Jump to content
Sign in to follow this  
HappyDaze

BFK Errata Collection

Recommended Posts

 Is the power cost for the Hold Conversion Landing Bay an additional power drain, or does it replace the original power drain of the hold? (or, to put it another way, if I converted the hold of my Orion-class into a landing bay, do I need to budget for 3 Power or just 1?)

Share this post


Link to post
Share on other sites

 And answered:

Hi Felix,

You use the new power cost for the Hold Landing Bay, so yes, you only
have to account for 1 power.

Hope that helps!

Sam

On Apr 5, 2011, at 5:31 PM, <[Redacted]> wrote:

> Message from:
> Felix Glynn
>
>
> E-mail:
> [Redacted]
>
>
> Rule Question:
> Does the Hold Conversion Landing Bay (from Battlefleet Koronus) have
> a power cost which replaces that of the original cargo hold, or are
> the two values additive?
>
> In other words, does a transport with a hold converted to a landing
> bay have to budget for 1 power (the listed for the Hold Conversion
> alone), 2 power (standard power drain for a main cargo hold) or 3
> (the combined cost of a Main Cargo Hold and a Hold Conversion
> Landing Bay)?

Sam Stewart
RPG Designer
Fantasy Flight Games

Share this post


Link to post
Share on other sites

Can you answer this questions regarding components:

1. Can a cruiser take a Saturine Class 4a Ultra drive as it's plasma drive or a Jovian pattern class 8.4 drive or Saturine Class 5 drive?

2. The Warp Antena says that the component is external but I see that the component requires space also in adition to power. What is correct the description meaning that the component requires no space or the value from the component table?

3. Can a cruiser take the Godsbane lance? 

4. About component quality for lances and macrobateries the table 1-5 has lots of modifiers for each weapon quality. How many of thoose modifiers should I apply to the weapon?

For Ex: GOOD(CHOOSE 1) 0 +1 0 +1 -1 +1 +1 The weapon with good craftmanship will get all the modifiers to the relevant categories or as the text in the brackets says you can only choose one of the modifiers?

5. What the point of best quality component in comparison with a good quality component. From table 1-4 I see that a best quality component has over a good quality component an increase in ship points(a cost) and a measly +0d4 morale modifier. Is that correct, and if so why should a player pay the aquisition for a best quality component instead a good quality component if the difference is +0d4 morale modifier?

Share this post


Link to post
Share on other sites

Question about Universe-class mass conveyor

 

Because it is transport class ship, can it take only the "hold landing bay"? Which bad because it is jury-rigged .. even the ship can take spacedocks too?

Share this post


Link to post
Share on other sites

 something i noticed on p.115 'Crew Population and Morale'.

NPC crews can sustain a particular amount of morale/population damage before attempting to flee. the example says add together hull integrity and crew rating (40 + 30) but results in a 43, which is hull + crew bonus. which bit is wrong? 

Share this post


Link to post
Share on other sites

> Rule Question:
> Hi, several questions.
>
> 1. Is it possible to combine Armoured Prow Component + Power Ram? Or Armour Prow + Reinforced Prow? Or Reinforced Prow + Power Ram? Or Armoured Prow + Reinforced Prow + Power Ram?
>
You can combine a Power Ram with an Armoured Prow, or with a Reinforced Prow. You cannot combine an Armoured Prow with a Reinforced Prow, or all three together.

> 2. Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on Boarding Torpedos?

This is a matter of common sense. For example, Murder servitors would probably work with Boarding Torpedoes, because you could fill your Boarding Torpedoes with Murder Servitors. However, a Barracks has to be transporting troops to give the benefits in the first place, and it would depend on the troops in question. Elite forces such as Stormtroopers, void-trained Imperial Guard, or forces along that ilk would give the bonus. But a Regiment of conscripts who barely know how to fire lasguns would probably be more of a liability than a benefit.

>
> 3. Do shipboard combonents that add to Hit + Run action in shipboard combat (barracks + murder servitors, for example) work on Assaukt Craft?

See previous answer, with the additional caveat that Assault Craft are easier to survive in, and don't require quite the rigourous skill-set that using a boarding torpedo would. So in that case, your conscripts might actually be useful.

>
> 4. Are the increased Ship Point Costs (and therefore corresponding increased cifficulty at acquisition costs) for Good + Best Quality shipboard components in Battlefleet Koronus in addition to, or instead of the usual -10 and -30 to acquisition tests for good + best quality.

The Ship Points modifying Acquisition Tests specifically apply to procuring either ship hulls or full starships. So if you're buying a hull, or buying a built starship, you'd modify the test by the Total Ship Point Cost. If you were buying the Component individually to install on an existing ship, you'd use the Acquisition Test modifiers for Good and Best Craftsmanship instead.

 

>
> 5. If a crew reclaimation facili ty (reduce damage to crew population by 3 to minimum of 1) and a Bilge Rat Quarters (reduce damage to crew population caused by depressurisation by 2 to a minimum of 0) are combined, in what order do they function? IE: if a ship takes 3, 4 or 5 damage to crew population due to depressurisation, is it reduced to a munimum of 1, or a minimum of 0?

In the specific case of depressurisation, you'd reduce the damage by 5 to a minimum of 0. In other cases, of course, they wouldn't stack.

Hope this helps,

Sam Stewart
RPG Designer
Fantasy Flight Games

Share this post


Link to post
Share on other sites

Question about Universe-class mass conveyor

 

Because it is transport class ship, can it take only the "hold landing bay"? Which bad because it is jury-rigged .. even the ship can take spacedocks too?

Its 12 km long. I generally assume that it has the "Hybrid" rule of the Galleon, that it can take Cruiser-class components, but where it has a choice between a Transport and a Cruiser version of the same Component, it has to take the Cruiser one.

Share this post


Link to post
Share on other sites

TaiSun said:

Question about Universe-class mass conveyor

 

Because it is transport class ship, can it take only the "hold landing bay"? Which bad because it is jury-rigged .. even the ship can take spacedocks too?

Yes, it can only take the Hold Landing Bay, and going by the rules, only a single Hold Landing Bay.

Share this post


Link to post
Share on other sites

Bandersnatch said:

Its 12 km long. I generally assume that it has the "Hybrid" rule of the Galleon, that it can take Cruiser-class components, but where it has a choice between a Transport and a Cruiser version of the same Component, it has to take the Cruiser one.

Nope, it doesn't have the Hybrid rule. You can only take Transport components with it, so you can only take the Hold Landing Bay, and only 1 Hold Landing Bay at that.

Share this post


Link to post
Share on other sites

ok smalish thing

The stas for the cruiser sirius (page 64) comes out to have used 77 hull space instead of the 75 limit for a lunar hull.  As this could be esialy fixed by down grading the quaters, and life sustainer, i was wondering if this was intentional, or a mistake.

Share this post


Link to post
Share on other sites

Xerty said:

ok smalish thing

The stas for the cruiser sirius (page 64) comes out to have used 77 hull space instead of the 75 limit for a lunar hull.  As this could be esialy fixed by down grading the quaters, and life sustainer, i was wondering if this was intentional, or a mistake.

I believe it may be easier to just assume that two components are of Good quality and take up one less space each.

Share this post


Link to post
Share on other sites

HappyDaze said:

Xerty said:

 

ok smalish thing

The stas for the cruiser sirius (page 64) comes out to have used 77 hull space instead of the 75 limit for a lunar hull.  As this could be esialy fixed by down grading the quaters, and life sustainer, i was wondering if this was intentional, or a mistake.

 

 

I believe it may be easier to just assume that two components are of Good quality and take up one less space each.

 

that works as well but i was not so much worried about how i could fix it (several very esey ways to do that) just that it is off and other entries did metion better quality gear but not that one :P

Share this post


Link to post
Share on other sites

Just to make a list of everything not yet answered in here:

 

- Is the warp antenna external or does it need one space as in table 1-11?

 

- Does the Jovian pattern nova cannon ignore armour?

 

- Where or what is the Stygies pattern nova cannon (mentioned on pages 25 and 37)?

 

- Does the Avenger grand cruiser have 92 space (edge of the abyss) or 90 (battlefleet koronus)?

 

- Exorcist grand cruiser and Mars battlecruiser: Of what type are the pre-equipped Jovian-class launch bays? Escort or Landing?

 

- Only one Manufactorum possible or several (description says that each Manofactorum gives a +10 bonus)?

 

- Really only +5 achievement points for the plasma scoop?

 

- Do assault boats get a +5 bonus for every additional squadron of friendly assault boats (which would be logical) or bombers (which is written)?

 

- Eldar star cannon: Range 6 (edge of the abyss) or 4 (battlefleet koronus)? And strength 3 or 4?

 

- Moral loss on npc ships: Is it hull integrity plus crew rating or hull integrity plus crew bonus (first digit of rating)?

 

The answer on the questions on whether components for battlecruisers or grand cruisers may be installed on a cruiser would be no according to the rules.

And you may only choose one (good), respectively two (best/poor) modifiers for craftsmanship with ship weapons. And only get either the space or the power modifier for good craftsmanship components but both for best craftsmanship ones.

Share this post


Link to post
Share on other sites

Lukkai said:

Just to make a list of everything not yet answered in here:

 

- Is the warp antenna external or does it need one space as in table 1-11?

 

- Does the Jovian pattern nova cannon ignore armour?

 

- Where or what is the Stygies pattern nova cannon (mentioned on pages 25 and 37)?

 

- Does the Avenger grand cruiser have 92 space (edge of the abyss) or 90 (battlefleet koronus)?

 

- Exorcist grand cruiser and Mars battlecruiser: Of what type are the pre-equipped Jovian-class launch bays? Escort or Landing?

 

- Only one Manufactorum possible or several (description says that each Manofactorum gives a +10 bonus)?

 

- Really only +5 achievement points for the plasma scoop?

 

- Do assault boats get a +5 bonus for every additional squadron of friendly assault boats (which would be logical) or bombers (which is written)?

 

- Eldar star cannon: Range 6 (edge of the abyss) or 4 (battlefleet koronus)? And strength 3 or 4?

 

- Moral loss on npc ships: Is it hull integrity plus crew rating or hull integrity plus crew bonus (first digit of rating)?

 

The answer on the questions on whether components for battlecruisers or grand cruisers may be installed on a cruiser would be no according to the rules.

And you may only choose one (good), respectively two (best/poor) modifiers for craftsmanship with ship weapons. And only get either the space or the power modifier for good craftsmanship components but both for best craftsmanship ones.

Ok I get the craftsmanship rules but my question about saturine pattern class 4a ultra plasma drive. In its description it said that "capable of being mounted within of confines of existing cruiser hulls" but in table 1-8 they say that the apropiate hull is battle cruiser. Witch is the correct interpretation?

Another problem is that the best cruiser plasma drive in BFK from table 1-8 is Jovian Class 8.3 Drive witch generates 74 Power for 15 Space. The best power drive for cruisers is the jovian pattern warcruiser drive witch generates 85 Power and takes 17 Space. It is not too great of a difference?

Share this post


Link to post
Share on other sites

Another question about the Universe-class Mass Conveyor.

 

I see no indication about what plasma drive it uses.  It's the largest ship and has 94 space, but it doesn't seem right to just give it a regular Transport Plasma drive.

Share this post


Link to post
Share on other sites

thor2006 said:

The answer on the questions on whether components for battlecruisers or grand cruisers may be installed on a cruiser would be no according to the rules.

And you may only choose one (good), respectively two (best/poor) modifiers for craftsmanship with ship weapons. And only get either the space or the power modifier for good craftsmanship components but both for best craftsmanship ones.

 

 

Ok I get the craftsmanship rules but my question about saturine pattern class 4a ultra plasma drive. In its description it said that "capable of being mounted within of confines of existing cruiser hulls" but in table 1-8 they say that the apropiate hull is battle cruiser. Witch is the correct interpretation?

Another problem is that the best cruiser plasma drive in BFK from table 1-8 is Jovian Class 8.3 Drive witch generates 74 Power for 15 Space. The best power drive for cruisers is the jovian pattern warcruiser drive witch generates 85 Power and takes 17 Space. It is not too great of a difference?

Ah, I see your point with the plasma drive. If you read the whole paragraph, it's implied that battlecruisers are meant there (at least imho).

As for the 8.3 drive in comparison to the standard and warcruiser drive, I don't see too big a difference there. If you're talking about the warcruiser drive generating too much energy in comparison to space needed, try to build a good warship with it. You'll soon find those few points of space missing direly. If it's about the 8.3 being to weak, compare it with the standard drive and then add into the equation just how catastrophic a critical in the plasma drive will usually be. Honestly, I think it's rather well balanced here.

 

As for the Universe class only being able to use transport plasme drives: Let's not forget that 1)  This ship was originally designed as the biggest possible cargo ship there is and nothing else and 2) it already has a secondary power genetorium to make up for whatever extra energy you need. This is the ship you're looking for, if you want to haul around massive amounts of cargo and/or people. You're looking for anything else, this is not the ship you want!

Share this post


Link to post
Share on other sites

I've been wondering this for a while but:

 

The Endeavour class light cruiser comes with 4 weapon slots, the Defiant only comes with 3 while they're basicaly the same class.

Share this post


Link to post
Share on other sites

Rift said:

I've been wondering this for a while but:

 

The Endeavour class light cruiser comes with 4 weapon slots, the Defiant only comes with 3 while they're basicaly the same class.

The Endeavour loses the fixed torpedo launcher. Probably partly for space reasons (torpedo ammunition contra ammunition and fuel for attack crafts), partly because it simply didn't need the torpedoes for its intended purpose.

Mind you, these are only my two cents on the matter, nothing official.

Share this post


Link to post
Share on other sites

Add this maybe:

 

The Hold Landing Bay says that the MCH components cargo capacity is 'substantially' reduced.  And never explains what this means in game terms, like say loss of the Trade Achievement point bonus?  I have no idea.  Anyone?

 

I'm trying to add things like this to the RTSU and it just jumped out at me.

Share this post


Link to post
Share on other sites

bobh said:

Add this maybe:

 

The Hold Landing Bay says that the MCH components cargo capacity is 'substantially' reduced.  And never explains what this means in game terms, like say loss of the Trade Achievement point bonus?  I have no idea.  Anyone?

 

I'm trying to add things like this to the RTSU and it just jumped out at me.

Given it entirely replaces them, I'd say you losed the Achievement Point bonus.

Share this post


Link to post
Share on other sites

MILLANDSON said:

bobh said:

 

Add this maybe:

 

The Hold Landing Bay says that the MCH components cargo capacity is 'substantially' reduced.  And never explains what this means in game terms, like say loss of the Trade Achievement point bonus?  I have no idea.  Anyone?

 

I'm trying to add things like this to the RTSU and it just jumped out at me.

 

 

Given it entirely replaces them, I'd say you losed the Achievement Point bonus.

 

Unfortunately it doesn't say that.  It specifically mentions 'adapting' the cargo bay to carry attack craft and that the 'massive carrying capacity of a transport is not entirely eliminated, it is substantially reduced'.

So we have another errata question. 

 

Share this post


Link to post
Share on other sites

bobh said:

The Hold Landing Bay says that the MCH components cargo capacity is 'substantially' reduced.  And never explains what this means in game terms, like say loss of the Trade Achievement point bonus?  I have no idea.  Anyone?.

Actually it does, since "This component may only be installed to replace an integral Main Cargo Hold..."

So you'll lose any advantages you got through the MCH, yet also lose its power demand, replacing it with that of the HLB instead.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...