Smazzurco 0 Posted January 17, 2009 Keep in mind commiting a foundation to give a CC a bonus is not the same as commiting a foundation to make a check successful. Starting Character :::Chun-Li::: x1 R: Commit: After your opponent plays their third foundation this turn, play 1 foundation from your hand, following all restrictions and paying all costs. You may continue playing foundations this way until you fail a control check. You may not commit foundations (or play abilities that count as committing foundations) to make these checks successful. Attacks (8) Criminal Uppercut x4 3m5 (multiple 3 with ability to refill momentum) Feline Spike x4 4h8 +1L (Stun, Reversal, Multiple 2, Clears the 4 Criminal Uppercuts before it in card pool ) Actions (2) Tag Along x4 5/4 Foundations (49) Hwangs Protection x4 1/4 +0h White Magic x4 1/5 +3m Soul of Ling-Sheng Su x4 2/6 +2h Investigations x3 2/5 +3m Healer x4 1/4 +1h Chinese Boxing x4 3/4 +3m Iga Legacy x4 2/5 +2L Whereabouts Unknown x3 1/5 +2L Impulsive x4 1/5 +2L Nine Lives x3 2/6 +1L Chester's Backing x3 4/6 +1m Lord of the Makai x4 2/6 +1m Angel of the Evening x3 2/5 +2L The Sword that Protects x2 1/4 +1m Sideboard ::Felicia:: x1 Go second. Drop 5+ foundations during your opponents first turn. Start attacking or drop more foundations second turn and proceed to beat face. Ideal first opponents turn you drop lord of the makai, soul of leng shu, iga legacy x2, whereabouts unkown. Your first turn crim uppercut, whereabouts unkown, multiple 3, E from criminal uppercut. Then Spike @ 11, getting +6 from legacy's and possible another 2 from soul if checked a 6 on criminal uppercut. Usually 44dmg first turn does it 2nd game sneak trick, since opponent will decide to go 2nd, swap out chun li for felicia and try for a 2nd turn spike. Healer + impulsive works out quite nice. Nine lives let you get that foundation you blocked with out of your card pool and into your momentum. Everything else pretty straight forward. Deck is pretty fast, tons of 5/6 checks, only a few 4s and only 8 cards check 3 or less (1x4 2x4 0x3) Suggestions or a way to make it survive out of air-only environment would be appreciated. Thanks Quote Share this post Link to post Share on other sites
kilik850 0 Posted January 17, 2009 Are you trying to make it Block 3 outside of the Air tournament or keep it Block 2? Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted January 17, 2009 Block 2 is fine. By the time block 3 rolls around ill be over this deck, lol. Quote Share this post Link to post Share on other sites
kilik850 0 Posted January 17, 2009 You could add in A New Low, making this like the newer version of Chun-Li or The Ruler Of The Shadows for anti-Defender loops. Quote Share this post Link to post Share on other sites
quarzark 0 Posted January 18, 2009 needs more Ikari Warrior (awesome anti-momentum gen) and less bad checks. just drop both Crim Uppercut and Spike to 3x. Quote Share this post Link to post Share on other sites