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TechVoid

Speed Up Combat

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Hi fellows,

I think about further speeding up combat. How about some system like DnD where you have to reach a certain target number (TN).

So far the attacker has to roll under his BS / WS Skill and the defender in case of a reaction under his Dodge Skill. Then both have to count there DoS. If you create a TN the attacker simply has to count how much he exceeds the TN and is done.

So for instance if you attack an opponent you have to reach TN 100 while rolling the dice and adding your BS or WS skill. If the defender spends a reaction you simply add his dodge skill to the TN. Roll dice, count how often you exceed the modified TN by 10 and are done if DoS is important. Otherwise you simply hit.

I agree that one has to think about the numbers but what do you think about the overall idea?

Cheers,

TechVoid.

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 it's the exact same system, you just replaced subtraction with addition.

An other way to do that, is to take the reverse of a characters stats and try to roll over them, plus or minus any modifiers, that messes up unnatural scores though

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SomVone said:

 it's the exact same system, you just replaced subtraction with addition.

Um, not exactly.

The defender does not have to count his DoS if necessary. The defender does not have to roll any dice at all. All is ruled out by the modified BS Test of the attacker.

Cheers,

TechVoid.

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 I think you will end with some annoying combinations of numbers from time to time. I recall it could be a pain back in the MERP days, where it actually was so advanced at times, that I think some of the players learned more math here, than in school.

I would recommend using the option discussed elsewhere, where you just count the Ten's as DoS. It works almost flawlessly, with 1-2% issues as I recall. We use that option and that is very fast indeed.

I realize the defender will also have to roll if hit, but there is no math involved, so you can instantly see your number of DoS, regardless of your skill :)

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