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Unless I've done something horribly wrong when posting, 1.2 (The version I posted) does support all the existing warp travel modifiers. It's not a hundred percent yet, but it's functional.

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Nice update to the program to include Ship Components that modify the Warp Jump. Now if I could ask little bit "Autonav For Dummies" help serio.gif

Just quick questions:

1. Base duration is the travel time GM decides for the Trip, Yes/No

2. Time Parity, How time in the Warp translates to Real Space Time, Yes/No

 

Might be simple but my mind seems to go loop-the-loop at the moment babeo.gif

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