Jochen Fleischer 0 Posted July 30, 2011 Hi! In the FAQ it is stated that if a Hero is attached to a squad they use the movement value of the fastest unit in the combined unit. Does this also mean that the Fast ability affects the Hero when its activated? Thanks -John Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted July 30, 2011 Yes. For example, when Bazooka Joe joins BBQ squad, they all use Fast together. Quote Share this post Link to post Share on other sites
Poyet 0 Posted July 31, 2011 Jochen Fleischer said: Hi! In the FAQ it is stated that if a Hero is attached to a squad they use the movement value of the fastest unit in the combined unit. Does this also mean that the Fast ability affects the Hero when its activated? Thanks -John In effect Yes but reasoning is diffrent - Fast is not part of Movement Value so its not under this part of Faq. But Heroes and Unit that they join share Abilities so they Share Fast Hope that Helps Quote Share this post Link to post Share on other sites
Jochen Fleischer 0 Posted July 31, 2011 Thank you very much guys. -John Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted July 31, 2011 The only thing thos rule currently affects (and was a question at our last game night) was adding Action Jackson to Grim Reapers. AJ has one move, Grim Reapers have two move. So now we know that Jackson gets to move at the same speed of the Reapers. Quote Share this post Link to post Share on other sites
Dcal12 1 Posted July 31, 2011 blkdymnd said: The only thing thos rule currently affects (and was a question at our last game night) was adding Action Jackson to Grim Reapers. AJ has one move, Grim Reapers have two move. So now we know that Jackson gets to move at the same speed of the Reapers. Just out of curiosity is Action Jackson and Grim Reapers the same Armor type? Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted July 31, 2011 Yes, both type 3. Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted July 31, 2011 difference is Reapers have the rocket packs, Red Devils (which AJ has the red beret) have the parachute. AJ also has assault, so not only do the Reapers give him one more movement, but he gives them crazy good movement for one turn. Now, what wasn't explained by AJ's card was any special rules that the chute gives the Red Devils, so I'm taking a stab that they may have a rule (since their fluff intimated that they would) that allows some kind of special deployment that they'll share with AJ when he's with them. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted July 31, 2011 The only thing is, if Action Jackson joins the Grim Reapers, can they still use their rocket packs to jump? Rules say that a hero with Jump does not share his ability with any squad he joins. I'd think that works both ways and the squad does not share Jump with a hero joining them. Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted July 31, 2011 He wont get jump, but he'll still share the increased move. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted July 31, 2011 Yes, but the squad would be earthbound until they ditched Jackson. And I have a feeling that whatever special ability the paratroopers have, also won't be shared with any joining heroes. It would be pretty weird for the hero to jump out of a plane without a parachute and just garb onto one of the troopers. Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted July 31, 2011 You can be grounded when you're moving 8 squares in a turn Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted July 31, 2011 blkdymnd said: You can be grounded when you're moving 8 squares in a turn Good god! You're right. Double move 2 with assault. That's 8 squares! Do they realize that's pretty much an insta-win for scenarios like Blue Thunder 7 - Destruction?! Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted August 1, 2011 What's more, according to the rulebook, page 14: "- The squad’s abilities affect the hero." So it seems while a jumping hero doesn't share the ability with a squad, a jumping squad DOES share it with a hero. And so this Grim Reapers + Action Jackson combo is REALLY problematic. No chance of the defender winning the "Destruction" scenario, unless he wins initiative on the 2nd round and manages to park a unit with Fast on the objective square. Quote Share this post Link to post Share on other sites
Major Mishap 33 Posted August 1, 2011 Why a move of 8? Not got either of these new units yet. Quote Share this post Link to post Share on other sites
Loophole Master 2 Posted August 1, 2011 Grim Reapers have Move 2. On a double move they move 4 squares. If Action Jackson is with them and uses Assault, that doubles their Move for 1 turn. Now with Move 4, they move 8 squares with a double move. Quote Share this post Link to post Share on other sites
DoomOnYou72 1 Posted August 1, 2011 Revised Rulebook pg 21. JumpA unit with this skill has powerful legs or jet packs that allow it to leap over obstacles.During movement, the unit can ignore an obstacle (such as a cover elementor another unit), but it must land in an empty space. Units cannot jumpover a space without a dot (a terrain square or a vehicle). Vehicles withthe Jump skill cannot jump over structures, but soldiers or heroes withthe Jump skill can jump over structures. A hero with this skill can only join asquad that also has this skill. A squad with this skill can only be joined by a hero that alsohas this skill. Quote Share this post Link to post Share on other sites
blkdymnd 182 Posted August 1, 2011 DoomOnYou72 said: Revised Rulebook pg 21. JumpA unit with this skill has powerful legs or jet packs that allow it to leap over obstacles.During movement, the unit can ignore an obstacle (such as a cover elementor another unit), but it must land in an empty space. Units cannot jumpover a space without a dot (a terrain square or a vehicle). Vehicles withthe Jump skill cannot jump over structures, but soldiers or heroes withthe Jump skill can jump over structures. A hero with this skill can only join asquad that also has this skill. A squad with this skill can only be joined by a hero that alsohas this skill. good catch, completely missed that. Quote Share this post Link to post Share on other sites