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Kith

Funny as heck but. . .

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In my current game the person playing a Cleric has a degree in European history and 15 years with various Ren Fairs, she has managed to convince over half the group that they are wanting in the name of the Emperor, and uses the her bully pulpit of faith to brow beat almost every lesser NPC administer and citizen into a quivering blob of doubt.
 

While it's fun and **** fine role-playing, it has a tendency to steer the games in very scripted directions.  While most of the players enjoy themselves truthfully it leaves the more combat oriented players champing at the bit.


Should I use the forceful hand of the GM to steer the games, ask the player to tone it down, or maybe work on some creative party split ups?

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Kith said:

In my current game the person playing a Cleric has a degree in European history and 15 years with various Ren Fairs, she has managed to convince over half the group that they are wanting in the name of the Emperor, and uses the her bully pulpit of faith to brow beat almost every lesser NPC administer and citizen into a quivering blob of doubt.
 

While it's fun and **** fine role-playing, it has a tendency to steer the games in very scripted directions.  While most of the players enjoy themselves truthfully it leaves the more combat oriented players champing at the bit.


Should I use the forceful hand of the GM to steer the games, ask the player to tone it down, or maybe work on some creative party split ups?

Steering the game?  Why not.   Asking the player to tone it down?  Sure, can't hurt under the circumstances.  Splitting the party, not so sure, this can and has spoiled games by slowing them down.  My main group (back in my home town) of very experienced gamers actualy has this as a rule to keep the game going - No splitting the group, and no taking the GM outside.  I'm not saying don't do it, my current group does, but If you split the group be aware that you could end up with some players geting even less 'face time' than they are getting now.

Like you say it's very entertaining, but if you're noticing as a GM, you can be sure that the other players are noticing too.  I have this going on in the group I'm a player in.  I'm fairly vocal, and love the stage, and the others players generally follow my lead, but I actively remind myself to step aside sometimes and encourage the others to step up.  They're learning (slowly).  Even consider talking to the Priest player about encouraging the other players to give more input, and further expolore their characters, dress it up as 'helping the less experienced roleplayers improve' and you'll be boosting her ego at the same time.

Also consider that this is perhaps a case of encouraging the other players to assert themselves when the situation is clearly their characters domain as much as it is about discouraging the Rabid Priest.  Heck, have them deal in-game with a higher ranking priest who only wants to talk to the 'specialists' in the group and doesn't give the Priest PC the time of day (heh heh).

Finally, you can always ask the other players why their character doubts their faith and hint that they have no real reason to.  This kills the power the Priest PC has over them stone dead.  My Feral World Assassin takes a very strong dislike to anyone, especially Ministorum representatives, that question his loyalty to the Emporer.

"So little fat Priest says Jungo doesn't love the Emporer enough does he, how the f$%K do you know liltte fat man, did you read my mind?  Are you a witch?!  No?!  Then how would you like to find out what Jungo does to those who tell lies in the name of the Emporer?!?!"

Enjoy.

 

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Sounds like you have an exellent cleric player, well versed atleast.  The problem with the 40k faith is that it's slightly different on every world, some may be major while others my be minor.  So a cleric brow beating a lowly adminstration Adept isn't going to get very far as "Of Course sir, if you would please fill these out in triplicate, I ca nget right to work on it, you should get a response in 3 to 6 (add time frame).  Remember while the faith is a powerful tool, the little players answer to others too, some even to other inquisitors.

If they are all in nice a shinny gear simply have them ambushed by a group of dregs, gangers or other scum that want their stuff, it will make little difference how much the cleric bangs on about the Empourer's wrath, if the group simply reply with something like "History is written by the Victorious" or something along those words.

 

Have you players travel to a world were the customs for the Ministorum are very different and his border on heresy.

 

I would reccomend not stiffling this player too much, but talk to them and the rest of your players and see if your group are happy for this plaer approach, and how they see each other working together.

 

The other option is to use the Ministorum style game in the Blood of Marytr's book, where you players take missions up for their faith and the Ministorum.

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 I appreciate how  intune your cleric player is as a whole. When I played my 1st cleric, any undercover mission we got, he would become a street/traveling preacher instead of whatever ID's were arranged. But in those missions and even some where we had to 'flash our badges' sometimes the bully pulpit worked, others it blew up in our faces.

Play on the characters habits, maybe the temple tendancy takes an interest in her as an up and comming Eccliesiarchy member that needs to be eliminated.

Maybe she's found the most jaded member of the minisortium and all they do is shrug "I do the emperor's works as much as you, you'll still need an appoint ment and the ealiest I can work you in is 6 months"(GM actually hit me with this in Damned cities while trying to see the planetary govenor)

If she uses it in public, she starts a riot and the arbites/enforcers come after her.(had this happen as well...oops)

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I think, where lesser NPCs are concerned, it would be fair to suggest to the player that, in the interest of time, you could occasionally abstract his traditional sermonizing. Something like: "So, after you get the information from the scribe that you are looking for, I assume that the Cleric spends several minutes hectoring him until he is on the verge of tears? Fine. Now, what is everyone else doing?"

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Kith said:

....she has managed to convince over half the group that they are wanting in the name of the Emperor, and uses the her bully pulpit of faith to brow beat almost every lesser NPC administer and citizen into a quivering blob of doubt.


 

This is quite right and propper that a preacher of the one true Faith of He who is enthroned on Terra should express such unflinching faith and zeal in her every waking moment.

I would do my best to avoid squashing such yummy RP but somehow manage to pull a bit more out of the other players if you can manage it without an excruciator and a spare set of pliers.  If some of the other players step up and make a good show of their character then the game can only improve for the effort.  If they absolutely refuse then it would appear abundantly clear who the team's Prime is:  Have the Inquisitor formally grant her dominion over the acolyte cell and a badge of office, but also make it abundantly clear that any successes or failures of the team are HERS to bear.  Temper the blade before it becomes too soft or brittle, then see how well it cuts.

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