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The Achilles Assault

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I like what I am reading about this. Detailling the stages of a Nid invasion and cross-referencing this with systems in the Reach is splendid material, in theory. Of course it all depends on the execution also.

 

Alex

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The Russian said:

It hasn't come out yet. Unless Ak has access to stuff most do not.

 

Nope but I like what I am reading about it in the last designer diary. Mark of the Xenos... I don't know. But Achilles Crusade looks like a pick for me.

Speaking of which did everyone notice that FFG published stats for 2 characters from the Ultramarines movie and the Warhammer of Macragge?

 

Alex

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I agree, this is the DW book I'm most looking forward to. I personally am interested in crossover campaign potential: imagine DH characters playing as minions of Inquisitors acting within the Crusade. I like the idea of lots of high level politicking within the crusade itself, together with DH characters acting as killteam assassins to uphold the Margin Crusade deception. Or even Rogue Traders sneaking around within the Jericho Reach trading with the Tau.

A good load of setting material giving a nice overview of the region would be really good to have. Very excited about this book.

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The Russian said:

Yes, I noticed the two Ultramarines and Hammer.

I am looking forward to Achillus Assault and I was actually happy with Mark of the Xenos, though I wish there had been a little more.

Yeah I really liked MoX as well, much better than I like Creatures Anathema anyway. My big complaint on MoX is I just wish there was more of that crunchy monstery goodness.

As a GM I am really pumped about Achillus Assault, I want more nasties, as well as plots and traps to throw at my players!

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My concern with Achillus Crusade is that, sadly, it's a whole year too late!  We've already established our own Jericho Reach, its politics and major characters, and have played therein for a whole year.  Anything this book has to offer will, in all likelihood, not fit with what we have each devised for our own Jericho campaigns...

I find this frustrating, because, after a whole year of development, my campaign is now completely off the rails as far as 'official' Jericho Reach fluff is concerned....as are all the other Jericho campaigns out there.  Sure, things can be retconned, if you hold to that sort of thing.  But that is a p!ss poor solution at best....

So, yeah, no Achillus 'Assault' for me, sadly....might have been better to offer this last year during the game's release instead of that horrific gm kit waste!  (though the pix the pc's get to look at are a nice touch)

Besides, I can come up with my own story idears and plot hooks, which, to be honest, seems to be the thrust of ffg's offerings of late.  (Not that i entirely object to all the cool little plot tidbits they sprinkle about...but, that's all they are, tidbits:  undeveloped brainstorms, floating foam on the surface of things.)

Now, as fer this battlebrother supplement on its way...can't help but be wary of this beast as well...I mean, have they purposefully been holding this stuff back in order to trickle it out to us a dribble at a time, making us pay premium for it?  Seems a bit harsh and wrong, don't it?  Seriously, quality products sell; only poor products need to be finagled and fancified and divied into tiny, expensive little bits in order to maximize profits (at the expense of the very people who are giving ffg their hard-earned $).  This nickel-n-dime b.s. is ridiculous....at some point, if they water down the whiskey too much, they're only sellin' us water...(and water ain't what we're payin fer, darnit! gui%C3%B1o.gif)

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I don't think I fully agree, but perhaps you play a lot more than my group.

I'm definitely looking forward to the books and I think they'll be a great addition. My guys have created characters, but I fully expect them to be creating new ones again, and again, and again. So the later book will be useful.

Achilles Assault too will be useful and I'm looking forward to that one A LOT. It will be nice to know what they think of the Jericho Reach sector. On top of that, there are a bucket load of worlds out there!!! Again, I don't know your campaign so, I'm sure there are plenty of worlds left untouched to play with, and possibly put some of this in. I dunno.

Don't brush off the whole brainstorming thing. To be honest, I think a lot of GM's would rather have a lot of brainstorms in some books rather than fleshed out campaigns or stories to follow. Brainstorms help you the GM, to start the creative juices and figure out where you might want to go with it. I loved reading through the Cultist book for Dark Heresy for this very reason. They give you fluff and hooks, and my mind took these and immediately went off the walls with them. It was a lot of fun as a GM, and it had me looking up things on the Lexicon so I can relay the awesome information to my players through stories.

I prefer to think of it as, I'm paying a decent price for a consultant to give me some good ideas. This consultant is WAY more versed in the world than I am, and likely has thoughts that I didn't even take into consideration.

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I have always advocated that gameing companies clearly mark the white parts of their game world map - areas/people/events which the gamers are free to flesh out on their own, as well as areas/people/events where they indicate we may receive official content about that.

 

Alex

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Here here!  I agree with you both.  (was gonna say more, but, what more needs be said?  oh, a specification:  i agree that i like the 'brainstorm' stuff; but it's just not enough [at this point, 1 whole year later] to justify the expense - especially if it contradicts or interferes with what we have already established in our campaign; i'd end up paying a lotta cash for a lotta stuff i can't use.  Yeah, no thanx.  Unless they can tempt me with some other interesting and useful tidbits...for example, i bought the MoX purely for the Dagon Overlord [the Tau info was yummy gravy, as i know little of the Tau], which, silly me, had already been provided here for free!  But it was sooo impressive to my mind that it convinced me to fork out real $)

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While you make a valid case Zappiel, have you and your players/GM been all over the Jericho Reach? If not, and this applies to anyone really, then the book can still be quite useful, as the game moves from one front to the next.

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Yup...my players have blunted the tyrannid advance in Orpheus, have fought against and alongside the Tau, and are now turning their sights on Chaos...they've hit ranks 6-7 at this point, and Chaos is in for a fight...it's been a year, and they've done a fair bit (and been killed a fair bit, too!gui%C3%B1o.gif)  They've even tussled with the mad colonel over his quarantined worlds.  We've been waiting for this game for 24 years, so we've gone a bit nuts - like the heady d6 Star Wars days of yore...

But I appreciate your point, Blood Pact.  I am perhaps less forgiving than you are.  If I pay for something, it had better be good, or I'll ***** - loud.

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Ok, I picked up my copy yesterday, but between work and the Space Marine game on the XBOX I haven't had a proper, thorough read-through yet.

From what I've read so far though, its excellent. There is a short opening section dealing with the Jericho gate itself, which brings some interesting possibilities into play. The history of the Crusade is nice background material, as is the overview of how it is being run. Some of the mysteries of the Sector are also briefly looked at, but in a Tool Box kind of way, so GMs needn't worry about anything contradicting what they're already doing.

Of the remainder of the book, I must admit, I've only really read the Orpheus Salient in great detail, since thats where I'm setting my initial campaign - so this is probably the bit that Zappiel would get least out of. Hive Fleet Dagon gets a closer look, with some new detail added that isn't in Mark of The Xenos - and there is a suggestion for how to apply the Shadow In The Warp in game terms. There is also a new, unique variant of the Lictor - the Mist Reaper.

The Astartes get access to a new piece of equipment here as well: the Fire Wasp, a specialised combat drone.

Obviously, opinions and values will vary, but personally, I'm glad I bought it. Its very heavy on the fluff (which I like) - in the sixty odd pages I've read so far there have only been two Deeds (The Lord Militant's Favour and Scout Of The Reach), one small mechanic for Shadow In The Warp, one stat block for the Mist Reaper, and two items - the Dragon's Fang relic and the Fire Wasp. So - very rules light all in all....

 

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InfinityDoctor said:

Ok, I picked up my copy yesterday, but between work and the Space Marine game on the XBOX I haven't had a proper, thorough read-through yet.

From what I've read so far though, its excellent. There is a short opening section dealing with the Jericho gate itself, which brings some interesting possibilities into play. The history of the Crusade is nice background material, as is the overview of how it is being run. Some of the mysteries of the Sector are also briefly looked at, but in a Tool Box kind of way, so GMs needn't worry about anything contradicting what they're already doing.

Of the remainder of the book, I must admit, I've only really read the Orpheus Salient in great detail, since thats where I'm setting my initial campaign - so this is probably the bit that Zappiel would get least out of. Hive Fleet Dagon gets a closer look, with some new detail added that isn't in Mark of The Xenos - and there is a suggestion for how to apply the Shadow In The Warp in game terms. There is also a new, unique variant of the Lictor - the Mist Reaper.

The Astartes get access to a new piece of equipment here as well: the Fire Wasp, a specialised combat drone.

Obviously, opinions and values will vary, but personally, I'm glad I bought it. Its very heavy on the fluff (which I like) - in the sixty odd pages I've read so far there have only been two Deeds (The Lord Militant's Favour and Scout Of The Reach), one small mechanic for Shadow In The Warp, one stat block for the Mist Reaper, and two items - the Dragon's Fang relic and the Fire Wasp. So - very rules light all in all....

 

There is a bit more in the way of rules later on, but but not a huge amount - an assortment of statblocks for Stigmartus forces in the Acheros Salient (and rules for a Word Bearers Dark Apostle to command them), and a couple of Tau statblocks in the Canis Salient section

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My copy arrived yesterday, but I've not had a lot of time to absorb it due to a funeral. However, in the 30 mins I had to skim through it yesterday evening, I love it. It's exactly what I've been hankering for as a 40kRPG supplement: a true sourcebook, heavy on setting detail and light on crunch.

It's not really like any previous FFG book: the closest equivalent is probably Edge of the Abyss for Rogue Trader, but it's even more setting orientated than that book. I've been wistfully saying that I wished FFG would do an in depth setting sourcebook for a long time, and here it is!  happy.gif

The art throughout is spectacular, even for an FFG book, the setting is obsessively detailed, there are dozens of plot hooks, and the whole book has been intelligently written with an eye to crossover campaigns for 40kRPG systems other than DW. I'll be reading this one for at least a week before I get to grips with it properly, but this is already my favourite FFG book of 2011.

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Lol, do want. happy.gif Anyway I sensed early on that MotX is probably a pass for me (because of nice but not required) whereas Achilles Crusade (as it was labelled then) would provide the kind of meat to get excited over. Fluff-heavy stuff with sprinkled crunch just saves you a lot of time as a GM.

Sourcebooks need to be a bit wild and not be so predictable, that's what an unstructured mixture of fluff and crunch helps to attain.

 

Alex

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Zappiel said:

Thanx for the heads-up, Doc!  happy.gif  Glad you seem to like it, but sounds like it ain't for me...doesn't have the tasty bloody meat i'm seeking, just fluff.

No probs. Just so you have a bit more info about the crunchy stuff on offer: The Acheros Salient (where you're about to be playing) section has the background and structure of The Stigmartus in it. You get stat blocks for Stigmartus Infantry, Officer Bishops (kinda like Commisars I suppose), Ogryns and the Cult General's personal guard (The Undying). You also get The Defaced, ritual warriors who have been surgically (and grotesquely) altered.

There is a little info on The Pyre (the local Chaos Marine warband) and the Word Bearers, although the only stat block you get is for a Word Bearers Dark Apostle, as one of the other posters mentioned. I guess you'll be needing Black Crusade for the Chaos Marine contingent. happy.gif

The chapter is rounded off with a look at Samech, with a stat block for the Simuloptera Hive (bizarre tainted nanites), and Magos Benezek, an agent of the Furnace Lord.

The final few pages cover the stats for the Demon Prince Mephidast, and introduces a couple of new (Nurgle) powers.

This whole chapter runs to around 30 pages.

I guess the rest of the book wouldn't be of massive use to you if you've already defined and played through the Orpheus and Canis Salients, and this chapter's use would be limited by how much of the Acheros Salient you've already brought into your game.

I love the book, as I said before, but I'm just starting out. I think you're right in your assessment that this should have been one of the earliest releases - even before Emperor Protects or Rites Of Battle to be honest.

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You're a stand-up guy, Doc!  Thanx again! happy.gifaplauso.gif I'm sorry, that's 'Thank you InfinityDoctor!'

You, sir, are doing FFG great favour by filling me in on the various offerings in the new book.  Much of what you describe does, i'll admit, catch my eye...I can't be swayed by emotional appeals or cajoling; but solid information and quality product will win me over every time...

Glad you like it (and bloody glad you're kind enough to keep filling me in on the tasty treats inside)

(Oh, just one thing:  does the book describe whether or not the 'mad' colonel of the tau salient is truly nuts?  I wanna know if the way I went with it is the way it is 'officially'.  [may hafta make another adventure to 'retcon' things if the book's take on things is compelling]  Thanx again!)

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Wow, I was thinking of putting this off in favor of The Emperor Protects - I didn't know it would have Items, statblocks, etc. That's great. Making this my next purchase, if First Founding doesn't pop up soon (and I don't think it will, having just been revealed and all).

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