brewmaster_vitty 0 Posted August 20, 2011 Ever since we got the system, my group and I, we have had some trouble with exactly how to work feats of strength. I'v already gone through these forums and another Anima forum and found little to assist our GM. He never really likes skills like feats of strength, resist pain, composure, and other related skills regardless of the system being used, and unlike the others systems we've played his diquiet for these skills is beginning to hamper our gameplay. The biggest problem is that he won't let us do anything with said skills (especially feats of strength) that the book doesn't explicitly say, and this being Anima and all, its easy to see where we've been getting with that... I personally love skills like feats of strength (other systems call it power lifting, weight lifting, muscle control, ect.), and i find every opportunity to use them, and as flashily as possible. So i implore your aid to help me get some semi-unified rules on how feats of strength operates, I already have the new chart out of core exxet (which he wasn't thrilled with) and if i throw in how I think FoS should work he'll just 'think about it'; but we all listen to you guys/gals and trust in your collective judgement (we're creepy like that). Quote Share this post Link to post Share on other sites
Lia Valenth 0 Posted August 20, 2011 This is an interesting question, and one that as a DM I have problems with as well. However Composure and Withstand Pain come up more in my game. It seems to me that Feats of Strength is basically a replacement for strength checks. By knowing how to use your strength your better at performing strength abilities, so instead of rolling 1d10+strength for a strength check you could allow players to roll 1d100+Feats of Strength if they want, and divide the result by 10 (rounded down). (In example: if a player has 8 strength they would roll 1d10+8 for strength checks, for now assume average for 5+8=13, however by allowing them to choose to replace it with FoS, if they have 120 FoS they have 1d100+120, on average that is 50+120=170, 170/10=17 giving them 5 more effective strength for most purposes. Problem with this idea is open rolling) Another option like this is making a chart for FoS score and "strength check" result;Easy = 2Medium = 8Difficult = 10Very Difficult = 12Absurd = 14Almost Impossible = 18Impossible = 22Inhuman = 26Zen = 30This lowers the amount that you get compared to the first idea, and removes a problem with open rolls, but still allows FoS to be a useful skill. For either of these you should put the limit that the result is never higher than 10 + the players STR. That way someone with 4 STR could never get above 14, or 8 STR could never get above 18, but they would be able to get a 14 or 18 easier than someone without FoS. Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 21, 2011 hmmm... well, that looks like it would work pretty well, but i personally don't like it, so i'll pass on that one just out of personal preference. i'm looking over the way some other systems and how they work similar skills and i guess i'll just have to let our GM look at them and see what we can come up with. i'm still plenty open to suggestions though. Quote Share this post Link to post Share on other sites
Sebashaw 0 Posted August 21, 2011 Feat of Strength makes you good with levers, you are not more strong, but you can use better your strength for pushing, pulling, and in certain physical competitions for example. In my game Composure and Withstand Pains are used often: psychic enemies! Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 21, 2011 we know what it is for, its just finding a situation where our GM will actually let us use it, he isn't a rules lawyer, and saying he just doesn't understand would be harsh. if i want to use FoS in his games i need to give him some charts or some more well defined rules, if there isn't any out there i guess i'll just have to avoid making those kinds of characters in his games. Quote Share this post Link to post Share on other sites
Lia Valenth 0 Posted August 21, 2011 There are a lot of ways to use strength in Dominus Exxet, like creating earthquakes and smashing people into mountains, and using the system I suggested gives you an advantage in those situations. Other uses are hard to define. Quote Share this post Link to post Share on other sites
Wizuriel2 0 Posted August 21, 2011 There were more details on skills like feats of strength in the core exxet book. The charts have been fan translated at: http://cipher-studios.com/AnimaBB/index.php?topic=4320.0 in a nut shell what it official does is give you a temp strength boost on some other roll. A DC of difficult I believe is a +1 and each category above it gives an additional bonus. Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 21, 2011 yeah, i have those charts, but they don't really help my situation, they will definitly come in handy but that chart is just like how athleticism effects speed, it has other uses other than the chart, and unless core exxet gives better flavor text i won't be playing anymore muscle-man characters. Quote Share this post Link to post Share on other sites
Sunrunner 7 Posted August 22, 2011 brewmaster_vitty said: yeah, i have those charts, but they don't really help my situation, they will definitly come in handy but that chart is just like how athleticism effects speed, it has other uses other than the chart, and unless core exxet gives better flavor text i won't be playing anymore muscle-man characters. Give us an example, or point us to an existing example, of what you are looking for.You've indicated you already have everything referenced in this thread, which tells you how much force you can exert (as measured in pounds of force) for any given level of Strength as modified by Feat of Strength checks. None of this appears to satisfy you. So ... Precisely, exactly and in detail: What do you want from us? Insufficiently precise questions result in less-than-useful answers. Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 24, 2011 'I' am not looking for anything, this is for my groups GM who has a distaste for strength based skills. what i have been asking for is if there is any solid formulas for how to use FoS that spell it out in black and white. 'I' have no issues with FoS or its use, but my GM isn't going to listen to just me. and as far as examples go all i can give you is a summary of all the times he 'hasn't' let us use FoS; which would be any time myself or sometimes someone else wants to exert themselves physically. all of this i have been saying the whole time, here's the condensed version. Quote Share this post Link to post Share on other sites
Wizuriel2 0 Posted August 25, 2011 Okay I am confused. All Feats of Strength officially does it give you a bonus to strength based attribute checks. You can find the bonuses in the chart mentioned earlier in the thread. Strength attribute checks would be like bashing down a door or lifting objects. I don't think there is anything more official that we can give you on the skill. Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 25, 2011 that chart with the strength bonus is something new core exxet added, it isn't in the original core book. and the core book doesn't give anything more than vague flavor text, which at least hints at some of the things you can do with it, which actually as far as the core book goes it actually sais specifically that you can't use it to make yourself stronger. if there isn't any more info to be had on the thing then that's fine, i don't know where i came off like i was demanding an answer but that isn't the case. Quote Share this post Link to post Share on other sites
F3nr1s 0 Posted August 25, 2011 brewmaster_vitty said: ... as far as the core book goes it actually sais specifically that you can't use it to make yourself stronger. The bonus-table from core exxet doesn't make you stronger, it gives you an bonus to your characteristic check. And I think this bonus-table is great. If someone wants to bash down a door, take down an enemy, free himself from trapping etc. and he choose "Strength" for the characteristic check, he gets a check on FoS to determine, if he will have an bonus (I only allow it, if FoS is developed). If the player takes the FoS check, he can also fumble, so it is kind a two-edge sword ;-) But if your GM have an "distaste" of strength-based skills, ask him to redistribute all points you have on your strength-based skill, because they will be useless and you can make better things with this points. If he declines, he should think of something, that this skill won't be useless. Quote Share this post Link to post Share on other sites
brewmaster_vitty 0 Posted August 25, 2011 yeah, i was worried i'd have to do that, it seems the situation can't be helped any further. for what its worth thanks to everyone who offered assistance. Quote Share this post Link to post Share on other sites