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can this be true ?

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gruntl said:

Nimon said:

 

So if BS is 60 and he rolls 50 thats just 1 hit, 40 2 hits, 30  3 hits, 20 4 hits, 10 5 hits.

 

 

Just to make things clear here (you probably know this): 
So if BS is 60 and he rolls 50 thats just 1 extra hit, 40 2 hits, 30 3 hits, 20 4 hits, 10 5 hits.

In total you get 2 hits if you roll 1 DoF, 3 for 2 DoFs and so on.

Unless I've missed something, the possible max amount of damage for full-auto vs hordes is even higher. You have to roll damage for each of the hits to assure that they get over the armour+T of the horde (not bloody likely that the damage will be lower though), each damage roll is 2d10 Tearing (so 3d10 rolled) that you can get Righteous fury on. If you do 5 hits, you will get 1.5 RFs on average. With the RAW each RF will then allow another attack roll to be made that can add an additional hit. And since also these attacks can be RFs the final conclusion is that there is no upper limit to the damage done on hordes (which is true for all damage rolls in DH/RT/DW).

 

Some GMs make only one damage roll for the entire burst though with: either all shots cause damage or none. Otherwise play can be dragged down severely.

 

Alex

 

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For my group, we actually dont bother rolling damage on most hordes.

Think about it: Average Marine, strength of 45(Ux2), armor adds +20 with a combat knife (d10+2 R pen 2) is going to do a MINIMUM of 13 points of damage on each hit. Which is more than enough to damage most hordes. Remember, it doesnt matter how MUCH damage you do to a horde (as long as you do 1 point), its how many times you hit them.

Example 2: Marine with bolter, 2d10+5 X pen 5... tearing damage. Minimum of 7pts, Pen5. Unless your hordes are crazy tough, isnt this enough to do 1point of damage to them?

tl;dr: Hordes are ment to be cannon fodder. We dont bother seeing how much fodder they are.

 

Dark

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gruntl said:

With the RAW each RF will then allow another attack roll to be made that can add an additional hit. And since also these attacks can be RFs the final conclusion is that there is no upper limit to the damage done on hordes (which is true for all damage rolls in DH/RT/DW).

Nope. Not so.

p. 245 states that "[a natural 10] calls for a second attack roll that is identical, all modifiers included, to the original attack. If that second attack hits, the attacker may make an additional Damage roll and add it to the Damage total."

That means that although you make another attack roll, you don't land an additional hit.
The damage is unlimited, but the number of hits aren't.

Therefore: Even though a lascannon have the potential of truly ridiculous amounts of damage against xenos as per the RAW (Deathwatch training gives auto RF), it's next to useless against hordes since it only hit one ork (for, say 245 points of damage to the ork but only 1 damage to the magnitude)

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Blatifagus said:

 

gruntl said:

 

With the RAW each RF will then allow another attack roll to be made that can add an additional hit. And since also these attacks can be RFs the final conclusion is that there is no upper limit to the damage done on hordes (which is true for all damage rolls in DH/RT/DW).

 

 

Nope. Not so.

p. 245 states that "[a natural 10] calls for a second attack roll that is identical, all modifiers included, to the original attack. If that second attack hits, the attacker may make an additional Damage roll and add it to the Damage total."

That means that although you make another attack roll, you don't land an additional hit.
The damage is unlimited, but the number of hits aren't.

Therefore: Even though a lascannon have the potential of truly ridiculous amounts of damage against xenos as per the RAW (Deathwatch training gives auto RF), it's next to useless against hordes since it only hit one ork (for, say 245 points of damage to the ork but only 1 damage to the magnitude)

 

 

You're of course correct, ak-73 corrected me in another thread :). Would have edited the post above if I was able to.

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muzzyman1981 said:

I don't know why there is all this commotion about sights....he should be fraggin' amazing shooting anyways.  The Devistator that is in the game I run is shooting, without bonuses, at 88.  When he goes after a horde he's only looking at Jams and DoS at that point as he is OVER 100...

 

How are you getting an 88 w/o bonuses?

Max stat at character creation is 50, +5 if you are a Duck Angel, or Ultramarine, which is 55, +20 from 4 advances takes you to 75, and another 5 if your armor history allows it makes it 80.

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DrgnScorpion said:

Storm of Iron only doubles teh Magnitude damage. So if a space marine does 15 he only does normally 1 magnitude. Storm of Iron would make that 2.

As long as you damage a Horde, you do 1 Magnitude of damage to it, per hit. You don't have to do 15 damage... that was just an example. 

Storm of Iron does double the end total for magnitude damage.

If you would have done 12 magnitude total, then you actually did 24. 

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