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Psychic Powers

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vogue69 said:

MILLANDSON said:

 

vogue69 said:

 

in that specific power the text says: blah blah damage XD10 (where x is the psykers own psy rating)

 

 

And if you have modifiers to your Psy Rating (such as Fettered, Unfettered and Pushed), that is what your Psyker's Psy Rating is for that power.

 

 

this power ist absolutely mindboggling powerfull then.

Well yes, it's a Bolt of Change - it's one of the most powerful Tzeentch powers there is.

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vogue69 said:

 

this power ist absolutely mindboggling powerfull then.

It's commonly used as an anti-tank weapon in the wargame, so it does need to be potent enough to punch through tank armour.

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 @vogue

this power ist absolutely mindboggling powerfull then.

And considering what pushing a power often does to the phenomena you can expect, "mindboggling" may be an entirely apt description for the state of the psyker...

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Cifer said:

 @vogue

this power ist absolutely mindboggling powerfull then.

And considering what pushing a power often does to the phenomena you can expect, "mindboggling" may be an entirely apt description for the state of the psyker...

 

Or "eaten", for that matter.

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vogue69 said:

 

 

this power ist absolutely mindboggling powerfull then.

 

Remember that it's still a Psychic Bolt, so it can be completely avoided with any amount of success on a Dodge roll.

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Mijal said:

vogue69 said:

 

 

 

this power ist absolutely mindboggling powerfull then.

 

 

 

Remember that it's still a Psychic Bolt, so it can be completely avoided with any amount of success on a Dodge roll.

...or a Force Field, or Psychic Hood, or Abhor The Witch, or anything else that stops either a ranged power or psychic attack. Double the power, double the ways to shut it down!

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Mijal said:

vogue69 said:

 

 

 

this power ist absolutely mindboggling powerfull then.

 

 

 

Remember that it's still a Psychic Bolt, so it can be completely avoided with any amount of success on a Dodge roll.

 

not if you delay it and cast it on someone who already used his dodge.

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vogue69 said:

 

 

 

not if you delay it and cast it on someone who already used his dodge.

 

 

Now you're just being unkind. :D

Especially since the same trick gets around the Psychic Hood. (i.e. if the Psyker uses their reaction dodge they can't easily use the hood to counter.)

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wraithstalker said:

vogue69 said:

 

 

 

not if you delay it and cast it on someone who already used his dodge.

 

 

Now you're just being unkind. :D

Especially since the same trick gets around the Psychic Hood. (i.e. if the Psyker uses their reaction dodge they can't easily use the hood to counter.)



Presuming the psyker in question doesn't have step aside, and you're ahead of him in the initiative order and someone else attacked him.

But yes, Bolt of Change is rather easy to avoid if you know it's coming. However, since it's the weapon of choice of Tzeentchian sorcerers, you never will. Because it'll turn out that what you thought was a foul sorcerer is actually your best friend, and the best friend standing next to you is a pink horror that's distracting you while the Sorcerer, who's on another planet next to a split second warp rift in space, is seeing all possible futures and has just positioned you so that the one you're stepping into is one where you don't succeed in dodging the bolt he's about to launch at you from another planet, 50 years in the past.

Also he's your father, and he launches that bolt while conceiving you with your mother.

Just as planned.

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