Sign in to follow this  
Followers 0
GoblynKing

Working on a new Character Sheet

17 posts in this topic

So I've been slowly working on a custom character sheet for my players.  I'm trying to combine the best parts of the core-set half sheet with the full page Players Guide sheet, and include some cheat-sheet type notes that explain some of the more confusing and often used aspects of the game. 

This is merely a prototype, but I fully welcome any and all comments and suggestions of how I might improve it.  Also, I realize that I'm missing several things such as the career advances workspace, equipment carried, experience, money etc.  These elements will either go on the back of the sheet, or on a separate sheet altogether (to keep the players from having to flip the sheet over during play).

One last thing.  I'm hoping to have the sheet be a bit smaller than 5 1/2 x 8 1/2 (i.e. half of a standard 8 1/2 x 11 inch sheet)...this would allow for adequate table space and enable me to print two sheets at a time using a standard printer.

 

7ilNI.jpg

Share this post


Link to post
Share on other sites

I like it, the only things I would say, is rather than using lower case, I'd go small caps. I'd also like to see Fatigue and Stress to have their own boxes to clearly separate them. Maybe the talent boxes could use the same kind of graphics as the career card and maybe ditch the old logo for the new one. but all of that is minor, how big is the sheet when printed, I like the size of the half sheet.

Cheers

Mike

Share this post


Link to post
Share on other sites

 This is actually a good idea.  I second the small-caps and fatigue/stress box suggestions, and also may suggest a bit more contrast text-to-background or making the background even darker and lightening the text areas.

My own suggestion is to float Basic Skills/Advanced Skills in the middle (possibly in bigger font) and to add a few more rows to advanced skills.  I know my priest alone has Education/Piety/Invocation and I can see a shallayan perhaps gaining medicine etc.

Share this post


Link to post
Share on other sites

shinma said:

 This is actually a good idea.  I second the small-caps and fatigue/stress box suggestions, and also may suggest a bit more contrast text-to-background or making the background even darker and lightening the text areas.

My own suggestion is to float Basic Skills/Advanced Skills in the middle (possibly in bigger font) and to add a few more rows to advanced skills.  I know my priest alone has Education/Piety/Invocation and I can see a shallayan perhaps gaining medicine etc.

If you right click the image and "view image" you'll see that there is a dividing line for fatigue/stress. The image is actually quite a bit bigger than the one above.

I'll definitely add more advanced skills boxes, as well as a "special & racial abilities" section under the Characteristics.  What exactly do you mean when you say "float Basic Skills/Advanced Skills in the middle"?

 

Share this post


Link to post
Share on other sites

Gallows said:

 Why do you have four expertise boxes for skills?

The idea is that at some point, if the characters survive long enough, there will be sufficient expansion material for them to advance beyond the third tier.

Share this post


Link to post
Share on other sites

GoblynKing said:

 What exactly do you mean when you say "float Basic Skills/Advanced Skills in the middle"?

Sorry, by day I work with giant databases, and web interfaces for them.  When I say 'float' I meant 'like a div'.  That is to say I have some positional and layout minor nitpicks which overall don't impact the full functionality of your sheet, but let me try and clarify.

So - 'Basic Skills' should probably be bigger and float above the word 'trained'.

There shouldn't be lines on the 'advanced skills' line, the text should be on one line (same size and boldness as the first) and sit in the middle of the section for skills.

 

Also, I came to the realization that I'd add 2 things.  1 - I'd leave space for a stance tracker (maybe just draw 5 circles and let folks fill them in with R's or C's as needed), and there should be some place to track fortune points (with one of your charming checkmark acronyms explaining their use next to them).

Share this post


Link to post
Share on other sites

 

Sorry, by day I work with giant databases, and web interfaces for them.  When I say 'float' I meant 'like a div'.  That is to say I have some positional and layout minor nitpicks which overall don't impact the full functionality of your sheet, but let me try and clarify.

So - 'Basic Skills' should probably be bigger and float above the word 'trained'.

There shouldn't be lines on the 'advanced skills' line, the text should be on one line (same size and boldness as the first) and sit in the middle of the section for skills.

Since I'm being picky (and this is a SUPER minor nitpick) you probably want to even the white boxes and the characteristic words (strength, intelligence etc) with the actual blue diamond center.

 

Also, I came to the realization that I'd add 2 things.  1 - I'd leave space for a stance tracker (maybe just draw 5-6 circles and let folks fill them in with R's or C's as needed), and there should be some place to track fortune points (with one of your charming checkmark acronyms explaining their use next to them).

 

Share this post


Link to post
Share on other sites

Gallows said:

 

 Why do you have four expertise boxes for skills?

 

 

The idea is that at some point, if the characters survive long enough, there will be sufficient expansion material for them to advance beyond the third tier.

 

Per the rules, the 4th rank in a skill doesn't give a yellow die, it gives a set of bonus effects collectively known as "Skill Mastery".  The Mastery rules aren't in the player's guide or core set, so most players won't have read them. Having four yellow boxes for each skill may make players misunderstand that rule and expect to get to 4 expertise dice.

 

Suggestion: Make the fourth box different in some way, like a white circle or "m" instead of a yellow square. Then the players will know something's unusual about it and ask for details.

Emirikol likes this

Share this post


Link to post
Share on other sites

Character sheets can make and break some games.  The Gitzman sheet, for instance, smartly puts the basic actions on the front, but you don't need all those redundant effects.  For example, as ranged and melee are essentially the same, they could have two title bar listings but only one effects listing.  The same for defenses (which we don't even use in our campaign).

 

Personally, I've heard more bitching, pissing, moaning, griping, and panty-fillers-in-need-of-wiping over the fact that some people cannot /won't/cannot innovate on keeping the player's areas smaller.  This is where character sheet innovation comes in.

 

Talents:  forget the cards, put them on the sheet (along with the sockets)

Career ability:  forget the card, put it on the sheet

Career sheet:  forget the card, put it on the sheet

Skill specializations:  put them next to the actual skills.

Basic actions and defenses (if you use them), put them on a sheet!

 

Then, the only thing you have on the table is your character sheet, some dice, and your 2-6 special action cards (maybe even in an album sheet).  Wounds?  = tick marks.  When you get criticals, you use a card.

 

I even handed out our sheet with all the conditions on it so I don't have to go through the stack.  "DAVE, YOU GOT "SLUGGISH"  LOOK IT UP ON THE SHEET OR TAKE A CARD."

 

Personally, I think the absolute shiite design of the "rules lite" character sheet made things a lot worse.  Cripes!  Did anyone actually playtest rules-lite or was it just created out of "hurried spite"  ?   The flurry of activity back in the day, to create new character sheets really never reached the evolved state (imo).  I still think there is a best-sheet out there somewhere, and to quote Belloq from Indiana Jones, "waiting in some antechamber to be discovered.

 

jh

Edited by Emirikol

Share this post


Link to post
Share on other sites

Yeah, the character sheets for WFRP are terrible. I have been using Gitzmans sheets for a while now and they are just great.

 

One thing have been thinking of doing though: The players have written and rubbed out values for fatigue, stress and wounds so many times that they are starting to wear through the paper. I am going to draw up a set of number boxes on the side of the sheets instead and attach paper clips to use as markers. Then you can just slide the paper clips up and down the lists of values. This also easily stays put when you store the sheets between sessions.

Share this post


Link to post
Share on other sites

Ralz,

 

Put magic tape over those spots:  fatigue, stress, wounds.  You can write on it and never wear through. I use paperclips for our party stress (which we don't actually use, we just laugh at keeping between 9.5-10).  My players also use VIS A VIS erasable markers on the outsides of their Album Sheets (cards inside) or a bit of post-it note (again, you can write on).

 

142000-425x356-scotch-magic-greener-tape

 

41X1RqqEwKL._SY300_.jpg

Edited by Emirikol

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0