Ahzrab 10 Posted April 16, 2011 This is the new card: This is from the FAQ: An insane character’s skill, text box, cost,and icons cannot be modified. Althoughit still counts as a character under yourcontrol, it is always treated as having 0skill, 0 cost, no icons, no subtypes, notext box, and no faction, regardless ofany effects in play. My question is, does an insane character has a printed skill of 0 or just a skill of 0? Quote Share this post Link to post Share on other sites
B_P 0 Posted April 16, 2011 Not printed for me. Rules and faq mention that an insane character has 0 skill, 0 cost but not printed skill or cost. But, not sure at 100% Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted April 16, 2011 Excellent question. There is nothing in the rules/FAQ that makes it "printed", as B_P points out. However, there is an interesting little phrase in there: "Once restored, by any means, that card immediately returns to its printed card type." Makes me think that while it is insane, the designers don't think it retains its "printed card type." So I'm wondering if there was an intent on the part of the designers that insane characters would have "printed skill of 0" even though they never said so... Quote Share this post Link to post Share on other sites
Ahzrab 10 Posted April 16, 2011 Yeah, if you go straight for the bold wording, you can say that it's just skill 0, end of story. But as the FAQ was written, they probably didn't thought about the necessity of a precise wording. There's some conflicting material in there, like: If a non-character card goes insane, itis treated as a character while it remainsinsane. If we roll with the "skill 0" version, what's it's actual printed skill then? On a sidenote: I didn't know that until now (Since I read this FAQ part carefully and thought about it). If a sledge dog goes insane, other sledge dogs still get their bonuses since the insane one still keeps his name (Before that, I thought insane cards are just some nameless, textless entities.). Quote Share this post Link to post Share on other sites
Yves4 0 Posted April 17, 2011 As far as I know, there's a difference between "skill" and "printed skill". When checking for "skill" you check the current skill of the character or card. For insane characters, that is 0. Printed skill, however, is always the skill printed on the card. Hence, I don't think insane characters would be destroyed by this card. Neither would characters which "skill" gets lowered to 1 or below by, for example, Demon Lover, since their "printed skill" is still the same, while their actual "skill" would be 2 less. At least that's how it used to be. Quote Share this post Link to post Share on other sites
jhaelen 98 Posted April 18, 2011 Ahzrab said: My question is, does an insane character has a printed skill of 0 or just a skill of 0? Printed skill doesn't change. Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted April 18, 2011 I received an answer from Damon Stone on this issue: I asked: "When a character goes insane, does it retain its PRINTED values?" Damon answered: No. The rulebook says, "Insane characters have the following statistics" (emphasis mine). This is saying that it isn't effectively zero, but actually the state of card. Any checks, printed or otherwise, for any of the detailed items comes back as a null value. When a character goes insane it is easiest to think of it as the back of the card (that is face up) is the only thing that can be referenced, with the exception of Title. IOW there is no printed cost, printed icons, or anything else on the back of the card to refer to. Quote Share this post Link to post Share on other sites
EchPiEl 20 Posted April 18, 2011 What a bad ruling and percicious to the game in so many ways, it has been always asumed that when a card "has" something, it has it as it's current something value, but it's "printed" something value didn't change unless specified on the changing card. Now a Dopplëganger can pay 0 to copy an insane character, but since it becomes a printed copy of that character, and that character is insane and has no "printed" values, Dopplëganger becomes a o everything character. And what happens if the Dopplëganger becomes insane and is then restored? It still has 0 everything. Not liking this ruling at all. Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted April 18, 2011 I don't think the fact that Doppleganger can't copy an insane character and gets that characters normal abilities is a game changing situtation. As for game play, I think it makes sense. The insane character is basically useless in principle, and this ensures that. Of course it should be in the rules/FAQ... Quote Share this post Link to post Share on other sites
jhaelen 98 Posted April 18, 2011 Hmm. That's an odd ruling. Doesn't this mean that the statue will not destroy a character with a printed skill of 1 while that character is insane?! Very odd, indeed. Quote Share this post Link to post Share on other sites
Penfold3 0 Posted April 18, 2011 YEs, there is no return for the check. It would be like trying to kill a Guardian Pillar, who also has no printed STR. And a doppleganger duping an insane character... why would you do that? It wouldn't give you anything but a body to be made insane or to soak up a wound, because the only thing it really copies at that point is the name, since everything else is treated as a zero. This just confirms that an insane character is a character with a title, and nothing else, until it is restored. Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted April 18, 2011 Regarding whether the Statue will destroy an insane charcter, I don't know if the answer is mathematical or "common sense"... The return value is null. Is null less than 1? Quote Share this post Link to post Share on other sites
EchPiEl 20 Posted April 18, 2011 My concern is more about a temporal condition (insanity) affecting printed values (of course it should affect current values) without specific text, since all other effects only affect current values (without specific text f.e. Like a Moth). I find easier to answer "What are a card's printed X?" with "Whatever X is phisically printed in ink on the card". Quote Share this post Link to post Share on other sites
jhaelen 98 Posted April 19, 2011 TheProfessor said: Regarding whether the Statue will destroy an insane charcter, I don't know if the answer is mathematical or "common sense"... The return value is null. Is null less than 1? It's undefined.I think it's similar to Schroedinger's kitten: There's no way to tell if an insane character is destroyed or not until you flip the card over, i.e. restore it. Quote Share this post Link to post Share on other sites
TheProfessor 4 Posted April 19, 2011 yes, Damon clarified that there is no printed skill on an insane character, therefore the comparison is non-computable. Therefore it does not reply "yes" to the question "is the skill less than 1", so is not destroyed. Quote Share this post Link to post Share on other sites
Penfold3 0 Posted April 19, 2011 jhaelen said: TheProfessor said: Regarding whether the Statue will destroy an insane charcter, I don't know if the answer is mathematical or "common sense"... The return value is null. Is null less than 1? It's undefined. I think it's similar to Schroedinger's kitten: There's no way to tell if an insane character is destroyed or not until you flip the card over, i.e. restore it. This. +1 Quote Share this post Link to post Share on other sites
Ahzrab 10 Posted April 19, 2011 ...I shouldn't have asked that question in the first place...I'm more confused now than before ;( Quote Share this post Link to post Share on other sites
Hellfury 5 Posted April 19, 2011 Penfold said: This just confirms that an insane character is a character with a title, and nothing else, until it is restored. This is pretty much my understanding. Simply put, an insane character has no printed skill. It is not destroyed by the Yhanthlei doo-doo until that insane character is restored (if its actual printed skill is 1 or less). I see no issue with the ruling. The only thing that is actually 'pernicious' in this thread is the Y'ha-nthlei Statue itself, IMNSHO. Quote Share this post Link to post Share on other sites