malladin.ben 121 Posted June 21, 2011 Hi folks, I've been working on a Dark Eldar conversion (from latest codex for 40K to Deathwatch RPG) as I'm going to be using them as the next xenos scum for my battle brothers to face and I thought I'd post the results here for people to comment on, check my game balance, etc. First up, some ranged weapons: Darklight Weapons Blast Pistol: Pistol; 15m; S/-/-; 2d10+10 E; pen 8; 20; Full; Proven (4), ReliableBlaster: Basic; 75m; S/-/-; 2d10+10 E; pen 10; 50; Full; Proven (5) , ReliableDark Lance: Heavy; 150m; S/-/-; 2d10+12 E; pen 10; 10; 2 Full; Proven (6) , Reliable Splinter WeaponsSplinter Pistol: Pistol; 30m; S/2/-; 1d10+1 P; pen 4; 10; Full; Felling (1), Tearing, Toxic (2d10)Splinter Rifle: Basic; 100m; S/3/-; 1d10+2 P; pen 4; 30; Full; Felling (1), Tearing, Toxic (2d10)Shardcarbine: Basic; 75m; S/4/-; 1d10+2 P; pen 4; 60; 2 Full; Felling (1), Storm, Tearing, Toxic (2d10)Splinter Cannon: Heavy; 150m; -/6/10; 1d10+3 P; pen 4; 100; 3 Full; Felling (1), Tearing, Toxic (2d10) Other WeaponsDisintegrator Cannon: Heavy; 150m; -/-/6; 1d10+12 E; pen 10; 60; 2 Full; ReliableHaywire Blaster: Heavy; 100m; S/-/-; 1d10+9 E; pen 6; 7; 2 Full; Haywire (2), ReliableHeat lance: Heavy; 75m; S/-/-; 2d10+6 E; 12; pen 5; 2 Full; Melta, Proven (4), ReliableShredder: Basic; 30m; S/-/-; 2d10+6 R; pen -; 1; Full; Blast, Snare (damaging)Stinger Pistol: Pistol; 30m; S/-/-; 1d10 P; pen 2; 5; Full; Felling (3), Toxic (5d10) New Rules: Snare (damaging): Works like a normal snare, but in addition a target hit by a damaging snare must take the weapon’s damage roll each time they attempt to escape the snare effect. Poisoned Damage (P): Many Dark Eldar weapons are designed to incapacitate rather than kill. Instead of taking critical hits, each point of critical damage causes a level of fatigue. So, any comments? Thanks, Ben Quote Share this post Link to post Share on other sites
malladin.ben 121 Posted June 21, 2011 And here's the melee weapons: WhipsAgoniser: Melee; 1d10+4 E pen 5; Felling (1), Power Field, Shocking, SpecialElectrocorrosive Whip: Melee; 1d10+3 E pen 5; Power Field, Special KlaivesDemiklaive (single): Melee; 1d10+5 E pen 6; Balanced, Power FieldDemiklaive (combined) : Melee; 1d10+10 E pen 7; Power Field, unbalancedHellklaive: Melee; 1d10+8 E pen 6; Double Weapon, Power FieldKlaive: Melee; 1d10+8 E pen 6; Power Field Wych WeaponsShardnet: Melee; -; -; SnareImpaler: Melee; 2d10 I pen -; Proven (5)Hydra Gauntlets: Melee; 3d10 I pen 2; Tearing, VolatileRazorflails: Melee; 1d10+2 R pen 4; Razor Sharp, Tearing Other WeaponsFlesh Gauntlet: Melee; 1d10 I pen -; Felling (1), Toxic (5d10)Huskblade: Melee; 1d10+6 E pen 6; Balanced, Power Field, Toxic (4d10)Mindphase Gauntlet: Melee; 1d10 I pen -; SpecialVenom Blade: Melee; 1d10+2 I pen 3; Balanced, Toxic (3d10) New RulesAgoniser: If the Shocking effect of the Agoniser goes off, reduce the target’s armour by the agoniser’s pen score.Electrocorrosive Whip: If the whip hits and causes at least 1 point of damage after armour and toughness bonus it causes a 2d10 Strength damage. Quote Share this post Link to post Share on other sites
Bilateralrope 144 Posted June 21, 2011 Splinter Pistols and Rifles already exist in Into The Storm. It also has the Eldar Blaster which sounds like a Dark Eldar weapon in its description. Quote Share this post Link to post Share on other sites
Stormast 1 Posted June 21, 2011 I do remember someone making rules for the DEs, too, could be interesting to compare (don't have time right now, but will do). Quote Share this post Link to post Share on other sites
malladin.ben 121 Posted June 22, 2011 Bilateralrope said: Splinter Pistols and Rifles already exist in Into The Storm. It also has the Eldar Blaster which sounds like a Dark Eldar weapon in its description. Well, as I don't play Rogue Trader and don't own Into the Storm that's no help to me. Plus, I think the new DE Codex for the war game has been released after Into the Storm, so that probably changes things around a bit (I didn't see the previous codex, so I have no idea whether their weapons changed between editions, but they might have. Cheerio, Ben Quote Share this post Link to post Share on other sites