Tibs, January 15, 2009
Posted March 16, 2009
Thanks again then!
Posted March 17, 2009
Thanks for compiling this! I'm sure there will be lots of updating to do though once Innsmouth comes out.
Posted March 18, 2009
Thanks for doing this
Posted March 21, 2009
Hi a quick suggestion, after last nights game against Ithaqua, which was 'won' by the skin of our teeth, I think it would be a good idea to include a box for Joey the Rat coming into play during final battle, they are significantly harder when he does.
Did you one better. I also added a checkbox for completion of "Sealing the Beast's Power" mission.
cool, thanks! and with preternatural alacrity...
Posted March 27, 2009
page 4 too deep for this gem
It'll bump every time I do a report. During the two weeks between, I wholly expect people to forget about it. (After all, the more time passes between reports, the more outdated the information).
Posted April 1, 2009
• Stats report for 04/01/09:
Posted April 2, 2009
• Expansion difficultyThe percent of games lost involving specific expansions:
Kingsport tops the charts. This is most likely due to the Epic Combat cards, and particularly brutal Ancient Ones.
Question: With all the expansions, what are the chances of drawing a mythos card that opens a gate at Dunwich?
• Stats report for 04/01/09:Zeb's statsSo Zeb and I finally managed to coordinate our stats in time for the report, so I can include them this time:
% of games won involving a specific investigatorThe percent of games won when a certain investigator was used at some point:
Thanks again. Love the above stat. Daisy's low helpfulness is astounding to me. I think that its because when a novice draws here they don't have a good idea of what to do. I saw that several times in my last convention.
Apparently they've figured out what to do with Wendy. Again at the conventions I see her underutilized a lot.
Amanda is still holding her own as a helpful investigator despite predictions. Anyone have a theory? Maybe average just doesn't bring down the chances of victory like the lower 4 do.
Jacqueline was my first. Surprised to see her so high. It was a big game and we all had 6+ sanity. The gamemaster called us the "Brainy Bunch". Jackie turned out to be the street sweeper because of her carbine--that's a roll I seldom play. We lost.
Rex is still a bit higher than I think he should be. I'm sure others will say its because we don't know how to use him.
I had to check all the Dunwich cards from the Arkham Wiki page (many Dunwich cards are not labeled as Dunwich on the list) in order to find out.
By my count, there are 24 cards that open a gate in Dunwich.
The probability of a mythos card showing a gate in a Dunwich location is:
The gate frequency drops to about half with all current expansions, then to about 45% of its full potency with all six expansions.
As a side note, has anyone else noticed that the picture of Whateley Farm is different on the Mythos cards than on the board?
First time I've noticed this thread. First time I heard 'bout the statistic site, too. Got a lot of excel charts here. Gonna have some real long nights soon.
So I love seeing these statistics, and I'd like to start submitting my games, but my group often plays with the Penny Arcade bonus investigators and bonus guardian that FF has put on the support page. Could you add them to the submission page, maybe?
I mean granted, any game where you start with an Elder Sign helps make the game easier. It could just be that starting with one of the most powerful items in the game is helpful.
Another issue regarding the "usefulness" of Kingsport investigators since Rex, Daisy, Charlie, and Luke are near the bottom is that overall the Kingsport Ancient Ones are harder to defeat than some of the ones in Dunwich or the Base Game. If you don't have Kingsport, you're not going to play against them, and you're not going to get the Kingsport investigators...
I believe there are 6 Next Act cards (King in Yellow expansion).
The odds of drawing a Next Act card are:
With all six expansions, the frequency of a Next Act card drops to about 41% of its highest frequency.
Since the Dunwich gates drop to about 45% and the Next Act cards drop to 41%, it shouldn't be difficult to work out a simple new rule or mechanic that amplifies the frequency of both by a similar amount.
Posted April 3, 2009
bonus guardian that FF has put on the support page. Could you add them to the submission page, maybe?
What's this bonus guardian? I couldn't find him following Catalog -> Board Games -> Arkham Horror -> Support.
She's listed in support at "Investigators and Heralds":
Ah, thought those 3 names were all investigators. Also thought it would be a "real" guardian, not penny arcade crap.
Posted April 11, 2009
I may have already asked this, but is it possible to see some kind of statistic related to how well each investigator does? Something that showed a ratio of games won-to-lost for each investigator? I saw the statistics related to the percentage of games won using a specific investigator, but I would like to see the games won-to-lost for each investigator.
I believe that that is what that table shows, but I might have worded it poorly. I would rather show how often each investigator wins or loses games, and not how often won or lost games include a particular investigator. I'll be more clear on the next report.
Posted May 1, 2009
• Stats report for 05/01/09:
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