Sign in to follow this  
Followers 0
LETE

OPEN TERRAIN - clarifications

6 posts in this topic

Hiyas!

 

I was wondering what is classified as "open terrain":

Terrain with this specific descriptor only?

Any "open surface terrain (ie. a crest with only the edges being the elevation is also considered as being "open")"?

 

 

Thanks!

L

Share this post


Link to post
Share on other sites

Hi Lete !

I'm not sure that I quit understand your comment but I believe that, as soon as your line of sight doesn't cross a crest hexside, you can consider it as open terrain.

 

Share this post


Link to post
Share on other sites

Hi:

 

There are 2 "Open Terrain" hextypes in the game, one called:

Open Terrain;

the other called:

Open Terrain (with structures) - or something like that.

 

I was wondering, since the rules only state stuff for "Open Terrain" in general, is this a rule which affects either of the "open" terrains or just the "plain" Open Terrain.

 

Also, the Crest Terrain hex has some open terrain in it - I was wondering if this "open terrain" is classified as such, for rules purposes, instead of a Crest Terrain.

 

Thanks!

 

L

Share this post


Link to post
Share on other sites

Hi !

My perception is : This type of terrain can be considered as Open if you don't consider the Crest hexside.

For example, a cavalry unit can charge along a crest without restriction, as soon as the charge movement doesn't cross the crest hexside.

 

Olivier

Share this post


Link to post
Share on other sites

Olivier Rosseeuw said:

Hi !

My perception is : This type of terrain can be considered as Open if you don't consider the Crest hexside.

For example, a cavalry unit can charge along a crest without restriction, as soon as the charge movement doesn't cross the crest hexside.

 

Olivier

 

About the Crests, I've come to the following conclusion:

I believe, with these types of games, is "all or nothing;" so all the Crest-hex, even the "open" part of it, "blocks*" Cavalry Charges.

 

Alas!... I inquired this to FFG & Nexus, but no official answer has been forthcoming as of yet!

 

 

L

*ie., are impossible to do.

Share this post


Link to post
Share on other sites

Open hexes are flat (even with a small house or some trees).

 

Woods, orchards, farms, villages, fortress, redoubts and the sandpit, are difficult terrain. Cavalry and artillery may not move throguh them.

HEXSIDE: Hedges, fences and crests. Cavalry and artillery can cross them.

Wall is a hexside, but cavalry and artillery cannot cross it.
 

Cavalry can charge through a hedge or crest but no inside a wood.
 

 

Sergio

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0