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weaver95

Has anyone tried converting spells/items from warhammer fantasy over to Dark Heresy?

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I was pondering what to throw at my group for our next story arc, and I was thinking that the Night Cult might be a good place to start (ok, a night cult/logician crossover).  So while pondering what and how to really make the night cult scary, I thought I'd review the 2nd edition 'tome of corruption' for ideas.  Based on what I was reading, it occured to me that some of those chaos spells and rituals would be relatively easy to use in a DH game. 

 

Now, obviously some of the spells would be redundant and/or useless in a high tech society....but remember that there ARE low tech planets/feral places where some of those spells would be almost useful.  And the details on chaos swords and various cult items could be used as templates for items in DH games.

 

At any rate, i'm sure that I'm not the first person to think of the idea.  I was just wondering if anyone had actually recycled any of the fantasy game material for their DH games. 

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I used Realm of the Ice Queen as a spring board for my K'otal planetary guide, including equipment from that book and basing some of the weather phenomena on the Oblast and weather rules found therein as well as unique weather effects based on various Ice Magic spells.

I plan to use the evil painting from Tome of Corruption in an upcoming adventure. I guess it might involve Anteanism.

I like to use the occassional equipment from the Old World Armoury or use a spell as a unique psyker power to keep the players on their toes. And I find that the adventures designed for WFRP are better for DH then the DH adventures are.

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I think what I liked most was the chaos spell(s) and rituals section of ToC.  there were some farily detailed descriptions, each in line with various and sundry chaos god cults and beliefs.  And the spell descriptions themselves could convert to psychic powers very easily.  they're already in a format that's close enough to DH to nearly translate without much work at all.  for example:

From Pain, Pleasure

Casting number: 16

Castting time: half action

Ingredient: drop of sweat from a lover

Description: you cause the sense of a creature within 12 yards to warp and twist.  the subject of this spell is entitled to a WP test to resist it's effects.

If the target fails, it percieves pain as pleasure and pleasure as pain for a number of minutes qual to your magic characterisic.  in addition, any given round where the target deals damage or takes damage he gains a +10% bonus to weapon skill and to his Toughness for one round.

 

So obviously, to convert this spell you'd change 'casting number' to 'threshold', drop the ingredient requirement and fine tune the wording on the spell description a bit.  Add 'sustained: no' and tack on 'Overbleed: For every 5 points by which you exceed the threshold, duration is extended by an additional

1d10 minutes'

 

And there you go - a brand new Chaos cultist spell, ready for you to inflict on your players.  I'd imagine that the rules for sorcery would still apply of course.

So the threshold would go to 18 for a sorcerer rather than 16 of a psyker.  Not to mention that player character getting zapped with this spell would have to worry about gaining corruption points for experiencing it.

 

But that's just one example of what i'm looking at using in my DH campaign.

 

 

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