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FlorisH

New Terrain Element: Frozen Lake

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I've come up with a new terrain element for use in games of Dust Tactics.

A frozen lake is placed on the map at the same time as the wall sections and has the following rules:
"Moving over a frozen lake does not cause any penalties, however if an unit ends its movement on top of a frozen lake then you need to roll a dice for every model in the unit.
Infantry: on a hit result the model falls into the freezing water and dies.
walker: on a miss result the model falls in and is destroyed.
A frozen lake does not block line of sight and does not provide any cover."

To introduce the frozen lake I have made this simple mission: http://www.at43-confrontation.co.uk/dustmissionice.pdf

The mission PDF has two copies of the frozen lake at the correct size and below is a picture of the image used.

frozen lake

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That negates the jump feature of the allied units.  If whether you cross or stop on the lake you had a chance of falling through, it would make jump a worthwhile skill.

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Dcal12 said:

That negates the jump feature of the allied units.  If whether you cross or stop on the lake you had a chance of falling through, it would make jump a worthwhile skill.

That is why I'm also doing minefields and rocks for next week.

My version of those will be:
Minefields will do some damage when you move into them and will be represented by a card on the board, they are part of missions and their location is dictated by the mission map.

Rocks can not be moved into but do not block line of sight and do not provide cover.

Both these elements can be jumped over by models with "Jump"
Cards and more details (including a mission introducing each) will be posted next week.

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