait (double Pen at short range!) from Deathwatch.  Hey wow, melta can FINALLY hurt vehicles and moderately tough characters!

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Lasguns are meant to suck ass. Or more correctly, they are totally boring weapons. They are meant to have roughly the impact of an assault rifle (which they do) and be extremely reliable (which they are). Ok, not having the full auto hurts them, but then they have reliable and near free ammunition (if you are able to recharge often enough... the cost of bolt shells really balanced the bolter quite well... the Heavy Bolter wasn't nearly so awesome if you blasted off an entire month's wages in one turns shooting). You can even get full-auto versions (at a sacrifice in stopping power. See the Minerva Aegis in the Inquisitors Handbook). I don't like the idea of a full general upgrade.

Personally as far as Plasma and Melta weapons go I think  the simple solution would be to implement the "Astartes" Plasma and Meltagun stats across the board. Those stats pretty much put them at about the right stopping power, though maybe non-Astartes ones should have "Overheat" even when fired on low power.

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Lasguns are meant to be weak individually, but devastating en masse. Toward that end, I'd like to see some kind of variation on the Horde rules from Deathwatch/Black Crusade, but something scaled to threaten high-level DH characters rather than power-armoured Astartes.

I agree with the call for specialty Regemental backgrounds, and more Commisar info (I wouldn't object to a whole seperate Career for them).

Some means of allowing for scout specialists from 1st level would be good, rather than requiring them to be- what is it, 6th level?- before starting down that path...

Military vehicles would be cool, but I suppose that would require replacing the rules from the Apocryphia with something more official, like the rules in Into The Storm for RT.

Details of specific War Worlds (especially the Soot Warrens of Tranch!) could be very useful.

And hopefully not a bunch of weapon stats that are just slightly tweaked versions of existing stuff...

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Yeah soem sort of REgimental generator, like the Chapter maker in Rites of Battle: the IG's strength is (apart from the billons of troops) that every Regiment can and is different than any other Regiments, not jsut in terms of personnal equipment, but tactics, 'mentality', specialty, doctrines...

Commissar info of course, can't have a War book without commissars (flavour text is short and sweet for them too: #BLAM#)

Perhaps a new Gaurdsmen career, one more axed toward starting off as a normal grunt, sniper, scout etc etc..

 

Vehicles of course; ITS and RoB gave us a taste, but the big known vehicles (Leman Russ and other variants, Basilisks and chimeras)

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My big want, is of course rules for Commisars,  Ratlings and Ogryns.

 

I'd also imagine that this book will add vehicle rules ala Into the Storm and Rites of Battle.

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Oh yeah Ogryns and Ratlings would be good..perhaps add that other fightin abhuman race as well; Squats!  If I recall, 815M41, the Squat homeworlds were still alive and kicking, as the tyranids have yet to really get in deep in the Imperium...

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Personally I would like to see some statistics for a set of civilian vehicles. Usually it will seem a bit suspect when the acolytes rides into town in a Chimera...

Besides that - Careers or Origins for Ogryn and Ratings; plenty of fluff og the Imperial Guard in the Calixis Sector as well as added information on the various War Worlds.

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I feverishly desire Baneblades. Sweet, delicious Baneblades.

Beyond that, commissars, abhumans (I don't care that ogryn don't fit into DH parties -- Grey Knights are already more of a stretch), and perhaps some sort of optional requisition system for guardsmen like SoB, DW, and GK chars have.

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blackwell said:

 

Although there hasn't been any news about it I thought it might be interesting to discuss what you would like to see in Only War when it eventually gets released. I would be interested to see planetary origins for some of the named regiments that have been mentioned in a couple of the books such as the Mortressan Sythewind, the Brontian Long Knives or even the Merov Penal Legions myself. What about you? 

 

 

As well as the usual stuff, that I've no doubt we will get, such more guns (hopefully better guns, doesn't have to be astartes but at least compatable) vehicles (which probably needs to rules publishing as they've not done that outside of the apocrypha, gives them a chance to make it compatable with the DW rules, although I realise the RT aren't), and it needs new character options, lots more ranks, background packages and homeworlds (whiteshields etc), both generic fortress worlds (if there is more than one, and homeworlds and backgrounds for some of the famous regiments, it's not a stretch to think that the Cadians and Kreigers at least, are close enough to be envolved, potentially.

But we what we really need is full back ground for the local regiments, they have been mentioned all over, but till they actually spell it out people are going to be running characters that are going to be done wrong to one degree or another.

And like Blood of Martyrs it's going to have rules for other than Guardsmen classes (without which a full Guard campaign is pretty limited to just that). Presumably they'll be Medic adepts, Munitorium Adepts, Military Police Arbites, Scout Assassins, Combat Preachers.

But most of all, please can we have an officer class background/rank that actually works, a leader of men with 500 xp for your first Fel advance is tragic.

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Deinos said:

I feverishly desire Baneblades. Sweet, delicious Baneblades.

A tank the size of a building, intended to challenge the largest threats on the battlefield (namely Titans), used in a game about covert teams rooting out hidden heretic cells? I dunno, I'm thinkng that's going to break down to less than 1% of the time spent "unleashing the fury of the Emperor", and over 99% of the time just waiting around while the rest of the party does the actual "adventuring"...

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Adeptus-B said:

Deinos said:

 

I feverishly desire Baneblades. Sweet, delicious Baneblades.

 

 

A tank the size of a building, intended to challenge the largest threats on the battlefield (namely Titans), used in a game about covert teams rooting out hidden heretic cells? I dunno, I'm thinkng that's going to break down to less than 1% of the time spent "unleashing the fury of the Emperor", and over 99% of the time just waiting around while the rest of the party does the actual "adventuring"...

And yet there exists rules for Gray Knight PCs...

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I would like to point out that this game about covert teams rooting out hidden heretic cells has adventures in which you surf a titan while fighting a greater daemon. You can play this game in whatever way you want to. 

 

For me this book should allow groups to play campaigns similar to what Ciaphas Cain has done in his unremarkable life. So I'll just join the chorus for a working commissar option (but as an option for guardsmen and not any other class like cleric or arbites).

I would love to see rules for stuff like grav chutes and normal parachutes, portable laspack rechargers and some working rappeling equipment beyond the one item in the main book. Info on standard loadouts for "normal" guardsmen would be nice. 

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Speaking of THE HERO OF THE IMPERIUM!

Somewhere among the illustrations of this book, I want to see an IG recruiting poster that features Ciaphas Cain.

 

(I don't care if he wasn't born whent he game is set)

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I would love to see crossover rules/Aquisition costs for any vehicles for RT. Especially if they are going to cover the larger vehicles.

 

I'd also love the book to be a setting within a setting - ie, how to run an Imperial Guard Campaign - similar to blood of martyrs.

 

New starting packages, info on the warzones of the sector, etc.

 

 

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RobOut said:

I would love to see crossover rules/Aquisition costs for any vehicles for RT. Especially if they are going to cover the larger vehicles.

 

I'd also love the book to be a setting within a setting - ie, how to run an Imperial Guard Campaign - similar to blood of martyrs.

 

New starting packages, info on the warzones of the sector, etc.

 

 

 

i think we will get all that and more. I expect vehicles of many stripes along with vehicle rules, new weapons, and more/new IG (and maybe Navy) careers to boot. There will probably be some horde rules (similar to Black Crusade) and a reprint/retool of the mass combat rules too from Rogue Trader.

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Speaking of vehicle rules, I hope they include costs of vehicles, fuel range, and cost of refueling: important stats not included in any version of vehicle rules from any of the WK40KRP line...

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Adeptus-B said:

Speaking of vehicle rules, I hope they include costs of vehicles, fuel range, and cost of refueling: important stats not included in any version of vehicle rules from any of the WK40KRP line...

Sounds like you are looking at war from the Deptartmento Munitoriumpoint of view.

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Perhaps squad rules like space marines have (cohesion and the works)
Vehicles (Chimera, Leman Russ, Sentinel, Basilisk, Valkyrie, Vulture, Stormlord, Bane Blade, Imperator Titan :P)
Weapons (Mortar, Variable Setting Lasgun, Artillery Support)
Alternative Careers (Guardsman, Adept, etc.)
Abhuman Rules (Ratling, Ogryn)

But also:
How to build a regiment
How a military campaign works
Story hooks

I would also love to see the Black Crusade combat rules fitted into this book.

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 I kinda hope they make Commissar its own career, instead of an alternate rank. That said, it would fit better with Arbite or Cleric than with Guardsman if it is an alt. rank.

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