Mancini 0 Posted November 21, 2010 Ther´s no perfect game, but the good about BOW is that it works very well with a variety of house rules Which House Rules do you usually aplly to the game? Quote Share this post Link to post Share on other sites
Mancini 0 Posted November 30, 2010 I intend to use this rule , but have not yet try it Supose you are atacking with some archers and you have not LOS of the enemy becasuse the enemy unit is engaged with other unit you control and that unit is the one blocking you LOS In this house rule you lose no LOS you roll the dices and you cause casualties on the enemy unit and on you unit (the one who is engaged with the enemy unit) So, for exemple, if the enemy has a green rank and the engaged unit you have is blue, the enemy takes hits normaly as green rank and your unit thakes hits as a blue rank unit Quote Share this post Link to post Share on other sites
KenToad 0 Posted December 27, 2010 Hmm, your house rule seems to fit Lannister better than Stark. Right now, I use all the enhanced rules that were bundled with the FAQ. I felt like these rules eliminated the need for many of the house rules I had implemented. The biggest house rule I use is not to use command limits or the command boards/tokens. We keep as many cards as we please at the end of each round or discard any or all of them before drawing back up to the hand limit, which is equal to the number of leaders you started the game with multiplied by two. Also, you never pay for cards. You check for advantage by counting number of cards left in hand after voluntary discards at the end of the round. This rule change came about during my tenth play of the game. So far, it seems to eliminate the redundancy in the hand management and streamline the gameplay. Also, we add the former "command rating" of leaders to the morale bonus for capturing that leader's unit. I'm also considering just making units on a hill stalwart, rather than having the dice limitations. Hmm, and I have to admit that I'm considering eliminating the need to "check" your order tokens in order to execute tactics. Many of the tactics aren't that great to begin with, so having to check for something that rarely affects play just seems unnecessary. Quote Share this post Link to post Share on other sites
Mancini 0 Posted December 28, 2010 I like almost of all your house rules Units on a hill making stalwart or even gain 1 atack dice seem a nice rule Maybe i will star to use it too Quote Share this post Link to post Share on other sites
KenToad 0 Posted December 28, 2010 Cool, yeah, the command limits, order tokens and card payments are unnecessarily restrictive. For hills, I could see giving the unit on the hill a +1 to their attack dice. I also toyed with the idea of having the unit on the hill be both stalwart and counterattack first or simultaneously against melee attacks from lower ground. But that seems overly complicated for a game of this nature. Thanks for friending me. Quote Share this post Link to post Share on other sites