Cardinal Nicodemus 0 Posted December 8, 2010 As the title says I organized a small tournament of Cosmic Encounter + Incursion. I have about 15 players, some new ones, some experienced. I was just wandering what do you guys think is best; to have 5 groups with 3 players of which winner goes to finals making it a 5 player final OR to have 3 groups with 5 players where top 2 players from each group goes to finals, making it a 6 player final? I just wonder what would be more interesting and/or fair considering some powers are too strong/weak in 3 player scenario. Thanks for any feedback Quote Share this post Link to post Share on other sites
Just_a_Bill 84 Posted December 8, 2010 I would never recommend three-player Cosmic when another choice is available ... so I say definitely three games of 5 players if you have exactly 15. If a 16th shows up, then four games of 4 players would also work. Consider having two rounds before the finals rather than just one. Nobody like showing up to a tournament and only getting to play one game. Back in the Eon days there was a scoring system for determining who advanced, in which you get more points for a solo win. Here they are, but you'll have to do a little translation (from tokens, bases, challenges, etc. to ships, colonies, encounters, etc.). II. TOURNAMENT RULES The official [Eon] Cosmic Encounter Rules are designed toallow tournament play within a relatively defined timeframe. A point system is used to end the first andsecond round games in 50 minutes, preventing themfrom being prolonged as players struggle for solo victories. ROUND 1Divide players into four player games. This round willhave two games. Each game will last for 50 minutes.The first game in this round will use the basic CosmicEncounter set only. At the end of 50 minutes, end allgames, distribute the game points, have the playersswitch around so that they are in new groups andbegin the second game. All players advance to thesecond game. The second game will add in ExpansionSet one, two and three. End the game after 50minutes and total each player’s points from gameone and game two. ADVANCEMENT TO ROUND 2To advance to round 2 a player must score highenough to make the cut off. Scores are totaled fromgame one and game two. The cut off is figured bytaking the top scoring players in multiples of four untilyou have about half of the original players. ROUND 2There will be one game in round two. Divide the playersinto four player games. The game will last for 50 minutes.Add in Expansion Sets four, six, seven and eight.Victory points are figured by the same system, but playersdo not carry their round one points over into thisround. All players are starting from zero points. ADVANCEMENT TO FINALSThe top six players, based on the points earned in roundtwo only, advance to the finals. FINALSOne game, no time limit. Add Expansion Sets five andnine. No points are used, the regular winner(s) are thechampions. VICTORY POINT SYSTEMThe victory point system is used in round one and roundtwo. At the end of 50 minutes each player gets:• 1 point for every home planet base (5 possible)• 2 points for every foreign planet base (10 possible)• 6 points in the pot divided among the winners.Example: A player who won alone, and who still had allhome bases would have 21 points (5 for home bases +10 for foreign bases + 6 from the pot). RANKING THE FINALISTSAfter the winner(s) are determined, the other finalistscan be ranked by adding the total points earned inRound 1 and Round 2 for each player. The player withthe high total is ranked second, the next high third andso on. OPTIONAL PLAYOFFIf there is a multiple player win the finals, players mayelect to play off. In this case the winners start a newgame. The winners of that game again start a newgame until there is only one winner. This process continueseven if a two player game is necessary. EXCLUSIONSThe following Aliens are not used during Round 1 orRound 2: Filth, Schizoid, Terrorist. In the finals however,there are no exclusions (except as defined by statementson the power cards, hexes etc. “Do not use withthe …”). Quote Share this post Link to post Share on other sites
Lizalfos 7 Posted December 8, 2010 Agreed on 3-player: Avoid at all costs. If the Eon tournament rules don't appeal to you, look up the Avalon Hill tournament scoring system. I remember it working nicely with even simpler rules. You can always do solo-win only, too, and forego scoring altogether, if you've got the right number of people for that to work in an elimination / double elimination format. That's how Cosmic Online tournaments are run, and they are always a blast. Quote Share this post Link to post Share on other sites
crimhead 18 Posted December 10, 2010 Four groups of four would be best, but you have fifteen I would recommend five groups of three. That way you don't have to introduce the concept of second place into a game which is otherwise strictly win, lose, or draw. Also the final round will be more climactic as it's a bigger game. Be prepared for joint victories though. If you have too many round one winners you may require a third round. However you run it it sounds like a blast. All the best! Quote Share this post Link to post Share on other sites