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GusXokleng

PLATEAU AD INFINITUM

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The purpose of these rules is to facilitate the understanding of the hills rules, using a logical rationale about the hills and plateaus.

 

 

PLATEAU ´AD INFINITUM´,

When a unit is on a hill and adjacent to this unit there is hill with the same level, it is a plateau and the unit don´t have Line of Sight in that direction, no matter the distance of the target.

If there is a hill with the same level some hex away, this hill also creates a plateau, blocking the terrains that are behind it and the unit don´t have Line of Sight in that direction.

_________________________________________________

Example 1:
A can not see B, C or D.

__A__ ____                          
|   L1   |  L1   |_____,_____,_____ , __B__,__C__,__D__,_____

_________________________________________________

Example 2:
A can not see B, C or D.

__A__                                       ____
|   L1   |_____,_____,_____|  L1  |__B__,__C__,__D__,_____

________________________________________________

Example 3:
A can not see B, C or D.

__A__ ____
|   L2   |  L2   |                         
|   L2   |  L2   |_____,_____,_____,__B__,__C__,__D__,_____

_______________________________________________

Example 4:
A can not see B, C or D.

__A__                                    ____
|  L2   |                                   |  L2   |
|  L2   |____,_____,_____|  L2   |__B__,__C__,__D__,_____

_______________________________________________





LEVEL 1 HILLS

When a unit is on a Level 1 Hill and between it and the target there is a Forest, Building, Bunker, etc, this obstruction causes a 'shadow' of two hex, which blocks the Line of Sight of units in this terrain.

________________________________________________

Example 5:
A can not see B or C.

__A__
|   L1   |_____,_____,_____#####__B__,__C__,__D__,_____

_________________________________________________





LEVEL 2 HILLS

When a unit is on a Level 2 Hill and between it and the target there is a Forest, Building, Bunker, Level 1 Hill, etc, this obstruction causes a 'shadow' of one hex, which blocks the Line of Sight of units in this terrain.

________________________________________________

Example 6:
A can not see B.

__A__
|   L2   |
|   L2   |_____,_____,_____#####__B__,__C__,__D__,_____

_________________________________________________

Example 7:
A can not see B.

__A__
|   L2   |                                      ____
|   L2   |_____,_____,_____|   L1  |__B__,__C__,__D__,_____

_________________________________________________





And to complete:

HILLS COVER: 1

Units on hills get +1 Cover when they are attacked by units that are in lower terrains.

 

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Really, well remembered. But I can not edit my topic (why not?). So, here is correct:

 

 

 

 

HILLS COVER: 1

Units on Hills get +1 cover when they are attacked by units that are in lower terrains. But, higher positions do not cover from Mortar or Artillery attack.

 

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Simply but effecticely resumed LOS rulesgui%C3%B1o.gif.

However as to the question of LOS (resp. visible units) beyond hills, when you are on a hill and then several hexes distant from there is a plateau (of the same level as the hill or vice versa). My problem is illustrated in your examples no 2 and no 4.

We thought, that this case is only another variant of the plateau rule. Logically it should be so.

However when I asked (last year) this question to FFG TOI questions depart., R. Kouba answered me that in this situation can not be used plateau rule and is used normal rules regarding LOS from hills and blind hexes. So we play it this way.

So we can choose, an official explanation or a logical explanation happy.gif.

 

 

 

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