Fumetsu 0 Posted July 28, 2011 What happens in this example? I searched the forum but found nothing. I guess you can't target the insane ancient one as it seems the same rule for Twilight Gate. Am I wrong? Quote Share this post Link to post Share on other sites
dboeren1 294 Posted July 29, 2011 You're talking about this bit in the FAQ about Twilight Gate? "Can I use Twilight Gate (Dreamlands F12) to put an Ancient One character into play from my resources because cards are considered to have a blank text box while resourced?No. This is because Twilight Gate specifically names a non-Ancient One character resourced to one of your domains." Insane says: "Insane characters have the following statistics: 0-cost, 0-skill, no faction, no icons, no traits, and no text." Resourced says: "A card attached to a domain as a resource does not have a text box, unless the card has a Zoog resource symbol." Based on the similarity of the wording I believe that they would work the same way. Even though the text is not there, it is still an Ancient One. Quote Share this post Link to post Share on other sites
Fumetsu 0 Posted August 5, 2011 So, anyone else agrees with this? I'm still having trouble trying to convince people I play with of that rule. Thanks for the answer btw. Quote Share this post Link to post Share on other sites
jhaelen 98 Posted August 5, 2011 Fumetsu said: I guess you can't target the insane ancient one as it seems the same rule for Twilight Gate. Am I wrong? I agree, i.e. you're not wrong. Quote Share this post Link to post Share on other sites
colormage1 0 Posted August 6, 2011 What happens when the Ancient one is restored? Quote Share this post Link to post Share on other sites
jhaelen 98 Posted August 8, 2011 colormage1 said: What happens when the Ancient one is restored? I'm not sure I understand why you're asking. It's no longer insane, that much should be obvious, right? Quote Share this post Link to post Share on other sites
colormage1 0 Posted August 20, 2011 I guess I misread the posts. I thought the answer was that Infernal Obsession could affect insane Ancient Ones. Do we have an official answer to that? Because it seems like you should be able to. Quote Share this post Link to post Share on other sites
Magnus Arcanis 1 Posted August 21, 2011 Infernal Obsession does work on insane Ancient Ones. Heres why: (v1.0) InsanityIf you control an insane character, thatcharacter cannot be made insane againby either player until it has been restored.One insane character must be restoredduring your refresh phase if you are ableto do so.An insane character’s skill, text box, cost,and icons cannot be modified. Althoughit still counts as a character under yourcontrol, it is always treated as having 0skill, 0 cost, no icons, no subtypes, notext box, and no faction, regardless ofany effects in play. Insane characters maybe targeted by any effect that targets acharacter, but any part of the effect thatwould modify the card’s basic statistics isignored. Bolded for reference. Being insane specifically removes all subtypes a card might have. Its the removal of that subtype that serves as the major reason why Twilight Gate and IO work differently. There may or may not be a few other flawed reasons as well, but thats the main one we can use to get past this situation specifically. Quote Share this post Link to post Share on other sites
Phantom287 0 Posted August 21, 2011 Magnus Arcanis said: Infernal Obsession does work on insane Ancient Ones. Heres why: (v1.0) InsanityIf you control an insane character, thatcharacter cannot be made insane againby either player until it has been restored.One insane character must be restoredduring your refresh phase if you are ableto do so.An insane character’s skill, text box, cost,and icons cannot be modified. Althoughit still counts as a character under yourcontrol, it is always treated as having 0skill, 0 cost, no icons, no subtypes, notext box, and no faction, regardless ofany effects in play. Insane characters maybe targeted by any effect that targets acharacter, but any part of the effect thatwould modify the card’s basic statistics isignored. Bolded for reference. Being insane specifically removes all subtypes a card might have. Its the removal of that subtype that serves as the major reason why Twilight Gate and IO work differently. There may or may not be a few other flawed reasons as well, but thats the main one we can use to get past this situation specifically. What about when the Ancient One is restored and regains its subtype? Does Infernal Obsession remain attached? Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted August 21, 2011 From the FAQ: An attachment only checks the requirements for attaching it when the card is played. For example, if an attachment had the requirement “Attach to a Servitor character,” and if the Servitor character it was attached to later on loses the Servitor subtype, the attachment would still remain. Quote Share this post Link to post Share on other sites
colormage1 0 Posted August 21, 2011 I know it stays attached when the Ancient One is restored: In version 1.5 of the FAQ under Card Effects (v1.1) : "An attachment only checks the requirement for attaching it when the card enters play. For example, if an attachment had the requirement "Attach to a Servitor character," and if the Servitor character it was attached to later on loses the Servitor subtype, the attachment would still remain." Quote Share this post Link to post Share on other sites