ArturiStellare 3 Posted January 21, 2009 Nuke is a collateral damage !!! have change collateral : attacker chose between building, worker or istallation. If attacker decides building i must choose to detroy one module or one building livell. Quote Share this post Link to post Share on other sites
haslo 950 Posted January 22, 2009 True, odd that they didn't change that as well while they were at it... Quote Share this post Link to post Share on other sites
EeT-MeeL 0 Posted January 23, 2009 Yea, I was wildly disappionted with Nuke. It should be a support card. There is no reason a Ghost couldn't nuke as an assist unit. It's just lame that Psi Storm is a stronger card then Nuke. (I know I have defended Nuke tooth and nail, but having played a few games and watching Nuke do nothing and Psi storm kill all has changed my mind.) Quote Share this post Link to post Share on other sites
haslo 950 Posted January 24, 2009 EeT-MeeL said: Yea, I was wildly disappionted with Nuke. It should be a support card. There is no reason a Ghost couldn't nuke as an assist unit. It's just lame that Psi Storm is a stronger card then Nuke. I guess the reason for not making it a support card was so you could run in a lone scout with cloaking and have it nuke anyway, or use lockdown and nuke together - those things do work. It's just that the nuke itself is so totally not worth the hassle of researching a one-use tech, getting the barracks to tier 3, and building ghosts, and then also bringing those ghosts to the enemy. It's too situational I've yet to try the Raynor Leadership card that gives Ghosts from the start though, where you don't even need transports to bring them to the enemy. That might make the nuke worthwhile after all, true covert ops style. Quote Share this post Link to post Share on other sites
Railarian 0 Posted January 24, 2009 However, Nuke is a way to blast the h#@% up of an ennemy hero without even facing him (even assist and cloaked units! anybody can die of this card)! Since the Nuke doesn't define splash damage, a single ghost could blow up Zeratul! lol Quote Share this post Link to post Share on other sites
Stefan 732 Posted January 25, 2009 AFAIK heroes are not allowed to be taken as casualties from splash damage whatsoever. Quote Share this post Link to post Share on other sites
Panzerchrist 0 Posted January 25, 2009 Nuke is not a splash damage card. So it kills heroes left and right. Quote Share this post Link to post Share on other sites
Termit 0 Posted January 27, 2009 Heroes are immune to the technology card abilities that destroy unit - rulebook p. 10. So nuke can't kill a hero. In my playgroup we have changed Nuke - it kills 3 enemy unit + collateral damage. After 4 games it works well - Nuke becomes very powerfull and very expensive weapon of mass destruction. And we are sure that it is not overpowered - even with the Raynor Ladership card. Quote Share this post Link to post Share on other sites
ArturiStellare 3 Posted January 27, 2009 mmm it seems perfect. But i have modified collateral damage. It can t never destroy base. It can destroy instead one livell of building or one module. Workers and installation ok, but base is too strong because if some one destroy my base i can t rebuild units with my order token place on the same planet, so all your order token go cancelled, and only because your enemy attack before you make something AND IT DEPEND ONLY FOR THE ORDER OF PLAY. The collateral order is in contraddition with the rule tha tell us that : at the end of execution phase if enemy is in an area with your base your base is destroyed. This rule allow you to rebuild in the same planet and reattack enemy in area base to free it, with collateral that destroy base is not possible and it depens only if some one can attack you before you make something. So if you are the first player in the planning fase all other player can decide to attack you before because in the planning phase they put mobilize order up all your order token ever. Quote Share this post Link to post Share on other sites
ArturiStellare 3 Posted January 27, 2009 ....ops the collaterall damage..... Quote Share this post Link to post Share on other sites
Railarian 0 Posted January 28, 2009 Termit said: Heroes are immune to the technology card abilities that destroy unit - rulebook p. 10. So nuke can't kill a hero. In my playgroup we have changed Nuke - it kills 3 enemy unit + collateral damage. After 4 games it works well - Nuke becomes very powerfull and very expensive weapon of mass destruction. And we are sure that it is not overpowered - even with the Raynor Ladership card. wow! didn't see that! thanks Quote Share this post Link to post Share on other sites