Tibs

Arkham Horror Statistics Reports

927 posts in this topic

Tibs kindly sent me the latest stats sheet, so here we are. I have been working for a while on a Python script that can parse the spreadsheet (in OpenDocument format, the native format for Google docs, that is also the native format for OpenOffice) and then calculate the stats. I initially focussed on the "missing stats", the ones that were difficult to do from a spreadsheet software, and then extended to almost all the stats Tibs is used to post here.

Therefore I will show the "missing" stats, in particular the expansion combos stats and the individual investigator success rates.

  • Cumulated Expansion stats

There is shown the cumulated expansion usage:

Total number of games: 1057
Expansion #games #vict  %games %vict    %vict with this exp
Base          205          150    19.39      14.19        73.17
BGotW        84            58      7.95        5.49          69.05
CotDP       487          305     46.07     28.86        62.63
DH             631          391     59.70     36.99        61.97
KH            355           207     33.59      19.58       58.31
KiY            450           279     42.57      26.40       62.00

  • Expansion Combination stats

There is the expansion usage, breakdown for all possible combinations

Combo                                       #games #vict  %games  %vict    %vict with this combo
('',)                                                     205     150     19.39      14.19      73.17
('BGotW',)                                           8         5         0.76        0.47        62.50
('CotDP',)                                          55       37        5.20        3.50        67.27
('DH',)                                               152      93        14.38     8.80        61.18
('KH',)                                                 48      27         4.54       2.55        56.25
('KiY',)                                                 34      25         3.22       2.37        73.53
('BGotW', 'CotDP')                              3        2          0.28       0.19        66.67
('BGotW', 'DH')                                    3        3          0.28       0.28      100.00
('BGotW', 'KH')                                     1       1          0.09       0.09       100.00
('BGotW', 'KiY')                                     1       1          0.09       0.09       100.00
('CotDP', 'DH')                                    72     53         6.81       5.01        73.61
('CotDP', 'KH')                                    13      11        1.23       1.04        84.62
('CotDP', 'KiY')                                    14      7          1.32       0.66        50.00
('DH', 'KH')                                          33     19         3.12       1.80        57.58
('DH', 'KiY')                                          51     31         4.82       2.93       60.78
('KH', 'KiY')                                          24     19         2.27        1.80       79.17
('BGotW', 'CotDP', 'DH')                    2        0          0.19        0.00        0.00
('BGotW', 'CotDP', 'KH')                    3        1          0.28        0.09        33.33
('BGotW', 'CotDP', 'KiY')                    2        2          0.19        0.19      100.00
('BGotW', 'DH', 'KH')                           0       0           0.00        0.00
('BGotW', 'DH', 'KiY')                           1       1           0.09        0.09      100.00
('BGotW', 'KH', 'KiY')                           0       0           0.00         0.00
('CotDP', 'DH', 'KH')                            8       6           0.76        0.57      75.00
('CotDP', 'DH', 'KiY')                            63   43          5.96        4.07      68.25
('CotDP', 'KH', 'KiY')                            15     8           1.42        0.76      53.33
('DH', 'KH', 'KiY')                                  9       7           0.85        0.66       77.78
('BGotW', 'CotDP', 'DH', 'KH')             1      0           0.09        0.00       0.00
('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00
('BGotW', 'CotDP', 'KH', 'KiY')             0       0          0.00        0.00
('BGotW', 'DH', 'KH', 'KiY')                   0       0          0.00        0.00
('CotDP', 'DH', 'KH', 'KiY')                   177   93       16.75      8.80       52.54
('BGotW', 'CotDP', 'DH', 'KH', 'KiY')   23    15          2.18       1.42       65.22

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Just looking at significant stats for combos (where there are at least 20 games played with that combo):

('',)                                                     205     150     19.39      14.19      73.17

('BGotW',)                                           8         5         0.76        0.47        62.50
('CotDP',)                                          55       37        5.20        3.50        67.27
('DH',)                                               152      93        14.38     8.80        61.18
('KH',)                                                 48      27         4.54       2.55        56.25
('KiY',)                                                 34      25         3.22       2.37        73.53

('CotDP', 'DH')                                    72     53         6.81       5.01        73.61

('DH', 'KH')                                          33     19         3.12       1.80        57.58
('DH', 'KiY')                                          51     31         4.82       2.93       60.78
('KH', 'KiY')                                          24     19         2.27        1.80       79.17

('CotDP', 'DH', 'KiY')                            63   43          5.96        4.07      68.25

('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00

('CotDP', 'DH', 'KH', 'KiY')                   177   93       16.75      8.80       52.54
('BGotW', 'CotDP', 'DH', 'KH', 'KiY')     23    15          2.18       1.42       65.22

Unsurprisingly, adding an expansion to the base game increases the difficulty (in particular DH and KH), except KiY.

But there are surprises: ('CotDP', 'DH') is more successful than DH, meaning that CotDP makes DH easier than DH alone! This is confirmed by ('CotDP', 'DH', 'KiY') as well. Maybe only experienced players play these multiple expansions? On the other hand ('CotDP', 'DH', 'KH', 'KiY') is the hardest combo! Strange, isn't it ? Of course, we need to be careful when the number of games is low, because the statistical variations will be higher.

In term of number of games, it is natural to see combo frequency follow the order of expansion publishing date. But there are some peculiarities: there are few "out-of-order of publication" games, such as DH + KiY or KH + KiY. There are more CotDP+DH, CotDP+DH+KiY, etc which means people don't bother separating their extensions after purchase. For instance, there are more ('CotDP', 'DH', 'KH', 'KiY') than any other combo, even DH alone! It means that people "accumulate" their expansions and they do not remove them afterwards.

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  • Investigator popularity and individual success

This table shows the % of games and % of victories for each investigator:

Name                 #games     #vict      %games     %vict      %vict with this inv"Ashcan" Pete          118         88      11.16       8.33      74.58Amanda Sharpe           81         61       7.66       5.77      75.31Bob Jenkins             96         69       9.08       6.53      71.88Carolyn Fern           118         85      11.16       8.04      72.03Charlie Kane            48         24       4.54       2.27      50.00Daisy Walker            79         48       7.47       4.54      60.76Darrell Simmons        137        105      12.96       9.93      76.64Dexter Drake           128         83      12.11       7.85      64.84Diana Stanley          104         69       9.84       6.53      66.35Gloria Goldberg         92         61       8.70       5.77      66.30Harvey Walters         103         67       9.74       6.34      65.05Jacqueline Fine        104         80       9.84       7.57      76.92Jenny Barnes           109         72      10.31       6.81      66.06Jim Culver              70         40       6.62       3.78      57.14Joe Diamond            129         93      12.20       8.80      72.09Kate Winthrop          113         81      10.69       7.66      71.68Leo Anderson            99         67       9.37       6.34      67.68Lily Chen               84         55       7.95       5.20      65.48Lola Hayes              56         39       5.30       3.69      69.64Luke Robinson           58         38       5.49       3.60      65.52Mandy Thompson         202        151      19.11      14.29      74.75Marie Lambeau           74         48       7.00       4.54      64.86Mark Harrigan           88         62       8.33       5.87      70.45Michael McGlen         116         75      10.97       7.10      64.66Monterey Jack          106         71      10.03       6.72      66.98Rex Murphy              58         34       5.49       3.22      58.62Rita Young              86         60       8.14       5.68      69.77Sister Mary             85         43       8.04       4.07      50.59Tony Morgan             57         37       5.39       3.50      64.91Vincent Lee             82         42       7.76       3.97      51.22Wendy Adams             65         47       6.15       4.45      72.31Wilson Richards         97         67       9.18       6.34      69.07

I let you draw your own conclusions and comment them.

If some people have ideas of other stats, I'll be pleased to add them to my script (as long as they are not overwhelmingly too complex).

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zeb said:

('BGotW', 'CotDP', 'DH', 'KiY')            36    27         3.41        2.55       75.00

Am I reading it right, 36 games with said combo, 27 wins? Hehe, I think I contributed quite a bit then, as my last 24 games were using that combo and only 2 losses.

zeb said:

Unsurprisingly, adding an expansion to the base game increases the difficulty (in particular DH and KH), except KiY.

Haha, KiY makes base game easier, lol.

zeb said:

But there are surprises: ('CotDP', 'DH') is more successful than DH, meaning that CotDP makes DH easier than DH alone! This is confirmed by ('CotDP', 'DH', 'KiY') as well. Maybe only experienced players play these multiple expansions? On the other hand ('CotDP', 'DH', 'KH', 'KiY') is the hardest combo! Strange, isn't it ? Of course, we need to be careful when the number of games is low, because the statistical variations will be higher.

In term of number of games, it is natural to see combo frequency follow the order of expansion publishing date. But there are some peculiarities: there are few "out-of-order of publication" games, such as DH + KiY or KH + KiY. There are more CotDP+DH, CotDP+DH+KiY, etc which means people don't bother separating their extensions after purchase. For instance, there are more ('CotDP', 'DH', 'KH', 'KiY') than any other combo, even DH alone! It means that people "accumulate" their expansions and they do not remove them afterwards.

I can only speak for myself, but I'm way too lazy to start separating expansions and then mixing them in again, making sure they are shuffled properly sonrojado.gif . Seems kinda redundant.

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The three worse investigators in the game are Vincent, Sister and Charlie Kane (as popularly played).  I've always considered them a drag on a team.   Time to reimplement my house rules to make them more playable.

Vincent can heal anyone in town if he's in town too. Sister doesn't lose her blessing and Charlie (well I won't mention what I do with Charlie).

Daisy Walker at 60% probably means most people haven't discovered her spell yet.

I'm kind of surprise to see Amanda and Jacqueline so high in helping their teams.  Maybe not Jacqueline. She really saved us a lot of Mythos trouble in our last game.

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.

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mageith said:

 

The three worse investigators in the game are Vincent, Sister and Charlie Kane (as popularly played).  I've always considered them a drag on a team.   Time to reimplement my house rules to make them more playable.

Vincent can heal anyone in town if he's in town too. Sister doesn't lose her blessing and Charlie (well I won't mention what I do with Charlie).

 

I think people who draw Mary just "give up" and play her poorly, because they hate her. For me, Mary's always good gui%C3%B1o.gif .

 

Also, WTF is up with Amanda Sharpe and her 75+% sorpresa.gif ? No effing way! Or maybe I just play her poorly 'cos I hate her sonrojado.gif .

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mageith said:

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.

I think that Tibs already provides the chances of winning during Final Combat for each AO. But I can work out the other ways to win.

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zeb said:

mageith said:

 

To Zeb: The stat I always extrapolate is the chance of winning by seals/close vs. battle for each AO.

 

 

I think that Tibs already provides the chances of winning during Final Combat for each AO. But I can work out the other ways to win.

I use that stat to extrapolate my figures. What I am interested in the chances of winning by seals/closing when entering into a game with a particular GOO.  If you look up higher in the thread you'll see my extrapolation.      My extrapolation is not exact: It assumes every game is either a seal/close victory, a final battle victory or a final battle loss.  Other wins and losses would be interesting.

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I've included chances to win by Final Combat, and chances to win without the AO awakening (The entry on my last report is Most Restless). This is essentially a combination of chances to seal and chances to close.

I didn't bother to differentiate between winning by closing vs. winning by sealing, because their relative chances are probably not based on the AO so much as the number of players and overall luck of the game. Only Hastur, Yibb, and Atlach should yield a significantly different ratio, but it might be worth investigating for anyone who cares.

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• Stats report for 02/17/09:
_____________________

• Introduction

There have been 1119 reported sessions:

65.2% were reported as victories:

356 Victories by seals
238 Victories by Final Combat
135 Victories by closing all gates
1 Victory by "For the Greater Good" mission

...Leaving 34.8% as Defeats:

361 Defeats by Final Combat
12 Forfeits
7 Pre-Final Combat Shudde M'ell Earthquakes
6 Defeats by King in Yellow's Act III
3 Successful completions of "Joining the Winning Team"

_____________________


• Ancient Ones

• Most popular

Here are the Ancient Ones, in order from most to least commonly played, followed by the number of games:

  1. Nyarlathotep    116
  2. Yig    105
  3. Hastur    94
  4. Cthulhu    90
  5. + Shub-Niggurath    88
  6. - Azathoth    82
  7. ++ Yog-Sothoth    72
  8. - Ithaqua    70
  9. - Shudde M'ell    67
  10. + Abhoth    62
  11. - Tsathoggua    62
  12. Glaaki    55
  13. Y'Golonac    49
  14. Atlach-Nacha    42
  15. Yibb-Tstll    34
  16. Eihort    31



• Most dangerous
Here are the Ancient Ones, from highest to lowest investigator defeat percentage:

  1. Atlach-Nacha    59.5%
  2. Y'Golonac    53.1%
  3. Glaaki    50.9%
  4. Abhoth    43.5%
  5. + Shudde M'ell    40.3%
  6. - Cthulhu    40.0%
  7. ++ Tsathoggua    38.7%
  8. - Yibb-Tstll    38.2%
  9. - Shub-Niggurath    37.5%
  10. + Azathoth    32.9%
  11. + Eihort    32.3%
  12. -- Yog-Sothoth    30.6%
  13. Hastur    28.7%
  14. Ithaqua    25.7%
  15. Yig    21.9%
  16. Nyarlathotep    19.8%


• Most restless
Here are the Ancient Ones, from highest to lowest percent of games where it has awoken (this is essentially the difficulty to close or seal):

  1. Yig    80.0%
  2. Glaaki    69.1%
  3. + Atlach-Nacha    69.0%
  4. + Y'Golonac    65.3%
  5. -- Abhoth    64.5%
  6. Shudde M'ell    50.7%
  7. + Hastur    58.5%
  8. + Shub-Niggurath    55.7%
  9. -- Nyarlathotep    55.2%
  10. + Ithaqua    50.0%
  11. - Yibb-Tstll    47.1%
  12. Cthulhu    43.3%
  13. + Eihort    41.9%
  14. - Yog-Sothoth    37.5%
  15. Tsathoggua    33.9%
  16. Azathoth    28.0%

*This includes the investigators' losses by Shudde M'ell wrecking the town.

• Hardest to fight
Here are the AOs, from highest to lowest investigator defeat percentage during Final Combat:

  1. Azathoth    100.0%
  2. Tsathoggua    95.2%
  3. Atlach-Nacha    86.2%
  4. Cthulhu    84.6%
  5. Yog-Sothoth    81.5%
  6. Y'Golonac    81.3%
  7. Yibb-Tstll    81.3%
  8. Eihort    76.9%
  9. Glaaki    68.4%
  10. Shub-Niggurath    67.3%
  11. Abhoth    62.5%
  12. Shudde M'ell    58.8%
  13. Ithaqua    51.4%
  14. Hastur    43.6%
  15. Nyarlathotep    32.8%
  16. Yig    26.2%



_____________________

• Heralds

• Most popular

In games that used a Herald, the percent of those games that each Herald was used:
 

  1. King in Yellow    31.1%
  2. Tulzscha    17.2%
  3. + Ghroth    16.1%
  4. - Dunwich Horror    15.5%
  5. Dark Pharaoh    13.5%
  6. Black Goat    6.6%

59.5% of games did not use a herald.

• Herald effectiveness
The percent of investigator-lost games, by herald:
 

  1. + Ghroth    45.2%
  2. - Dunwich Horror    44.3%
  3. Tulzscha    38.5%
  4. King in Yellow    34.8%
  5. No herald    32.7%
  6. Dark Pharaoh    31.1%
  7. Black Goat    30.0%



• Unattempted combos
These are combinations of Ancient Ones and Heralds that have not yet been attempted:
 

  • Atlach-Nacha / Black Goat
  • Yibb-Tstll / Black Goat

Only one has been attempted since the last report. Get to it, investigators!!!


• Undefeated combos
These are combinations of Ancient Ones and Heralds that have been attempted at least once, but have not been won by the investigators (combos still undefeated from the last report are in bold):
 

  • Abhoth / Black Goat
  • Y'Golonac / Black Goat
  • Yog-Sothoth / Black Goat
  • Y'Golonac / Dark Pharaoh
  • Atlach-Nacha / Dunwich Horror
  • Y'Golonac / Dunwich Horror
  • Glaaki / Tulzscha

Congrats to Acebob for toppling Yog-Sothoth / Ghroth and to Bel-Shamharoth for defeating both Eihort / Dark Pharaoh AND Shub-Niggurath / Ghroth!


_____________________

• Guardians

• Most popular

In games that used a Guardian, the percent of those games that each Guardian was used:
 

  1. Nodens   40.2%
  2. Hypnos   34.2%
  3. Bast   25.6%

71.8% of games did not use a guardian.

• Guardian effectiveness
The percent of games investigators won, by Guardian:
 

  1. No guardian   67.6%
  2. Nodens   59.8%
  3. Bast   59.3%
  4. Hypnos   58.3%

Oh cool. The heralds have all come very close to offering equal protection.


_____________________

• Investigator Popularity
Investigators sorted from most games used to least:
 

  1. Mandy Thompson    215
  2. Darrell Simmons    151
  3. Joe Diamond    139
  4. Dexter Drake    135
  5. Carolyn Fern    131
  6. "Ashcan" Pete    131
  7. ++ Jenny Barnes    127
  8. - Michael McGlen    126
  9. - Kate Winthrop    117
  10. +++ Harvey Walters    113
  11. - Monterey Jack    110
  12. - Diana Stanley    110
  13. +++ Leo Anderson    109
  14. -- Jacqueline Fine    107
  15. - Bob Jenkins    102
  16. - Wilson Richards    101
  17. Gloria Goldberg    99
  18. Mark Harrigan    95
  19. Sister Mary    93
  20. +++ Amanda Sharpe    93
  21. - Rita Young    91
  22. - Vincent Lee    89
  23. - Lily Chen    88
  24. Daisy Walker    84
  25. Marie Lambeau    81
  26. Jim Culver    76
  27. Wendy Adams    69
  28. Rex Murphy    64
  29. + Luke Robinson    62
  30. - Lola Hayes    61
  31. Tony Morgan    58
  32. Charlie Kane    49



• Team numbers
How many games involve how many investigators:

1    26
2    180
3    229
4    523
5    84
6    56
7    13
8    7
9    1


• Team size vs. Chance to win
Percent of games won by certain sized investigator teams:

1    46.2%
2    58.9%
3    61.1%
4    70.4%
5    69.0%
6    62.5%
7    46.2%
8    42.9%
9    not enough data


• Team size vs. % won by closing all gates:

1    7.7%
2    4.4%
3    9.2%
4    14.1%
5    21.4%
6    16.1%
7    15.4%
8    not enough data
9    not enough data


• Team size vs. % won by sealing gates:

1    3.8%
2    25.6%
3    26.2%
4    37.7%
5    29.8%
6    41.1%
7    15.4%
8    not enough data
9    not enough data


• Team size vs. % won by Final Combat
If the Ancient One awoke, the percent of games where teams of a certain size were victorious in Final Combat.

1    40.9%
2    43.0%
3    42.8%
4    40.4%
5    36.6%
6    13.0%
7    22.2%
8    20.0%
9    N/A


• Investigator selection method:

Random    71.8%
Before AO    22.2%
After AO    5.9%

_____________________

• Expansions used
The percent of games that used any given expansion:

DH    59.5%
CotDP    44.7%
KiY   42.5%
KH    32.9%
none    20.4%
BGotW    8.4%


• Special events
The number of games in which a given special event occured

Dual-Color OW battle    32       
"Old Debt" paid to the Dark Man at Wizard's Hill    3       
Coded Messages activated    7       
Darke's Blessing activated    4       
Rare Book Collection activated    1       
Velma's Gratitude activated    4       
DH awoke    137    (20.6% of all games using the Dunwich board)
DH awoke w/o DH herald    101    16.9%   
DH awoke with DH herald    36    51.4%   
% increase from using he DH herald    203.5%   
DH was defeated    34    (24.8%  of games in which it awoke)
Terror Level reached 10    75       
At least one rift opened    19       
"Switched bodies" at the Science Building    2       
Devoured by 0 San/Sta simultaneously    6       
A gate burst removed a seal    28       


• Special acquisitions
The number of games in which a particular title was gained

Anointed    4
Barred from a Neighborhood    16
Beloved of Bast    6
Captain of the White Ship    27
Changed    17
Deputy of Arkham    212
Harried    5
Local Guide    6
One of the Thousand Cult Membership    22
Private Investigator    2
Psychic    9
Rail Pass    12
Sheldon Gang Membership    18
Silver Twilight Lodge Membership    173
Tainted    6
Visions    15
Wanted    2


• Ways the Ancient One awoke
Number of reported games where the AO awoke a given way:

The doom track filled    78
Too many gates were open    30
Too many monsters (after TL10)    11
Ran out of monster tokens    1
Ran out of Servants of Glaaki    1
Call Ancient One spell    2

_____________________

• Top contributors
These are the individuals who contributed the largest number of games:
 

  1. Tibs    93    8.3%
  2. mageith    87    7.8%
  3. Dam    72    6.4%
  4. jhaelen    44    3.9%
  5. flamethrower49    36    3.2%
  6. Victimizer    33    2.9%
  7. Cariosus    29    2.6%
  8. Morgaln    24    2.1%
  9. Vemb    23    2.1%
  10. dj    22    2.0%

I think flamethrower49 took everyone's recommendations about expansions seriously. All of his submissions have been with the Dunwich Horror and King in Yellow expansions. He's also climbing the ladder like a maniac.

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Is there a good way to get comprehensive rumour statistics?  Like which rumours contribute to the success or failure of the investigators?  That sounds interesting. 

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awp832 said:

Is there a good way to get comprehensive rumour statistics?  Like which rumours contribute to the success or failure of the investigators?  That sounds interesting. 

Last time I updated the forum, I entered checkboxes for passed or failed rumors. The best I can do for now is wait for a significant number of entries, and then reveal how often each rumor is passed or failed. It would be really difficult to correlate how these affected the entire game's outcome.

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Kudos again, Tibs.   Very interesting stuff.   A suggestion though,   flamethrower49 and myself agree that we'd be very interested to see a new column of % games won-lost with certain Rumors passed/failed.    Kind of a 'deadliest rumors' kind of thing.    Also, #4 baby!  yeah!   Dam, we're gunning for you!

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1193 games. 32.9% used Kingsport.  Only 19 games had any rifts open.  That's less than 5%.  I had 4 of them and Tibs had more than me.

Interesting.

It's interesting to me that nearly 1/3rd of games use Kingsport and that the rifts are so fearsome that we keep them very well undercontrol.

Almost as many have been Changed (17) as have seen a rift in action.

 Tibs  Thanks for the reports.  I look forward to them!

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awp832 said:

Also, #4 baby!  yeah!   Dam, we're gunning for you!

Hehe, as I've said before, my last game was in mid-December. Also, doesn't look like I'll be going from 72 to 84 (7th rotation of AH + DH GOOs) anytime soon, Age of Conan should be in stores this month, looking to get Lord of the Rings TBG as well, maybe May will bring a change with Innsmouth, although the Dungeon expansion for Talisman is also scheduled for May, so who knows. Most likely it'll be summer when I next crack open my AH preocupado.gif .

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Well guys, I have responses for you--

flamethrower49 (and friend):

You can see my stats submission page includes rumors. I wanted to wait for few stats reports before reporting on the rumors, so that I can gather up a bit of info.

Mageith:

I put the exact number of instances of open rifts and other events on the list instead of % of games for a reason. Those are the number of reported instances of opening rifts since I added that option to the stats page; it's not meant to be turned into a percentage. Every one of the submissions I've personally made was after I'd gotten Kingsport, but the "rift opened" check box was added fairly recent.

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Sweet.  I didn't realize that Yog-Sototh/Black Goat was on the list.  Good for us! 

I think it's interesting that the still-undeafeated combos seem to be people looking at the Kingsport Ancient ones and the Black Goat and saying, "Nuh-uh."  I realize that most of us play random, as well, but I think I'd be tempted to try it, if I owned Kingsport.

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flamethrower49 said:

I realize that most of us play random, as well, but I think I'd be tempted to try it, if I owned Kingsport.

Yup.

Kingsport is currently being translated into German. I really hope it gets published soon - I want to try all of those new combos!

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Tibs wrote: "• Stats report for 03/16/2009:

• Special events
At least one rift opened    28    (35.4% of all games using the Kingsport board)"


Thanks again for the report.

 

All games?  or is this the percent of games since you started recording it?

 

 

 

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mageith said:

Tibs wrote: "• Stats report for 03/16/2009:

• Special events
At least one rift opened    28    (35.4% of all games using the Kingsport board)"


Thanks again for the report.

 

All games?  or is this the percent of games since you started recording it?

 

 

 

Since recording that feature, so it should be pretty accurate. I implemented that percentage just for you ;)

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