A. Harbinger 0 Posted October 24, 2010 I was thinking about the knockback-ability of the rocket launcher the other day and was asking myself... would it be possible, to use this to force another marine through a teleporter in a Deathmatch or Capture The Flag-game? For example, if a marine stands one space away from a teleporter, you knock him back one space on the teleporter and one space "through" it... From a thematic point of view it would make sense (thinking about all those times in UT where someone threw me through a teleporter with the rocket launcher)... Quote Share this post Link to post Share on other sites
shnar 52 Posted October 24, 2010 Hm, I'm not sure. Here's the relative rules: ===================== TeleportersTeleporters allow instant movement from onepart of the board to another. By using a singlespace of movement, a marine (but not aninvader) may move from a space containinga teleporter to any space containing anotherteleporter of the same color. A marine may move via teleporter even if theother end of the teleporter has not yet beenrevealed. In this case, the new area is immediatelyrevealed by the invader player (seeExploring, pg. 9). If the new area is not yetconnected to the rest of the map, simply keepthe two parts of the map separate until an areais revealed that joins them (assuming oneexists). KnockbackAfter inflicting at least 1 damage to a figure with a knockbackattack (and after applying any wounds), the attackermay immediately move each affected target figure up to 3 spacesaway from its current location. The figures must be moved to emptyspaces, although these spaces may contain damaging obstacles orother non-blocking tokens, such as equipment. This “knock back”movement is not blocked by any intervening figures or obstacles(though it cannot be moved through a closed door or wall). (from the official FAQ)WATCHFUL VS. KNOCKBACKWhen a figure is moved past a figure with Watchful by meansof Knockback, the Watchful figure only gets a “free” attackfor the final space that the Knockbacked figure ends up in.The figure doesn’t actually pass through the first 2 spaceswhen hit with Knockback. ====================== The last sentence from the FAQ makes me think that you can't, since you don't actually "pass through" the first 2 spaces, so you cannot move through the teleporter. But I can't say that's a solid interpretation and could see it argued both ways. -shnar Quote Share this post Link to post Share on other sites
Steve-O 473 Posted October 24, 2010 shnar said: The last sentence from the FAQ makes me think that you can't, since you don't actually "pass through" the first 2 spaces, so you cannot move through the teleporter. But I can't say that's a solid interpretation and could see it argued both ways. I would agree with your interpretation. From what I can tell the marine is not affected by anything in the spaces he moves through, only the space he lands in. In the video game teleportation was involuntary as soon as someone stepped on the pad, but in the board game it costs a movement point, which requires the figure to interact with the space. You could a figure in the space of the teleporter, but you couldn't force him to go through it. Quote Share this post Link to post Share on other sites
A. Harbinger 0 Posted October 24, 2010 Steve-O said: In the video game teleportation was involuntary as soon as someone stepped on the pad, but in the board game it costs a movement point, which requires the figure to interact with the space. Hm, that's open to interpretation, I'd say. From the LoS-rules I'd get the impressions that the relation between figure-sizes and space-sizes isn't exact. So I'd guess that the teleporter-marker doesn't cover the whole space but signifies that there is a teleporter somewhere on that space. Well, either way, I guess that's something the playing group has to decide for themselves, both points have valid arguments in my opinion. I think the possibility to knock someone through a teleporter allows some nifty strategies with telefraging and stuff, but... oh well. Quote Share this post Link to post Share on other sites