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twak2

Number of player matter?

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Hi forum goers.

I'm thinking about getting this game for our group to play when we do not have enough players for Chaos in the Old World or Battlestar Galactica.

So I was wondering if anyone could coment on how the game plays with 3 players (1 keeper and 2 investigators)?

We've played Descent in the past and that game is really hard with only 2 heroes, since this game seems similar i was wondering if Manions would have the same problem of needing the max number of investigators to work as intended.

 

Thanks in advance.

 

Twak

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My brother and I played it with just the two of us.  It wasn't very fun.  The board couldn't be explored fully and the keeper couldn't build up enough threat to do anything cool.  I think this is a game where the more players the better.

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I have plenty of board games and I always play with my wife so all my playing experience is 2 players. I have to say MoM gives the best 2 players experience we've ever had for a story driven "dungeon crawler". For me it plays better than Castle Ravenloft, Descent and DungeonQuest for 2 players. We tried it with 1 investigator it wasn't very good but then we tried it with the investigator player controlling 2 investigators and it worked much better. Controlling investigators is extremely simple (2 moves, 1 action) specially with their very simplistic YET VERY WELCOME combat mechanic (I can't emphasize how beautiful the simplicity of combat is) and due to that even if one player controls 3-4 investigators their turn moves swiftly.

 

This game is great it is what I wanted Descent to be and Descent was what brought me to the "new age" of Board Gaming.

 

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I think Yewsef nailed it.  You can play with 2 people, but the person controlling the investigators needs to control two investigator characters to make the game really work.

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