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larryhoteep

Range attacks!

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 Hello, 

 

I have a small question about ranged attacks. Is there a rule for attacking a character with a range attack? I thought of adding 1 missfortune die per  engaged adversary.

 

Your thoughts?

 

thanks

 

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I feel like ranged weapons are already balanced with the assumption that characters are going to be shooting into melee (unless, of course, they're using a blunderbuss).  Rather than adding a penalty, why not adopt the following rule if you want to preserve some of the danger of shooting into a melee:

When the attack misses and generates a chaos star, deal normal damage to an ally in the same engagement as the target.

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Check out the Threading a Needle action card.

That is a special action that allows/requires shooting into a melee for some special options on the card. Its difficulty is 2 black dice.

If you let other ranged actions shoot into melee without considering adding a difficulty for doing so, you may lessen the value of players buying threading a needle

In our group we add 1 extra purple dice as standard (unless using an action that specifically allows or requires it) plus some black dice depending on the ratio of enemies to allies in the engagement.

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In our game, shooting an adversary with an ally in the same engagement doesn't modifiy the odd. But if you get a chaos star, the ally is hit.

Range attack have a max range given by the weapon you use. I often add 1 Misfortune dice per range above close range. That balances the fact that range weapons make quite as much damage as the melee weapons.

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