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F4lco

Is Yula weak?

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With revisited rules i found that Yula character i somewhat weaker than before.

Let's see what she can do with her packs.

  • in every pack she has luger 1900, meh, just a pistol
  • Combat pack - close combat bar: this migth be strong, but enemy can keep eye on Yula, Stormtruppenn is much better overwatcher, melee overwatch is not that strong. Critical, yeah, might be useful, if you roll hard 10.
  • Stamina - first aid is always usefull, polonium i quite good, gives much better chance to hit. If you upgrade her Combat to 6, then she misses only on 2 3. But **** the dice if you roll double more ones.
  • Command - Whirlwind, sounds cool, but the command poit cost is most times better spend on defence. Silencer, bah didnt use it at all, since Yula s good with melee.
  • Krueger - die is nice, but you have to rely on 10 during attack to make something from the effect, would be more fun if it was automatic. There might be good synergy with whirlwind - rolling 10 on 10 dice should happen.

Packs look good, but ingame she doesn't excell that much. She could have combat 6 to be more fearfull melee. Or have something different for Luger/Silencer. Stosstruppen (with command pack) is definately bigger melee killer than yula and it's just a troop.

Whaddaya think ? Pls prove me wrong, I like Yula but nowadays a I'm not picking her for my team.

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Yes.

 

But... That said my wife uses her all the time and somehow manages to do quite a lot of damage, her favorite weapon is the Kruger combined with the poison.

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Been thinking about Yula & Eva's roles on the Reich since new rules came out. Have to say that I don't think she's WEAK, but HANDICAPPED. The reason being is she CAN deal a lot of damage AND destroy a weapon  - it's just a matter of making that happen.

 

She does seem to play more of a supporting role in games i've played compared to other characters....Krueger is a cool & unique weapon and her strong point imo - it's just frustrating to me to get enough attacks in to make it as or more effective as other weapons without leaving her out in the open to eat lead.

Close Combat Bar seems good but never been able to actually use it much because others are normally shooting at her and avoid being next to her and Yula's movement is normally not more than theirs, especially considering the Union troopers. So getting in close to actually attack in close combat is the underlying problem imo. Maybe 1-2 times per game it'll give an extra attack during their turn after you've moved adjacent to an enemy character, which definitely helps you get that natural 10 to destroy a weapon. This sounds balanced to me and a very complmentary item to her Scissorhand.

Same thing with Whirlwind, allows you higher chance of getting that 10, is the way I see it. But in order to make that happen you gotta get up close and most of the time become vulnerable to being fired upon by using a CP to attack instead of saving to shake off a wound - and the First Aid Kit is in the other pack :( .    So I like Whirlwind less than Close Combat Bar, but still can work good with her fingerknives - no way Silencer is better than Critical Hit to me as it's taking away from close combat potential and adding potential to shooting which isn't strong enough to justify it, so that makes this pack not as desirable to me.

I think all she really needs is a bonus token to give her more movement to allow her to get up close, attack, and run off into the shadows more easily. Or some other way of making her more stealthy during the game i.e. harder to shoot at (& hopefully more than once per game!) I'd trade that for Critical Hit or Silencer every time.

 

I'm hoping Hoss has new tokens for her & Eva :D

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Yes, I would like some more tokens for all female player. When I choose Yula and Eva it is always a death  match. They were excellent close quarters killers befor the rules changed....They still are alright but are now a better choose for objective play.

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Her stats are not so good ( not good as Eva, that is the most similar character...)  BUT with her combat pack i think is the fastest way to deal damage to Zor'ka in the entire game ( 5 dice attack+5 dice autocounterattack=10 dice...high chances of a 10 ). Smashing the Magnifier has no price, imho.
 

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Iconoclasta said:

Her stats are not so good ( not good as Eva, that is the most similar character...)  BUT with her combat pack i think is the fastest way to deal damage to Zor'ka in the entire game ( 5 dice attack+5 dice autocounterattack=10 dice...high chances of a 10 ). Smashing the Magnifier has no price, imho.
 

what do you mean with autocounterattack? and smashing the magnifier is a effectiv way to make Zor'ka almoste useless, yeah, she is still hard to kill but she isn't dangerous without her magnifier since she only attacks with 2 dice and can't attack through the voivodes or pick up a new weapon.

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This is how Close Combat Bar works. One automatic counterattack per ACTIVATION against an enemy ( coming, moving away or attacking ) in a circle adjacent  to Yula. Basically the nemesis of melee specialists.

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MeisterH said:

Iconoclasta said:

 

 

what do you mean with autocounterattack? and smashing the magnifier is a effectiv way to make Zor'ka almoste useless, yeah, she is still hard to kill but she isn't dangerous without her magnifier since she only attacks with 2 dice and can't attack through the voivodes or pick up a new weapon.

Yeah, I just realized that the magnifier is just flipped over and cannot be disposed by Zor´ka. Wow! That´s a good point for Yula!

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Iconoclasta said:

Her stats are not so good ( not good as Eva, that is the most similar character...)  BUT with her combat pack i think is the fastest way to deal damage to Zor'ka in the entire game ( 5 dice attack+5 dice autocounterattack=10 dice...high chances of a 10 ). Smashing the Magnifier has no price, imho.
 

Would you be so kind and explain to me how that works? I understand that you ´ve got 5 attack dice, and of course 5 autocounterattack dice, but I can not figure it out how you can add them up for a total of 10 dice? These are two seperate attacks, right? And you only do one autocounterattack per activation of a given enemy. So, how... ?

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I'm so happy that my boardgame store has all in stock, there isn't a lot of people playing Tannhauser so I didn't even notice that Wolf or Yula were out of print. They are still some copies of Yula i'm sure of that :). Sadly, it's Czech republic :)

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First at all I think Yula is a very good character especially in combination with Heizingers command pack and on maps with doors. I lost two matches yesterday because of loosing Barrys and Johns weapons to the ability of Yulas Krueger. Especially her auto-overwatch-attack really hurts when she is standing behind doors and your character wants to move through. With up to 8 points movement and 5 dies in an attack she is a good hit-and-run fighter. With Heizingers Hermetica Occulta it is easy to uses pathes where opponents characters like the Union has problems to follow. 

But following this forumthread I have a questions regarding to the strategy to attack with Yula and let her stand adjacent to the opponents character. The Close-Combat-Bar of the combat pack allows her to do an attack to an adjacent character "...as if you were on overwatch against the active character..."

But, if I read the rules right, the overwatch is not triggered when the character is activated, only when the character is moved on a field on the path or announces an action. This means to me, that the character adjacent to Yula can move a field away from her which triggers the overwatch, when the charater is still on the same path like Yula, but Yula can only attack with the pistol not with the Krueger, which means, that there is only a attack with 4 dies possible, not 5, and this is a ranged attack. I think that this would be much weaker than hit-and-run, especially if face characters like John or Barry. ;-)

Another question which I have, belongs to the equipment, which is destroyed by the Krueger. Does the ruling "a destroyed token is flipped facedown... but may not be used for the rest of the game." means, that this token never can be layed down, or be changed with another equipment token?  

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Oberst von Gatow said:

But, if I read the rules right, the overwatch is not triggered when the character is activated, only when the character is moved on a field on the path or announces an action. This means to me, that the character adjacent to Yula can move a field away from her which triggers the overwatch, when the charater is still on the same path like Yula, but Yula can only attack with the pistol not with the Krueger, which means, that there is only a attack with 4 dies possible, not 5, and this is a ranged attack. I think that this would be much weaker than hit-and-run, especially if face characters like John or Barry. ;-)

Right, I nearly overlooked that...

Oberst von Gatow said:

Another question which I have, belongs to the equipment, which is destroyed by the Krueger. Does the ruling "a destroyed token is flipped facedown... but may not be used for the rest of the game." means, that this token never can be layed down, or be changed with another equipment token?  

I am not sure. We play it like this in my gaming circle, : a disposable item can still be dropped to the floor like normal equipment, even if it is destroyed. A not disposable item remains in the slot and occupies it until the rest of the game, effectively blocking it. This was a decision we made to have some rule at hand and to continue the game, but I am not certain if this is the real way to play. It worked perfectly until now. I am also very interested in the answer, though... 

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Yeah, I think this is a good solution. Although in some situations it is curious. We played yesterday a game Reich vs. Matriarchy, where Yula did a lucky punch against Zorka, which destroyed his magnifier. For the rest of the game Zorka was useless, because he wasn't able to change the weapon. I think Yula with a little bit of luck is very good against the Matriarchy, because Zorka is nearly unvulnarable (especially with his stamina pack), but with Yula against him, he can't be played so aggressively and the vovoides are also much weaker against her, because of her auto-overwatch. So I think Yula make games between Reich and Matriarchy more interesting. :-)   

 

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