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Theme for UK/England army?

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Sabot said:

 I think a sort of high/druidic magic would be appropriate.....

 

Maybe for Irish/Scottish expansion characters.

The mother calls on her children in times of need.

 

Don't remember what book that is from. sad.gif

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If you really want to go crazy, legend says the King Auther isn't really dead but only sleeping, and he will awake to the words "Auther King of all Britons, your country needs you." spoken in his ear. His tomb is supposedly beneath Glastenbury Tour. I hope I spelled that right.

So, based on that you could create an 1950's modern Knights of the Round Table.

Just a thought...

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Miah999 said:

If you really want to go crazy, legend says the King Auther isn't really dead but only sleeping, and he will awake to the words "Auther King of all Britons, your country needs you." spoken in his ear. His tomb is supposedly beneath Glastenbury Tour. I hope I spelled that right.

So, based on that you could create an 1950's modern Knights of the Round Table.

Just a thought...

That would be really cool. Sweet idea.

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I've had this idea before and sat on it for a while because I thought it too out there, even for Tannhauser, but people seem to like this. So here is what I already have, I can develop it further, but I would like to know what people want to see. 

Also, Sundance, I would like to hear your thoughts on a more Steam-Punk influenced faction, as Steamboy, is one of my favorites.

By the way just about everything was misspelled in my previous post, so I typed this in word and spellchecked it. Here we go...

Operation: Camelot
A British covert op began in earnest in 1928, after an exhaustive search for the tomb of King Arthur it was discovered beneath Glastonbury Tor. The ancient king was awakened by the team that found him, soon after he was taken to Castle Blairquhan in Scotland. There it was discovered (much to the dismay of royal historians) that he had very little memory of the events of his life, but his sense of purpose and general knowledge were all well intact. At the castle he was educated, trained, and briefed for nearly two years. During this time he proved himself to be a capable soldier and natural leader. Afterwards he was given command of a classified team of special operatives (The Knights of the Round), with the express directive to stop the Reich by any and all means. His existence and true identity are secret known only to a few… the Queen is not among them… 

Codename: Pendragon
Special Adjunct to the OSS, Arthur Pendragon, Serial Number 001; The former king who united England, lost to history in a mystical sleep for more than a millennia… he has not been fully informed of his true past. He is an excellent leader and commander of the Knights of the Round a special operations team under the jurisdiction of the OSS. His vague inklings of his past spent with Merlin give him an innate knowledge of mystical items, some of which were found in his tomb.


Codename: Lancelot
Lieutenant Ian Killian, A heavy weapons specialist recruited into the Knights in 1930 shortly after its formation. Armed with his Lewis Model 37 machine gun fitted with a coaxial grenade launcher, he is capable of bringing the firepower of an entire squad down on the enemy single-handedly.
 

Codename: Alymere
Corporal William Terry, A combat engineer trained in both demolition and combat-construction. If it can be built William can bring it down. He brings a vast array of explosives to the battle field.
 

Codename: Mordred
Sergeant John Reid, An espionage specialist, skilled in martial arts and the latest in modern technology. Reid is also an expert on Reich military protocol and procedure; he speaks German, and has worked behind enemy lines for prolonged periods. He was assumed dead for nearly a year after a Matriarchy attack on the Reich base where he was implanted as a Schocktruppen. He eventually was able to make contact with Union operatives and was extracted. It was then that the Union learned he had been severely injured and drafted into the Eisendivision where he received a mechanical right arm.

Red Knight Troopers:
Ranged combat team.
 

Black Knight Troopers:
Close-quarter combat team.
 

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The beauty of the naming system (the use of codenames) is it doesn't matter who the ancient character was, afterall they died in the 6th century.

So, here are some other ideas...

Codename: Tristram
Second Lieutenant Jane Winston, Assigned to the Knights in late 1947, she is an expert in the occult and paranormal. She is also what’s known as a sensitive or what the Americans call a medium; supposedly able to communicate with sprits and entities from the U-Worlds. Further information on her abilities is classified.


Codename: Palomides
The Saracen knight, Abram bin Shir, a Syrian national assisting the Union in the Middle East. He had been acting as a guide and translator; he is an expert sniper.

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Drop Bear said:

Team needs a Babe, perhaps as an expansion character, may I suggest Dame Victoria Windsor of the SOE, very much for the Brain work (Archaeology, Reasoning)

 

Yup, we need English chicks with Big boobs.

I love English chicks.

 

 

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Miah999 said:

I've had this idea before and sat on it for a while because I thought it too out there, even for Tannhauser, but people seem to like this. So here is what I

Also, Sundance, I would like to hear your thoughts on a more Steam-Punk influenced faction, as Steamboy, is one of my favorites.

 


 

 

I had an idea for a steam driven bot. It would be Egg shaped but with angles to it. Sort of like the bots in E.G.G. (Element Gimmick Gear) For sega dreamcast.

 

http://www.google.com/images?um=1&hl=en&safe=off&rlz=1B3GGLL_enUS389US389&tbs=isch:1&&sa=X&ei=AcrBTMqMBoGdlgfdmPjTCQ&ved=0CCQQvwUoAQ&q=Elemental+Gimmick+Gear&spell=1&biw=1366&bih=501

 

A near All brass body. Instead of arms has 8 gun barrels (.22 ammo). Rolls 2 additional dice when target is 1-5 spaces away.

Special equipment is a brass tank that is require for the thing to move. Which is also a weak point. When attack when it has not been activated, the attacking character deals 1 additional wound.

 

 

Gear and clothing would look steampunkish as well

SteampunkFX2-1.jpg

 

look for guns and gadgets here

 

www.google.com/images

 

 

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 I think another option for England/UK army would be a 'holy warrior' type theme. This could easily include a medieval tint to it (referring to king aurthur idea). There are already demon power users, there needs to be an opposite.

A few examples of heroes...

A huge guy with a big sword with holy light beaming from it

A priest that blesses his army

A demi-god/angel with wings

They do not have to be a 'perfect' holy army, maybe even more of a 'holier than thou' type attitude. I think this would be a good contrast to the reich. Every army has a certain type of fighting. One type I could see for this army is maybe a slower group with heavy hand to hand and defense.

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Nice to see you read it : )

Because the project got kinda thrown to the side I never really spell/error checked it. So, that just a mistake caused by time shifting part of the doc and missing a date or two, sorry.

Thanks for point that out. His DOB should be 1920. He's 22.

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Problem is Japan didn't get hi-tech till the 60's, this is due to miss-allocation of their Techs, about the only things they where doing good from the 20's till 45 was Naval Avasion, Ship Building and Bio-Weapons.

Japan if it's done should be all Neo-Samurai, Ninja and Shintoism.

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Yeah, but there's kind of already a melee-focused army. The Russian Matriarchy. 

I mean, think about it. Zor'ka's Magnifier, which is pretty much the army's only source of combat power, is a melee weapon. The Voivodes can only attack in melee (and serve as an extension for Zor'ka's melee range). Irina has a pistol, but she's not really a combat unit. Her Liturgies make her the Russian equivalent of Heizinger. Irishka is the only other member of the Matriarchy, but her ranged weapon isn't really a normal weapon (mines). You can take the pack that gives her the shock pistol, but why would you? It's not nearly as good as her other packs, and the Electric Truncheon (which is another melee weapon) is too good to pass up. 

I think the Russians have the "melee specialist" spot pretty well covered. Having the Japanese show up in the game would be really cool, but they would need another specialty. Same for the British. I'd love to see them both in the game, but not as melee factions.

 

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We already had a Melee army before the Matriarchy came along, it was called the Reich, I was thinking of Japan as a Stealth/Melee army with Magical Backup instead of a Shock/Melee army like the Reich.

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I don't consider the Reich a melee army. At least, not in the sense that the Matriarchy is. The Reich has good melee capabilities, yes, but it isn't the focus of the army. Karl, Heizinger and the Schocktruppen are all very good at range (though the Schocktruppen relies on Overwatch). I think the Reich just has more melee capability than the Union. It's not melee-focused. It just has more close-combat power.

What kind of stealth powers were you thinking of, though? 

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If your not attacking you can slip past overwatch, or if your attacking an opponent mental Duel to not spring overwatch and be immune to counter attack, entering through non standrd start points, that kind of thing.

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Yorktown said:

I don't consider the Reich a melee army. At least, not in the sense that the Matriarchy is. The Reich has good melee capabilities, yes, but it isn't the focus of the army. Karl, Heizinger and the Schocktruppen are all very good at range (though the Schocktruppen relies on Overwatch). I think the Reich just has more melee capability than the Union. It's not melee-focused. It just has more close-combat power.

What kind of stealth powers were you thinking of, though? 

 

I agree, the Stosstruppen is the only one that stands out as a true melee character.

Yula has the Kruger which is effective, but she is balanced between hand and range.

 

A Japanese Katana slashing faction has the potential of being more hand to hand and more sneaky.

 

an idea -

 

smoke bomb- Once per game when you are attacked by a long range weapon (non-hand to hand or mental) remove this token and avoid combat. Move 6 spaces away from attacking character. Attacking character loses his action for the turn.

Can not be used against overwatch.

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Drop Bear said:

or if your attacking an opponent mental Duel to not spring overwatch and be immune to counter attack

Potentially overpowered, but it might work, depending on the Mental scores that the units have.

entering through non standrd start points

This strikes me as most definitely overpowered unless it is extremely limited in its use, like Eva's Infiltration ability.

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