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RMCBRIDE01

SQUAD vs VEHICLE/TANK

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when a squad attacks a tank are the only types of attacks available "close range & long range"?  Based on the combined fire example on page 31 & the reference sheet stats on the squads vs vehicles thats the way I read it, is this right?bostezo.gif

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That is correct.  Normal infantry, without an anti-tank specialty, attack at a range of 1.  That then also makes it short range and long range only, technically.

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Hefsgaard said:

That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.

 

~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.

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Kingtiger said:

Hefsgaard said:

 

That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.

 

 

 

~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.

I think you're off just a touch here.  Page 22 of rules 'Elevation and Range' states: "If an attacking unit is on a hex of a higher elevation than its target, the attacking unit receives +1 to its range value.".  So, an infantry would have a base range of 1 against vehicles, and doubling that for long range makes a long range value a 2.  If the unit were higher, the range would be 2 (base 1 + bonus 1) for normal range and long range out to 4 (doubling the 2).  That makes the the adjacent hex short range (base rule), 2 normal range due to the bunus, and 3-4 hexes, long range.

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Delget said:

Kingtiger said:

 

Hefsgaard said:

 

That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.

 

 

 

~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.

 

 

I think you're off just a touch here.  Page 22 of rules 'Elevation and Range' states: "If an attacking unit is on a hex of a higher elevation than its target, the attacking unit receives +1 to its range value.".  So, an infantry would have a base range of 1 against vehicles, and doubling that for long range makes a long range value a 2.  If the unit were higher, the range would be 2 (base 1 + bonus 1) for normal range and long range out to 4 (doubling the 2).  That makes the the adjacent hex short range (base rule), 2 normal range due to the bunus, and 3-4 hexes, long range.

 

Yes, you're right. 3 would be more than its normal range, so it would already be long range. Thanks for the correction!

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