Steelemdv94 0 Posted June 26, 2011 1.) I have played this game a couple times with 4 players. The problem I see is that 3 other players will gang up on one other player with military challenges and keep him at 0 characters then just pound him for free power tokens with other challenges? For example: I have 2 characters out with no military challenge icons. My opponents each have 2 characters out all of which have the military challenge icons. I go last. 1st person challenges me with military challenge, I lose as I have no one with a military icon and it goes unopposed he gets a power token from the pot. Also I have to kill 1 of my characters. He passes and lets the next person go. That person hits me with a military challenge, I have no one with a military challenge. It goes unopposed, he gets a power token from the pot, then I have to kill 1 of my characters. Now I have no characters left. He passes and the next person goes. He hits me with a power challenge takes one of my power tokens then gets another for going unopposed. Now its my turn, I have no characters so I pass. Next turn is pretty similar they keep me at 0 players all game and when the game is over i have 3 power token and everyone else has over 10. So I just sat there all game. This is how the game was explained to me. You can only defend a challenge if you have a character with that challenge symbol. Now I have read the rules 2-3 times trying to figure out if there is anything that would stop them from doing this. I guess that's my question. Because if this is legal then this game is quite pointless to play. 2.) It say you can play a duplicate character on top of an existing character with the same name in play. What is the point or advantage of this? 3.) If someone attaches a character to another character as an attachment as some cards allow this. Does that character still count as a character or does it now exist as an attachment. Example: A friend had a card that said pay 1 gold search your deck for a specific character and attach it to this character. Then later I played a card that said all character are -2 Str. Does that count for that character attached? Also someone played a card that said destroy an attachment, Can then destroy that character card off it? Thanks in advance, I know I have asked a lot of questions. This is an in depth game I just want to make sure we are playing it correctly. Thank you. Quote Share this post Link to post Share on other sites
Saturnine 47 Posted June 26, 2011 1) You might want to try and read thoroughly through the rule book again, I'm not sure you're playing the game properly. Perhaps you abbreviated things for the sake of your question, but it sounds like as if every player in your group is only initiating one challenge? Every player can initiate three challenges when it is their turn, one of each type (military, intrigue, power). So everybody has multiple challenges to try and affect the game, which makes it usually more optimal to spread those challenge around the table. Because if everybody keeps beating on one target, how will each player make sure they come out on top if they don't also keep the other players in check. Also, don't forget to use the multiplayer titles. Four of those titles support another title, so if you pick carefully you can avoid being attacked by one player each round for sure. Also it is important to forge alliances, make deals and present the other players as bigger threats (which they obviously are in your example). 2) Again, the rule book tells you what a duplicate does. A duplicate can be discarded to save the attached card from being removed from play (for example when it would be killed or discarded). Note that this can only be done with unique characters. 3) Generally, when a card attaches to another card, it looses its card type and becomes an attachment. More specifically, I am suspecting that you are talking about Rhaegal, in which case the card becomes a duplicate, because Rhaegal is a unique character. Quote Share this post Link to post Share on other sites
Steelemdv94 0 Posted June 26, 2011 Saturnine said: 1) You might want to try and read thoroughly through the rule book again, I'm not sure you're playing the game properly. Perhaps you abbreviated things for the sake of your question, but it sounds like as if every player in your group is only initiating one challenge? Every player can initiate three challenges when it is their turn, one of each type (military, intrigue, power). So everybody has multiple challenges to try and affect the game, which makes it usually more optimal to spread those challenge around the table. Because if everybody keeps beating on one target, how will each player make sure they come out on top if they don't also keep the other players in check. Also, don't forget to use the multiplayer titles. Four of those titles support another title, so if you pick carefully you can avoid being attacked by one player each round for sure. Also it is important to forge alliances, make deals and present the other players as bigger threats (which they obviously are in your example). 2) Again, the rule book tells you what a duplicate does. A duplicate can be discarded to save the attached card from being removed from play (for example when it would be killed or discarded). Note that this can only be done with unique characters. 3) Generally, when a card attaches to another card, it looses its card type and becomes an attachment. More specifically, I am suspecting that you are talking about Rhaegal, in which case the card becomes a duplicate, because Rhaegal is a unique character. Yes I did abbreviate it, we know that you can play 1 of each type of challenge per turn. But whats to stop everyone from playing all 3 challenges on 1 person until they get 10+ tokens then start challenging someone else. This effectivly will leave 1 person not enjoying the game and a waste of 2-3 hours of his life. This is a huge flaw. In a multi-player game there should be a limit of how many times 1 player can be chosen for challenges especially military challenges. Last game was a very bad experience for me as I had 0-2 characters per turn that where consistently being targeted every turn for military challenges killing my guys and not having a chance to do anything. Until the end of the game when I had no characters out the last two turns and nothing to do. While all 3 of my opponents had 5+ characters out. The game isn't fun in any way when this happens. Quote Share this post Link to post Share on other sites
Steelemdv94 0 Posted June 26, 2011 Saturnine said: 3) Generally, when a card attaches to another card, it looses its card type and becomes an attachment. More specifically, I am suspecting that you are talking about Rhaegal, in which case the card becomes a duplicate, because Rhaegal is a unique character. When you attach a duplicate to a card in play, do you pay the gold cost? Do you add the Str together? What if i played a card that lowered the str of all characters, Do i lower it for each copy? Quote Share this post Link to post Share on other sites
Rogue30 60 Posted June 26, 2011 @Steelemdv94: Remember that situation you describe depends on many things (who wins initiative etc.), but if you find out that multiplayer game is no fun, try joust. Many people play only 2 player version of game (and believe it's much better fun). Saturnine said: A duplicate can be discarded to save the attached card from being removed from play (for example when it would be killed or discarded). Note that this can only be done with unique characters. Just to be clear: Saturnine wanted to say "this can be done with unique cards" (not only characters). Duplicates are played for free and they are nothing but duplicates (this is not doubling your character). Read page 19 of rulebook. Quote Share this post Link to post Share on other sites
Steelemdv94 0 Posted June 26, 2011 Rogue30 said: @Steelemdv94: Remember that situation you describe depends on many things (who wins initiative etc.), but if you find out that multiplayer game is no fun, try joust. Many people play only 2 player version of game (and believe it's much better fun). Saturnine said: A duplicate can be discarded to save the attached card from being removed from play (for example when it would be killed or discarded). Note that this can only be done with unique characters. Just to be clear: Saturnine wanted to say "this can be done with unique cards" (not only characters). Duplicates are played for free and they are nothing but duplicates (this is not doubling your character). Read page 19 of rulebook. My friend played a dragon card ( not sure of the name) That says pay 1 gold search your deck for the same card and ATTACH the card to it. So how does this work? does it now act like an attachment? would you now add the two str together? or is it just a way of searching your deck for a duplicate? PS - The game is not mine so I cannot read the rule book atm. Quote Share this post Link to post Share on other sites
Rogue30 60 Posted June 26, 2011 Steelemdv94 said: My friend played a dragon card ( not sure of the name) That says pay 1 gold search your deck for the same card and ATTACH the card to it. So how does this work? does it now act like an attachment? would you now add the two str together? or is it just a way of searching your deck for a duplicate? PS - The game is not mine so I cannot read the rule book atm. Attached duplicates are not considered attachments. You don't add STR. Duplicates serve only as a save response. You can download rulebook and FAQ from support page. Quote Share this post Link to post Share on other sites
the1andonlime 0 Posted June 26, 2011 Steelemdv94 said: Saturnine said: 1) You might want to try and read thoroughly through the rule book again, I'm not sure you're playing the game properly. Perhaps you abbreviated things for the sake of your question, but it sounds like as if every player in your group is only initiating one challenge? Every player can initiate three challenges when it is their turn, one of each type (military, intrigue, power). So everybody has multiple challenges to try and affect the game, which makes it usually more optimal to spread those challenge around the table. Because if everybody keeps beating on one target, how will each player make sure they come out on top if they don't also keep the other players in check. Also, don't forget to use the multiplayer titles. Four of those titles support another title, so if you pick carefully you can avoid being attacked by one player each round for sure. Also it is important to forge alliances, make deals and present the other players as bigger threats (which they obviously are in your example). 2) Again, the rule book tells you what a duplicate does. A duplicate can be discarded to save the attached card from being removed from play (for example when it would be killed or discarded). Note that this can only be done with unique characters. 3) Generally, when a card attaches to another card, it looses its card type and becomes an attachment. More specifically, I am suspecting that you are talking about Rhaegal, in which case the card becomes a duplicate, because Rhaegal is a unique character. Yes I did abbreviate it, we know that you can play 1 of each type of challenge per turn. But whats to stop everyone from playing all 3 challenges on 1 person until they get 10+ tokens then start challenging someone else. This effectivly will leave 1 person not enjoying the game and a waste of 2-3 hours of his life. This is a huge flaw. In a multi-player game there should be a limit of how many times 1 player can be chosen for challenges especially military challenges. Last game was a very bad experience for me as I had 0-2 characters per turn that where consistently being targeted every turn for military challenges killing my guys and not having a chance to do anything. Until the end of the game when I had no characters out the last two turns and nothing to do. While all 3 of my opponents had 5+ characters out. The game isn't fun in any way when this happens. The titles provide a sort of balance against this. If you take the title that someone else supports, that person cannot attack you. Even better, that player can now help you defend against challenges that you can't or don't wish to defend against. Are you sure whoever is explaining the rules is doing so correctly? Unless you always take the Lord Commander of the Kingsguard title, there should be a very very low chance that all three can successfully hit you for Military challenge. Quote Share this post Link to post Share on other sites
the1andonlime 0 Posted June 26, 2011 Also, in multiplayer games, table talk is always very important. Tell whoever is the first person to initiate a Military challenge against you when you are already down in characters to go attack and control someone else. Remind the other players that even in multiplayer AGoT, there is only one winner. There is no such thing as second or third place. Everyone else is a loser, so by targeting you, they are just ensuring that someone else will win before them. Quote Share this post Link to post Share on other sites
thejibboo 0 Posted June 27, 2011 Based on the things that are frustrating you, I'd recommend playing House Stark next time. Military challenges are their strong suit. Also, if you're playing with just the core set, Stark is also the house with the plot Valar Morghulis, which (usually) kills everyone's characters, in case you find yourself in that frustrating position again. And like several people have mentioned make sure you're using the "supports" and "opposes" title rules correctly. Additionally, the Crown Regent title will let you redirect a challenge away from yourself so that you don't have to deal with at least one of those challenges. Quote Share this post Link to post Share on other sites
Bomb 66 Posted June 27, 2011 Also, it sounds like you are continuously the last player. Whoever wins initiative chooses who goes first. If the winner of initiative is purposely making you the last player every time, then it is clear they are ganging up on you. I don't seem to understand why you are the target each time when the first player should be just as vulnerable to attack as you are in Round 1. If he's using his characters up, he should be just as much a target. The other players should be fearing each other, so the flaw is really in the other three players not attacking each other. Keeping one player weak doesn't really help against the other players. The first player should know that weakening you only helps the others. If you get the Crown Regent title, you should be able to redirect at least one of those challenges against you to someone else. Quote Share this post Link to post Share on other sites