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KommissarK

Aiming with two accurate pistols

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Alright, so a player got his hands on two different pistols, each with the accurate quality. If he spends a full round aiming on one turn, just how can he apply those bonuses when firing using multiple attacks (with TWW ballistic)? Is it just a bonus to one pistols attack, or both?

I imagine it is only to one, and the first shot, as that is the RAW reading of aim giving a bonus to the "next" attack. Also, as both guns are accurate, I would imagine only one can receive its accurate bonus.

Of course, I would like to hear anyone elses experiences with this.

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KommissarK said:

 

I imagine it is only to one, and the first shot, as that is the RAW reading of aim giving a bonus to the "next" attack. Also, as both guns are accurate, I would imagine only one can receive its accurate bonus.

 

 

 

I haven't had this problem, but you seem to have come up with the only reasonable answer.

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KommissarK said:

Alright, so a player got his hands on two different pistols, each with the accurate quality. If he spends a full round aiming on one turn, just how can he apply those bonuses when firing using multiple attacks (with TWW ballistic)? Is it just a bonus to one pistols attack, or both?

I imagine it is only to one, and the first shot, as that is the RAW reading of aim giving a bonus to the "next" attack. Also, as both guns are accurate, I would imagine only one can receive its accurate bonus.

Of course, I would like to hear anyone elses experiences with this.

 

Dual shot should give the bonus to both though.

 

Alex

 

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This is pretty much the same as if you do a full-action aim and then Swift Attack with a melee weapon. I agree only the first attack gets the bonus, including the Accuracy +10% bonus.

 

BTW this belongs in the rules questions thread, not house rules thread as you are asking for a clarification rather than attempting to make a new house rule.

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Thanks for the suggestions, and yeah, I realized I posted this in the wrong board about 10 seconds afterwards. Since I can't really fix it myself, well, no use mentioning it.

 

And yes, dual shot should work on both.

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I believe the rules state (Can't remember if it was in the book or in a errata) that while, yes, Accurate is nice, all you get is a +10. Nothing else. No bonus damage, no extra bonus to hit after the half round aim. Nothing.

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According to the errata you gain the bonus to the first shot with the first weapon used to attack, so even when you aim and use a multiple attacks you on your first attack you gain the aim and accuracy bonus then resolve the rest as per normal.

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I have a player who runs an Inquisitor in my Deathwatch game.  He has two pistols with the accurate quality.  He also has independent trageting. This is the way I handled it.  He can take a full action to hlaf-aim each pistols and apply the ffects of aim and accurate to the one shot he gets from each pistol.  I haven't had any problems with it, but it is a Deathwatch game.  Your mileage may very.

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Eh, I wouldn't suggest it for anything beyond a Death Watch game. Barring house rules, *only* Basic accurate weapons get the additional dice, pistols don't get anything but the +10. DW tends to be really combat focused, and the ability to have each hand do up to 3d10+whatever with that is a bit.. Strong, I would say, for most games.

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Rakiel said:

Eh, I wouldn't suggest it for anything beyond a Death Watch game. Barring house rules, *only* Basic accurate weapons get the additional dice, pistols don't get anything but the +10. DW tends to be really combat focused, and the ability to have each hand do up to 3d10+whatever with that is a bit.. Strong, I would say, for most games.

I do allow the extra damage for pistols in DH, but I do not allow aiming more than a single gun (hold up your index fingers about 10cm apart, and try to focus on both fingernails at the same time ;) ).

 

Now, techpriests with both a gun mechadendrite and an optical mechadendrite are another matter. I hope my players do not read this...

 

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