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 and I have an assortment of rotating NPC characters that are part of the main crew but shift based on the needs of the story.

We have the following Main NPCs and a small assortment of support cast at Footfall and Port Wonder.

Viral - NPC Explorator/Genetor
Jagganath Li Raishin - NPC Navigator, soon to be properly introduced
Omari Godwin - NPC Seneschal to House Eltanin d' Halcyon, NPC RT House

Roles upon for players are as follows;
Missionary, Seneschal, and possible Astropath other careers subject to review based on character concept and background. I have another player that might join as an astropath so that role is pending.
 

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I talked with Asajev and he suggested we put together a list of places we would like to go/ what we want to do there.

Here are some of my suggestions:
I think traveling to the Heathen Stars might be a good place to start. There we can try to convert populations, set up trade routes, and look for technology. Naduesh seems enticing given our groups interests.
I would also like to go looking for Hacaton's Fleet in the Rift of Hecaton, but this would require some preparation.
Lastly, I think investigating Installation 2819-Rho on The Witch-Cursed World might be interesting.

Interested to hear opinions, and further suggestions to the list.
 

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The Heathen Stars would be sweet, simply because the temptation of a Halo device would be intense to Nihilius. Naduesh would have an abundance of interesting and unique archeotech, and with my interests that would fit, and since Tiberius is an Archeotechnologist, it would fit. I'm unfamiliar with the other two, but I'm sure they make equally good choices.

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Sorry, I meant go looking for Kobras Aquairre's fleet.  It disappeared in the Rift of Hecaton.

Also, here is a proposal for a 72 SP overlord battlescruiser.  The Hull was suggest by BangBangTequila when we where talking about what to do with the SP.  I will post the other options discussed as I get them done.  Please feel free to comment about the battlecruiser or suggestions for the list above.

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I don't know, I see no Servitor Reclamation bay. Likewise I would drop reliquary in favour of Wrested from a Space Hulk; sure you get more misfortunes, but you have a far superior ship as a result. It's a shame we have so few SP to build with, but c'est la vie. Maybe, with Asajev's consent, we can get a Poor Quality Servitor facility, and through other means (just several smaller scale acquisitions/roleplayed deals instead of one large ship component) bring it up to Common, Good, and Best. An Armoured Prow would go well as well, especially if you traded the current batteries (all long-ranged but, as a Lancer myself, distasteful as Macros) for something a little...I don't know, more effective. Right now we have a very middling ship, combat-wise, decent at so many things but not really excelling, and that's a shame. I prefer your earlier take on a Carrier, using a similar build with the Torpedoes in prow and a Lance Battery Dorsal would be a mighty combination. Ships/torpedoes for the Capitals, with a Battery of Lances (maybe trade in the Conversion Matrix for a Starflare lance...Mmmmmm...). I'll put up a design in a day or two that would be my personal ideal, and you can take any thoughts or ideas from that to form the O

EDIT

On the topic of recruiting; I'm more or less against it. Too many people turns into too many side-stories and individual mini-sessions within our sessions that leaves people having to be logged on for 5 hours and get 2-3 hours of gaming, which is less then optimal.

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 I personally would advice against getting another battlecruiser, do to maintenance costs. Maybe try for something smaller and more specialized. That is just my thoughts, having another Battle Cruiser while cool makes the flag ship be just another ship in the fleet.

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Timeless, would that 72SP cruiser left any SP which can be switched to PF?

 

And I'd stick with what I recommended, small escort ships, like raiders or a frigate even as the Eternal got fighter coverage handled, but I still think we need some more potent space weapons platform; that or just get our Pf to 35, then pimp out the Eternal.

 

 

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Well we could go with an Endeavor or Defiant, to have a Torpedoe or Carrier boat, respectively. Personally I lean towards the Endeavor, with Torpedoes in one prow slot, and either a sweet lance or a bombarbment/pyros/disruption macrobattery in the other Prow, and either Hangars or more Macros in the Port and Starboard slots. This gives a versatile ship that can handle most opposition without any great trouble, while (due to the built-in torpedo tubes) still having 4 weapons and plenty of space.

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I did a test-ship, and we could always go with 2 Cobra Raiders; with normal, mandatory component, 1 sunsear on top and a titanforge lance comes to 33SP, 3 power left, no space left. Granted they have nothing apart from the essential components and the weapons, but they are fast and agile.

 

All depends what do we want with the other vessel(s)

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I also agree that getting another battlecrusier right now is not the best plan.  Here are two more options:

We upgrade the landing bays on the Eternal to good Quality, the warpsbane Hull up to Normal, and buy a crew Reclamation Facility.  We upgrade our PF to 34 and we we buy this ship.

The second we upgrade our PF to 35, and buy the upgrades need to make the eternal look like this.  If you all are willing to settle for macrobattery like I first had we would gain a additional 4 SP and 6 Space to play with.  This build also uses more more archotech so asajev may charge us more or make us change it.  The bonuses at the bottom are not updated.

Let me know what you all think.

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Dorl Kard
Noble Born-Savant-Zealot-Dark Voyage-Devotion (creed) - Missionary
 

Ws 30
Bs 50
Str 30
T 37 (-3 From Origin Path)
Ag 40
Int 53 (+3 from Origin Path)
Per 40
Wp 40(+5 from Origin Path) (+5 100xp spent)
Fel 55 ( +5 100xp spent)
 

Talents: Peer Nobility, Ecclesiarchy, Inspire Wrath, Pure Faith, Unshakable Faith 
Trained Skills: Charm, Common Lore Creed, Imperium, Forbidden Lore Xenos, Heresy, Dodge, Medicae, Logic
 

Fate Points: 4
Exp Spent = 500, 100xp for Fel, 100x for WP, 100xp for dodge, 200xp for Devotion Creed (origin path)
 

Gear: Best craftsmanship flak armor, staff. Good craftsmanship flamer.
 

Notes, +1 profit factor for the group from Noble. GM please roll 1d5 and 1d10 for my starting corruption and 1d5 for my starting wounds.

A summery of my back story will follow tomorrow but i wanted to get this out there.
 

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Could not edit it in time, but instead of the flamer i choose the best craftsmanship lasgun for my starting gear. I didn't realize I do not start with the flame weapon training talent .
 

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Haroon said:

Could not edit it in time, but instead of the flamer i choose the best craftsmanship lasgun for my starting gear. I didn't realize I do not start with the flame weapon training talent .
 

What about the free acqusition?You can choose anything from common quality Extreamly Rare item and Up.

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thor2006 said:

Haroon said:

 

Could not edit it in time, but instead of the flamer i choose the best craftsmanship lasgun for my starting gear. I didn't realize I do not start with the flame weapon training talent .
 

 

 

What about the free acqusition?You can choose anything from common quality Extreamly Rare item and Up.

Well its not a matter of the actual flamer weapon, the problem is the talent to use it would use all of my starting exp (500) and then I could not take the origin paths I chose. I think the origin path is more important to my character so I will just get the talent later and acquire a flamer.

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Haroon said:

 

thor2006 said:

 

Haroon said:

 

Could not edit it in time, but instead of the flamer i choose the best craftsmanship lasgun for my starting gear. I didn't realize I do not start with the flame weapon training talent .
 

 

 

What about the free acqusition?You can choose anything from common quality Extreamly Rare item and Up.

 

 

Well its not a matter of the actual flamer weapon, the problem is the talent to use it would use all of my starting exp (500) and then I could not take the origin paths I chose. I think the origin path is more important to my character so I will just get the talent later and acquire a flamer.

 

 

You start with a good quality flamer. In addition with all the gear that you start with you can choose an item of common quality Extreamly Rare from the books that you think it is useful for your character as a free acquisition. The item you have chosen your character will get it for free.

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 @Haroon
You start with 9 Corruption, and 3 Insanity, as for the corrections to your character that is ok. Also choose your Free Acquisition.

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Asajev said:

 @Haroon
You start with 9 Corruption, and 3 Insanity, as for the corrections to your character that is ok. Also choose your Free Acquisition.

Sorry that is 1d10 (Zealot) + 1d5 (Dark Voyage) for insanity and nothing for corruption. So that would be 13 starting insanity and 0 Corruption?

 

 

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Haroon said:

 

Asajev said:

 

 @Haroon
You start with 9 Corruption, and 3 Insanity, as for the corrections to your character that is ok. Also choose your Free Acquisition.

 

 

Sorry that is 1d10 (Zealot) + 1d5 (Dark Voyage) for insanity and nothing for corruption. So that would be 13 starting insanity and 0 Corruption?

 

 

 

 

You still need to roll for coruption. If it is 13 insanity then you should not roll on the insanity to get your first mental trauma. I believe you have to roll at 10,20,etc.. You haven't chosen your free acquisition either.

When it says I take bloodtracker(ignore it) in the updated character it was an oversight from my part and it does not appear into any of my talents,skills,bellow (in the same post).

I have a question what skill alows you to drive or command fighters,bombers?

 

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Haroon said:

I am still deciding on my acquisition, I need to look at one of the books I don’t have with me I will post it tonight.

 

 

Did you decide on your free acquisition ?

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