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KillerShrike

Warhammer Inspired Super Heroes

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This is kind of off the lunatic fringe, but I started a project to build up a super hero RPG based on the core WHFRP3 mechanics. I've got a working draft put together as a base, and will be extending it with combat resolution and so forth.

The main task ahead is adding the Stunts (equivalent to Actions) for all the typical superheroic power types, bad guys, sample characters and so forth which will be a damage over time kind of deal. I'm focusing on the Stunts first and have about 30 or so obvious ones written out on paper to type up, and I'll wing it from there.

www.killershrike.info/HammerDice_Supers_Draft_v1.ashx

 

It's an alpha version and unplaytested, but let me know what you think...

 

 

 

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Wrote up a couple of characters last night:

 

Chita, a cosmically powered hand to hand skirmisher w/ regenerative abilities and a fiesty attitude:

www.killershrike.info/WISH_Character_Chita.ashx

 

And Groundbeef, a Thing-like brick, but beefy rather than rocky. He's super strong and tough, with a face only a butcher could love. He fights crime!

www.killershrike.info/WISH_Character_Groundbeef.ashx

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Thanks! It is coming along nicely. I'm doing all the physical stuff first as it's pretty direct / easier. I've got Guns, Edged, and Feral left to do. Next I'm moving into the elemental / energy sets, and after that I'll do mental / social, and finally "weird" body affecting bits like growth, stretching, duplication, and so forth which will be harder to make work in an abstract WH way.

 

And here is another character, a flying brick.

Faster than a speeding mini-van, stronger than a steroid abusing gym rat, able to bounce reasonably small caliber bullets right off his skin (but please don't aim at his face), he's neither a bird nor a plane...no! He's Able-bodied!

www.killershrike.info/WISH_Character_AbleBodied.ashx

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And the true test of any superhero system...how well does it handle the "bat-god" type character...or put another way, can a "normal" dude with skills, gadgets, and moxy compete...so here's a starting batman type character...The Scowl.

 

www.killershrike.info/WISH_Character_Scowl.ashx

 

Looking at Chita, Groundbeef, and Able-bodied, I'd say he's pretty dang competitive...in fact, pretty impressive really. All the points he's not dumping into stats spread out into skills, specializations, and lots of useful stunts really pays off.

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Thanks!

Wrote up a Powered Armor character last night...

With an Aspie personality Spock would envy, and more than enough technical wizardry to make even an alpha geek do the "I'm not worthy" bow, Tory Sparks runs Sparks Interdimensional with an iron will in the board room, and fights villainy with an implacable determination in the crooks and crannies of the city's most crime riddled precincts....she is Lawsuit!

www.killershrike.info/WISH_Character_Lawsuit.ashx

 

All in all, I'm pretty happy with how she turned out. I'll need to fine tune the Gear and Gun effects a bit after I've written up more of the energy based sets. I want them to be competitive, but not over advantaged. As it is now, I'm just kind of roughing numbers in by feel and looking for cool and differentiated effects. The thing I want to avoid is making ranged combat too good, or not good enough. It's always a hard balance to strike.

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Rexaur: An anthropomorphic fire breathing dinosaur man from another dimension; he fights crime to assist his newfound friends and allies amongst the squishy pink monkey people of the strange dimension called Earth. Maybe one day he'll be able to return home...but since he was sent to this dimension as a military scout that may not be such a great thing for the rest of us. For justice!

www.killershrike.info/WISH_Character_Rexaur.ashx

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KillerShrike said:

For anyone paying attention to this, I wrote up the Magic SFX last night, leading off with 34 Stunt cards across four subsets (Mystical, Dimensional, Hexes, and Arcana).

www.killershrike.info/WISH_SFX_Magic.ashx

 

I extended this further with Vitalogical, Druidic, Elemental, Alchemy, and Enchantment.

After I knock out hallucination and illusion effects for general usage, I'll circle back and add a Magic subset for Glamour.

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I knocked out Superteams...the equivalent to Adventuring Parties:

I put together a meta system of traits with mechanical modifications to the basic team template, and used that to build the following. I'll also be writing up a rules document describing each trait.

I added 3 stats; Resources, Fortune, and Popularity / Infamy.

Fortune is exactly the same as Fortune for a character; it is both the number of fortune points the superteam card starts with at the beginning of a session, and the max it can hold.

Resources are points to be used for Bases or Gear, usable by all members of the team. Characters can also contribute points to raise team Resources if they choose, but some superteams intrinsically have some "free" resources as part of their make up. This is driven by the Established and Equipped traits as an aside.

Popularity / Infamy is a sliding scale similar to a stance meter with a "0" neutral space between them. Some Superteams start with popularity or infamy, but in game actions modify this up or down. It is possible for a infamous team to redeem themselves or for a virtuous team to fall into infamy. However there is a function similar to equilibrium, wherein over time if no action is taken the superteam's popularity / infamy will slowly rise or fall back to it's original starting point.

 

The Old Guard

www.killershrike.info/WISH_Superteam_TheOldGuard.ashx

The Justice Pals

www.killershrike.info/WISH_Superteam_TheJusticePals.ashx

The Assembly

www.killershrike.info/WISH_Superteam_TheAssembly.ashx

The Freakish Family

www.killershrike.info/WISH_Superteam_TheFreakishFamily.ashx

The New Kids

www.killershrike.info/WISH_Superteam_TheNewKids.ashx

The Vigil

www.killershrike.info/WISH_Superteam_TheVigil.ashx

The Mercs

www.killershrike.info/WISH_Superteam_TheMercs.ashx

The Marginalized

www.killershrike.info/WISH_Superteam_TheMarginalized.ashx

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A reboot of a once-legendary superteam, on the surface they are shiny, happy, pretty, and media friendly. But deep philosophical differences divide the team and uncertain leadership plagues their endeavors. But despite their back office squabbles, they are united when it comes to stomping out super-villainy. They are...the New Praetorians!

www.killershrike.info/WISH_Superteam_Roster_TheNewPraetorians.ashx

 

Also, two new characters to fill out the line up:

A mystical and mysterious mage and hexer, Arakiss keeps a low profile. But her enemies have learned that you ignore her at your own peril; for she is a mistress of misdirection and will strike when you least expect it.

www.killershrike.info/WISH_Character_Arakiss.ashx

 

Statuesque but stern, Icy Hot is a powerfully physical mutant with innate cold generation powers. Incredibly durable, and able to chill opponents to the bone, her presence cannot be ignored in any encounter.

www.killershrike.info/WISH_Character_IcyHot.ashx

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I've got both the Malign and Benign Brief Conditions statted up:

 

www.killershrike.info/WISH_Rules_Conditions.ashx

 

These conditions are pretty usable even in a mainstream Warhammer context.

 

And built the Augment and Bedevil SFX sets around them with ~50 abilities each.

 

www.killershrike.info/WISH_SFX_Augment.ashx

www.killershrike.info/WISH_SFX_Bedevil.ashx

 

I'll be scheming up one or two characters to show them off soon.

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A terse, stoic, mighty-hewed barbarian warrior worthy of a Howard novella or two, Pictish plies his bow, iron rod, and bare fists dilligently  to scourge villainy as an honored member of the world famous Chastisers superteam! However it's look but don't touch ladies; he's married (or something) to mighty Mystikova, so watch out if you don't want to be turned into a newt!

www.killershrike.info/WISH_Character_Pictish.ashx

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A sentient former robo-butler who beat the odds and made it to the big leagues of superherodom, Prefab is a girded and galvanized fighter of crime and villainy!

www.killershrike.info/WISH_Character_Prefab.ashx

 

This actually was, by an order of magnitude, the hardest character to create so far. The others all went together in an hour or less, but I've dinked around with Prefab off and on for at least 5 hours over a couple of days, and done a few different versions. The character proved to be very complex, and finding the right "feel" was also a challenge. I kept having to fight the urge to turn it into a combat monster, so I veered from one extreme to another.

 

My original plan was to have three Archetypes and be a jackboot of several different trades, but in the end that version of Prefab was just a thug and entirely unnecessary on a team with Pictish and Arbitrage, who are both combat wombats. The second approach I went too far over to the otherside and built a swiss army knife utility character who couldn't hold it's own in a fight against a pack of rowdy cub scouts, much less supervillains.

 

So...I started over and wrote up a third version somewhere in the middle, but leaning more towards a "support" role. I built the character as a starting character, and then layered on the advances following the advancement rules, but with all the churn I may have made a clerical error on the points somewhere along the way.

In the end though, and baring any potential math errors, I really like where this final build ended up. This version really feels "techy" and "robot-like" to me, and despite relying on the popular Gear SFX like a couple of other characters, Prefab is distinctive.

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Super-athletic scion of one of the previous generation's greatest heroes, James Tillerman Jr. leads the Chastisers as the superhero known as Arbitrage. Though not as powerful as his late and lamented father, James Jr. is as determined as they come and a master of down and dirty close combat. More than one supervillain has enjoyed a lengthy incarcerated "vacation" thanks to Arbitrage and his fists of justice!

www.killershrike.info/WISH_Character_Arbitrage.ashx

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Back from vacation (it was awesome), and back to the grindstone on WISH.

I just finished the Mind SFX, which was pound for pound the hardest SFX thus far to do. But, I think I covered the subject pretty well all in all. I skipped psychometry and clairsentience for now as they are problematic, but I got some "hard" abilities like Mental Projection, Possession, and Hallucinations dealt with in a way that I'm fairly happy with.

Anyway, on to the next SFX...probably Morph. Getting down to the last few now.

 

www.killershrike.info/WISH_SFX_Mind.ashx

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