Adeptfeist 0 Posted August 2, 2011 In the entry for wounds, it says that experience may be spent to increase wounds, but I couldn't find the xp costs. Could someone tell me where to look? Quote Share this post Link to post Share on other sites
Vandegraffe 27 Posted August 2, 2011 Look up the "Sound Constitution" talent. Cheers, - V. Quote Share this post Link to post Share on other sites
Samiam_Jr 0 Posted August 2, 2011 Vandegraffe said: Look up the "Sound Constitution" talent. Cheers, - V. [/quote is that the only way] Quote Share this post Link to post Share on other sites
llsoth 2 Posted August 2, 2011 Within the rules you can allow sound constitution as elite advances in addition to what they may get through their career. Everything else would be a house rule such as. You could rule that in increasing your toughness bonus would gain you wounds equal to what you would get during character creation. Or perhaps certain bionics/augmetics increase wounds (maybe based on quality), an example of a good candidate would be black bone bracing. Maybe you would allow the players to burn a fate point to permanently gain 1-5 wounds.. Really whatever fits your needs. Quote Share this post Link to post Share on other sites
Ki_Ryn 0 Posted August 2, 2011 After character creation, does raising your Toughness (to a new bonus level) raise your Wounds? Quote Share this post Link to post Share on other sites
Larkin 3 Posted August 2, 2011 Ki_Ryn said: After character creation, does raising your Toughness (to a new bonus level) raise your Wounds? In RAW it does not, though a number of GMs will allow it. I do in my game, because honestly, buying toughness advances to increase wounds is not a good idea if you've got access to Sound Constitution. Quote Share this post Link to post Share on other sites