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Cim2

Blip pile empty on setup?

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In a 5- or 6-team game, if the initial card has two major spawns on the same side, it's possible for one of the blip piles to be empty before the game begins.

If that happens, do you move on - in the strict  letter of the rules, this appears to be the case - after the end of Phase 1 of the first turn (so after orders are chosen, but before they're carried out), or should "setup" be treated as a phase in its own right, and so you move on at the end of set up (so before orders for turn 1 are chosen)

If you get an Area 1 location that messes with facings on entering, then it can make quite a big difference!

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Yep, if that blip pile empties even in the first turn of the game you move from Void Lock to the next area and resume the turn.  It sounds odd but the Void Lock is pretty much just an Air Lock and who wants to stay around that all the time?  It's not like Pizza delivery is viable in the Void to random locations in real space... hmm pizza.

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