Umbranus 0 Posted March 6, 2011 As others here I am not really contend with how the IF came out, so I thought I just elaborate a bit on one of their least known successor chapters, taking into account what's written in RoB, add a bit DYO Chapter and a bit about how I'd like them to be. This is what came out of it: Hammers of Dorn Imperial Fists SuccessorColors: Black with goldChapter Characteristics Modifier: +5T, +5WillChapter Demeanor: No Mercy, No RespiteCombat Doctrine: SiegeSolomode: As IFSquad Mode Attack Pattern: Siege-BreakerSquad Mode Defencive Stance: Courage under FireChapter Homeworld: Fleet BasedDivergent Chapter: More Devastators and heavy ArmorAdvances: As IF Battle Cry: Captain:"He is the anvil!" All:"We are the Hammer!" Chapter trappings: Devotional Hammer (Like Ceremonial Sword but +2Dmg -Balanced)Aiguillettes and Lanyards:*These ornamental braided cords exist in different materials,each representing another trait. They can be worn from shoulder to Chestplate or connected to the sidearm.Gold: +2 to Fellowship testsSilver: Works as a charmSquad colors: The kill-team restores 1 bonus Cohesion for every Primary Objective achieved. Starting Talents:Rival (Ultramarines)Hatred (Word Bearers) *I hope I got the right Names for those Chapter trappings. English is not my native language and it took me quite a while to find those words. Quote Share this post Link to post Share on other sites
Umbranus 0 Posted March 6, 2011 Why I changed what I did: I didn't like the obsessive part about carving the bones with the IF, especially as they lack the skill or the Talented (scrimshaw) on their advances list which I think should arise from such an obsession. So instead of adding something to the list I just took another demeanor for the Hammers of Dorn. And I didn't like the Squad mode Attack Pattern, because in my book there are weapons better suited für a siege that the bolter. So why give them Bolterdrill? About the characteristics: Few here liked the +10 Will and neigther did I. So I rolled on the table in DYO Chapter ant took the first result including +5Will.I Would have liked +5Will +5BS better but didn't want to choose it just because it would be best for the Dev I'm going to play. Quote Share this post Link to post Share on other sites
ak-73 248 Posted March 7, 2011 Hammers of Dorn FTW. No more 'Girlyman is my spiritual liege.' Anyway I got a new iteration of the Crimson Fists coming up, a post-RoB version. Alex Quote Share this post Link to post Share on other sites
tkis 1 Posted March 7, 2011 ak-73 said: Hammers of Dorn FTW. No more 'Girlyman is my spiritual liege.' Anyway I got a new iteration of the Crimson Fists coming up, a post-RoB version. Alex But .....but...i love Girlyman *cries* Quote Share this post Link to post Share on other sites
Umbranus 0 Posted March 9, 2011 Does anyone have additional info on the Hammers?The english Lexicanum page on them was deleted for unknown reasons and I don't know or own the card game they were invented for.The german Lexicanum page doen't contail much info and I don't understand the other languages well enough to be able to read it. So in anyone has additional pieses of information I would be grateful. For example I just made them fleet based because I had no intel about their homeworld. Quote Share this post Link to post Share on other sites